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Kusari Exiles - escorting, ZOI.

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Kusari Exiles - escorting, ZOI.
Offline Fluffyball
02-13-2015, 01:20 AM, (This post was last modified: 02-13-2015, 01:33 AM by Fluffyball.)
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As we can read, Kusari Exiles ID is an unlawful ID, that however fulfills some lawful lines, like escorting traders within ZOI.

HOWEVER.

What about the scenario, in which trader moves from Bretonia into Tau-29 or Roussillion through so-called Baffin Highway? There are two systems outside Exile ZOI and Exile/Trader group needs to de-group in Cortez and Coronado to group again after entering Baffin.



This also connects with another problem: IC and other (certain?) traders cannot ally with unlawfuls. So what about Kusari Exiles, as they are fulfilling their escort duties (this sometimes needs grouping) which is a lawful line - but in fact they are unlawful faction by ID ruleset?

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Offline Leppy
02-13-2015, 02:32 AM, (This post was last modified: 02-13-2015, 02:33 AM by Leppy.)
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(02-13-2015, 01:20 AM)Toris James Gray Wrote: As we can read, Kusari Exiles ID is an unlawful ID, that however fulfills some lawful lines, like escorting traders within ZOI.
HOWEVER.
What about the scenario, in which trader moves from Bretonia into Tau-29 or Roussillion through so-called Baffin Highway? There are two systems outside Exile ZOI and Exile/Trader group needs to de-group in Cortez and Coronado to group again after entering Baffin.
This also connects with another problem: IC and other (certain?) traders cannot ally with unlawfuls. So what about Kusari Exiles, as they are fulfilling their escort duties (this sometimes needs grouping) which is a lawful line - but in fact they are unlawful faction by ID ruleset?

I feel like Kusari Exiles should maybe be switched to quasi-lawful? That would support their true identity better. They're not unlawful in Liberty/Bretonia (more just tolerated like junkers aka quasi-lawful). They're considered unlawfuls in Kusari/Gallia, but (using them again as a quasi-lawful example) junkers are pretty much the same and can still execute ID functions such as hunting xenos and hogosha anywhere.

A switch to quasi-lawful would fix at least some of the issues, and I don't see any new problems that it might cause.
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Offline WesternPeregrine
02-13-2015, 02:43 AM,
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I wouldn't mind their switch to quasi lawful, as their unlawful status stems from their situation in their native house.

Also, the "escort" line isn't blocked by the unlawful status. I would say that it's opposite would be the "can pirate" status, that eh Exiles don't have, even when identified as unlawfuls.

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Offline Fluffyball
02-13-2015, 09:52 AM, (This post was last modified: 02-13-2015, 10:11 AM by Fluffyball.)
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(02-13-2015, 02:43 AM)WPeregrine Wrote: I wouldn't mind their switch to quasi lawful, as their unlawful status stems from their situation in their native house.

Also, the "escort" line isn't blocked by the unlawful status. I would say that it's opposite would be the "can pirate" status, that eh Exiles don't have, even when identified as unlawfuls.

It's not the problem of the Kusari Exile ID per se. It's problem of other (trader) IDs that FORBID any cooperation with Unlawfuls. Being in group falls under reason to put a sanction on both players - even if it was only about Cortez and Coronado, as both players want to move from Bretonia into Taus through there.

Moderation team told me that "can ally" also means ability of grouping. Hence the main problem with certain lines.

Quote:A switch to quasi-lawful would fix at least some of the issues, and I don't see any new problems that it might cause.

The funnest thing is that Kusari Exiles were quasi-lawful or even lawful, as far as I recall, in early 4.86. Who changed that status and why, it is unknown. Same problem applies to the Council, which ALSO became unlawful faction, but also fulfill lawful lines.

The main issue is that escort usually needs grouping, but grouping is forbidden, as it falls under "can/cannot ally" line of the lawful traders.

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Offline Shinju
02-13-2015, 10:55 AM,
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Well, factions always get their "title" of being lawful/quasi and etc in the main ZoI.

