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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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A few suggestions

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A few suggestions
Offline ATC_06
01-30-2015, 10:29 PM,
#1
Member
Posts: 3
Threads: 2
Joined: Jan 2015

Here are some suggestions for the mod, didn't think any of em through. Hopefully it could be of any use.

-Tweak NPCs: Reduce nr of guns to 2-3 with med/high damage & low fire rate. It may reduce lag for some. If it's possible; designate some systems as PvE for less visited systems
like Dundee and have increased NPC spawns in 'em even at high pop.

-I'm pretty sure I've seen this suggestion in the past: Bump capship cargo up a bit. Surely those
giganormous ships can handle a few more crates of food rations.

-Suggestion for money sink that may somewhat also solve the issue above; 3.X capship armor that
barely takes up any cargo space with a price range of 1-2billion.

I personally want to be able to spend more time in space w/o having to RBT and sell so often. Basically: tons of money turns into a tiny bit of improved quality of life.

Disco player since '05 with frequent breaks
Acc #6 or 7.
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Offline Tutashkhia
01-30-2015, 10:34 PM, (This post was last modified: 01-30-2015, 10:39 PM by Tutashkhia.)
#2
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Posts: 704
Threads: 51
Joined: Apr 2011

Capital Armor IX multiplies the armor by 4.5 (costs 1.5 billion) and Capital armor X by 5 (costs 2 or 2.5 billions). What you say?

[Image: TutashkiaProgress3_zpsa428aa57.png]

Tutashkhia Reports

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Offline Jayce
01-30-2015, 10:37 PM,
#3
Heads Will Roll
Posts: 2,167
Threads: 141
Joined: Nov 2008

(01-30-2015, 10:34 PM)Tutashkhia Wrote: Capital Armor IX and Capital armor X. I'd like to see them too.

Capital armor IX multiplies the armor by 4.5, and Cap.Armor X by 5.

Cap.Armor IX - 1.5 billions

Cap. Armor X - 2 (or 2.5) billions.

What you say?

No.

[Image: jKk7NOg.png][Image: 1iGGFXz.gif]
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Offline Goks
01-30-2015, 10:37 PM,
#4
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Posts: 53
Threads: 5
Joined: Jan 2015

(01-30-2015, 10:34 PM)Tutashkhia Wrote: Capital Armor IX and Capital armor X. I'd like to see them too.

Capital armor IX multiplies the armor by 4.5, and Cap.Armor X by 5.

Cap.Armor IX - 1.5 billions

Cap. Armor X - 2 (or 2.5) billions.

What you say?

Jesus please hell no.
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Offline Freeroamer
01-30-2015, 10:39 PM,
#5
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Posts: 1,126
Threads: 90
Joined: Jul 2013

Nope..

[Image: freeroamer.gif]
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Offline Tutashkhia
01-30-2015, 10:39 PM,
#6
Member
Posts: 704
Threads: 51
Joined: Apr 2011

(01-30-2015, 10:37 PM)Jayce Wrote:
(01-30-2015, 10:34 PM)Tutashkhia Wrote: Capital Armor IX and Capital armor X. I'd like to see them too.

Capital armor IX multiplies the armor by 4.5, and Cap.Armor X by 5.

Cap.Armor IX - 1.5 billions

Cap. Armor X - 2 (or 2.5) billions.

What you say?

No.

Why not?
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Offline Goks
01-30-2015, 10:44 PM,
#7
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Posts: 53
Threads: 5
Joined: Jan 2015

Rather have legendary "Toolbox" GB return as 100% Pirate GB.
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Offline Zayne Carrick
01-30-2015, 10:45 PM,
#8
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Posts: 1,523
Threads: 97
Joined: Apr 2012

Make the multipliers x4.05 and x4.1 respectively and this *might* be considered by few people
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Offline Tutashkhia
01-30-2015, 10:52 PM, (This post was last modified: 01-30-2015, 10:53 PM by Tutashkhia.)
#9
Member
Posts: 704
Threads: 51
Joined: Apr 2011

I Used to play a game, Rappelz, and their -system- was quite interesting. For example (I'll talk on Freelancer language), there you'd buy 2 capital armors 1 and combine them, if it goes successfully it'll become capital armor 2. Then you combine two capital armors 2 and you get capital armor 3. And so on... I hope you understand what I mean.

Wouldn't it be a bit interesting if it was possible to combine TWO Capital Armor VIII to get one Capital Armor IX which would multiply the armor by 4.5 (or maybe 4.3 or so...)? I doubt even myself if I'd risk two Cap armor VIIIs.

Hmm? I hope you understand what I'm trying to say...
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Offline Goks
01-30-2015, 10:56 PM,
#10
Member
Posts: 53
Threads: 5
Joined: Jan 2015

More unbalance pls.
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