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Pirate ID update

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Pirate ID update
Offline Arioch
02-09-2015, 10:57 PM,
#1
Retired Zoner Overlord
Posts: 1,938
Threads: 219
Joined: May 2011

Uncle Finn here, yet again. You missed me, didn't you -

So we've taken a look at the feedback concerning the Pirate ID, and feel some further changes should be added to the ID. Specifically, howe they deal with transports and freighters, as well as actions outside of House space, as listed in the rules section.

Moving forward, here is what the new Pirate ID will look like:

Quote:Pirate ID

Independent Pirates are people who want to make money by extorting it from others or through other unlawful means. An independent pirate acts only for his own benefit, and has no allegiance to anyone. Pilot carrying this unlawful ID is a Pirate, who:
- Can defend itself and ships of the same affiliation
- Can demand Credits or Cargo from Freighters, Transports and Liners in House space and attack them if they do not comply
- Can pirate any ships outside of House Space (Bold and Italic) and attack them if they do not comply
- Cannot ally with any lawfuls
- Cannot use any transports with more than 3,600 cargo.

Allowed ships: Fighters, Freighters, Transports, Gunboats, PTrain

Happy pirating!

[Image: drrobe.gif]
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Offline Gypsie Skripto
02-09-2015, 11:59 PM,
#2
Fnord
Posts: 1,046
Threads: 132
Joined: Sep 2010

I don't agree with the fluff text. Why independent pirates? And why the line talking about acting for own benefit? It adds nothing and limits RP. I was going to post my new faction write up tonight for which I chose the pirate ID and its a faction that basically steals from the rich to give to the ones in need, the poor, the weak and also those politically close to us. This doesn't match this fluff text.

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Offline Deeceem
02-10-2015, 12:11 AM, (This post was last modified: 02-10-2015, 12:13 AM by Deeceem.)
#3
Member
Posts: 258
Threads: 19
Joined: Dec 2012

Better than before, I guess. Is that now final for a while or are there changes to be expected yet in the near future? Because honestly it kinda starts to get irritating trying to start something with the pirate ID, when it constantly experiences changes like that.

@Gypsie: Just ignore the description and go with what your group/faction lore/background is. Wink That's what I do with my faction as well and I never gave a lot about the description on the ID since it's generic - as expected from a generic ID. Smile
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Offline Garrett Jax
02-10-2015, 12:15 AM,
#4
Xenomorph Admin
Posts: 2,731
Threads: 600
Joined: Feb 2009

The fluff text is the same as it has always been. Why are you complaining about it now?

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Offline Garrett Jax
02-10-2015, 12:16 AM,
#5
Xenomorph Admin
Posts: 2,731
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(02-10-2015, 12:11 AM)Deeceem Wrote: Better than before, I guess. Is that now final for a while or are there changes to be expected yet in the near future? Because honestly it kinda starts to get irritating trying to start something with the pirate ID, when it constantly experiences changes like that.

@Gypsie: Just ignore the description and go with what your group/faction lore/background is. Wink That's what I do with my faction as well and I never gave a lot about the description on the ID since it's generic - as expected from a generic ID. Smile

Considering it adds more flexiblity to the Pirate, I'm not sure what you are complaining about either. We can go back to the original nerf if you don't like change.

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Offline Deeceem
02-10-2015, 12:20 AM, (This post was last modified: 02-10-2015, 12:21 AM by Deeceem.)
#6
Member
Posts: 258
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(02-10-2015, 12:16 AM)Garrett Jax Wrote:
(02-10-2015, 12:11 AM)Deeceem Wrote: Better than before, I guess. Is that now final for a while or are there changes to be expected yet in the near future? Because honestly it kinda starts to get irritating trying to start something with the pirate ID, when it constantly experiences changes like that.

@Gypsie: Just ignore the description and go with what your group/faction lore/background is. Wink That's what I do with my faction as well and I never gave a lot about the description on the ID since it's generic - as expected from a generic ID. Smile

Considering it adds more flexiblity to the Pirate, I'm not sure what you are complaining about either. We can go back to the original nerf if you don't like change.

I didn't mean to complain at all. I stated it was better than before. Just the general fact that the ID changed quite a bit over the last months made me ask the question if this change can be considered as a more permanent change as the prior one, so people can plan with the new rules on it.

And my answer to Gypsie was basically saying the same as you just did. The description text doesn't really matter and I certainly did not complain about it either.

To be more straight "Kudos, Admins! Better than before. Thanks!" Wink
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Offline Tunicle
02-10-2015, 12:25 AM,
#7
Server Administrator
Posts: 6,231
Threads: 838
Joined: Jan 2008

This will be the planned version unless the wisdom of the community brings up points currently not thought of that would necessitate a change.

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Offline Corile
02-10-2015, 12:26 AM, (This post was last modified: 02-10-2015, 12:27 AM by Corile.)
#8
C::iemka pl
Posts: 3,248
Threads: 267
Joined: Apr 2014

Quote:- Cannot use any transports with more than 3,600 cargo.
Allowed ships: Fighters, Freighters, Transports, Gunboats, PTrain
These two lines contradict themselves.




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Offline Sanctions
02-10-2015, 12:28 AM,
#9
Member
Posts: 299
Threads: 5
Joined: Feb 2015

> - Can defend itself
Since when do pirates have no soul? Guess it's a typo.

> - Can demand Credits or Cargo from Freighters, Transports and Liners in House space and attack them if they do not comply
Even though snubs/GBs may not contain much of cargo, a pirate still can be interested in demanding it (as well as credits), be it fertiilizers (which are needed for his grandma's Zen garden) or a handful of ancient alien artifacts. His reasons are his reasons.
So why wouldn't said pirate rob any snub around? Why castrating the ID even more?
Like snub has less chances to survive than a transport. Like GB is easy to destroy either?

> - Can pirate any ships outside of House Space (Bold and Italic) and attack them if they do not comply
Different zones affecting pirate's appetites seems a bit weird. Especially since the biggest sums usually flow through capitals.
Alright, they will try luring navies outside and then rob their whole fleet ftw.
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Offline Sylvie557
02-10-2015, 12:30 AM,
#10
Could use a hand
Posts: 878
Threads: 73
Joined: Apr 2011

(02-10-2015, 12:26 AM)Protégé Wrote:
Quote:- Cannot use any transports with more than 3,600 cargo.
Allowed ships: Fighters, Freighters, Transports, Gunboats, PTrain
These two lines contradict themselves.

That is why the P-train is listed specifically, Pirate IDed can use transports 3.6k and below and the Pirate Train as an exception to the 3.6k cargo rule

|| Aoi Iseijin |Aoi || Junker Marauders JM|- || MEMES- ||
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