Exile's main ZoI would be Taus where they are considered as Unlawful by KNF, KSP, GRN, GRP
Then Bretonia where they are more like Quasi-lawful and same about Kusari, NOWADAYS

So yeah, Quasi-lawful would fit them in this mod. Anyway about Council... Their main ZoI is GALLIA, where they are considered as Unlawfuls... Give them Lawful or so and GRN can gtfo xD

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Offline Fluffyball
02-13-2015, 11:03 AM, (This post was last modified: 02-13-2015, 11:15 AM by Fluffyball.)
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Ah yes, good point with Council, Shinju.

However, the biggest problem here, as was the main point, is the ZOI problem. People need to degroup in Cortez and Conorado, otherwise they are easy target for sanctionlancers (Exiles should have a right to escort their suppliers between Bretonia and Taus around the warzone, I believe).

Changing "affiliation" of Kusari Exiles however would solve the most basic problem, because Exiles are allowed to escort traders, but traders themselves are rulewise forbidden from allowing them to do so, as they can't ally with unlawfuls (what also includes escort duties + being in one group).

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Offline Shinju
02-13-2015, 12:05 PM,
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Well, about groups... They are ooRP and shouldnt really be used against you.

I never had a problem with it, I was even escorting IC| through Taus and honestly... I always imagined unlawfuls like Rogues, Outcasts and factions which always do unlawful things like Piracy, smuggling and such. Exiles are unlawful just because of their ZoI where are they marked as unlawfuls by Gallia and Kusari. People can't really sanction you just because you are in GROUP with someone... For example when I am on my OC and my friend is on LPI and we both are in GROUP and just talking about our life, then sanctionlancers can gtfo. Plus if you are escorting a trader and you both get attacked then you can use your FIRST line of ID where you can attack or protect neutral or allied LAWFUL ship and traders are usualy LAWFUL. That's it from me.

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Offline Fluffyball
02-13-2015, 12:26 PM,
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(02-13-2015, 12:05 PM)Shinju Wrote: Well, about groups... They are ooRP and shouldnt really be used against you.

I never had a problem with it, I was even escorting IC| through Taus and honestly... I always imagined unlawfuls like Rogues, Outcasts and factions which always do unlawful things like Piracy, smuggling and such. Exiles are unlawful just because of their ZoI where are they marked as unlawfuls by Gallia and Kusari. People can't really sanction you just because you are in GROUP with someone... For example when I am on my OC and my friend is on LPI and we both are in GROUP and just talking about our life, then sanctionlancers can gtfo. Plus if you are escorting a trader and you both get attacked then you can use your FIRST line of ID where you can attack or protect neutral or allied LAWFUL ship and traders are usualy LAWFUL. That's it from me.

The problem is still ZOI. If Exile is escorting me and... well... we get attacked outside Exile's ZOI. What then?

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Offline Gondoros
02-13-2015, 12:48 PM,
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First of all why would you take Cortez, Coronado, Baffin to reach Roussillon and Tau 29 when you can go through Newcastle.

Second why would you think that being in the same group when doing so would results in a sanction. Chat list is an ooRP tool. Just like you cannot sit in Penny on a police char and go in local: Hey there is an outcast in California who wants to help me go get him. .../ just because you saw there is one on the chat list/ the same applies to groups.

And third , you really think that because Exiles can escort, their zone of influence should be extended to another 2 or 3 systems? Why on earth would the exiles have any influence in Cortez for example? Just because it makes it easier for them to escort a trader? They have Bretonia, Taus and Kyushu in their ZOI, which makes sense and is also enough.
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Offline Shinju
02-13-2015, 12:49 PM,
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Exile is supposed to ESCORT in ZoI only... Unless it's stated in ID.

Aka can attack blablabla in defense of blablabla in and outside of ZOI for example Colonial ID, GMG ID... Unless they changed ID descriptions... Might be my fault though

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