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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Ship crew (items)

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Ship crew (items)
Offline ATC_06
02-13-2015, 12:21 AM,
#1
Member
Posts: 3
Threads: 2
Joined: Jan 2015

Throwing this random idea out here:

Make different kinds of equip-able crew members for specific stuff. Example: Gunner increases energy reg, a cargo loader increases cargo space, egg heads that expands radar range or whatever. Drops upon ship destruction perhaps?

Disco player since '05 with frequent breaks
Acc #6 or 7.
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Offline Connor
02-13-2015, 12:45 AM,
#2
Nomadmin
Posts: 3,606
Threads: 327
Joined: Aug 2012

Made from a PoB too? Would be a good idea. Maybe not the drop upon destruction though.

[Image: Snoopyman.gif]
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Offline Shizune
02-13-2015, 12:47 AM,
#3
Member
Posts: 1,256
Threads: 201
Joined: Mar 2012

While a good idea, the programming for such is a royal pain.
However stuff like this was talked about before, relating to capturing player ships, I can't find the thread but something like this was related to it
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Offline Rebirth
02-13-2015, 01:04 AM,
#4
Member
Posts: 417
Threads: 42
Joined: Dec 2013

We had this already plenty times before, sometimes ideas for PoBs sometimes for Playerships, they never got worked on. Because the effort you would put into these is just to much for what you get from it, really.

It's cool but on the same side it's waste of donuts&developing time.
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Offline Alestone
02-13-2015, 07:23 AM,
#5
Alestone Enterprises
Posts: 761
Threads: 75
Joined: Nov 2014

As far as the drop on destruction, there are plenty of "objects" you can carry that fulfill that, but you risk another iteration of the, "how much crew" arguments.

Alestone Enterprises
The Power To Get You There!

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