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Junker Marauder IFF

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Junker Marauder IFF
Offline Shalo
05-21-2015, 10:50 AM,
#1
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Posts: 719
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Joined: Jul 2013

Hello there.
This might sound nobish of me but im thinking in collecting some bountys on Junker Marauders , but for that i need to be hostile to them.
Do they use junker IFF and for that reason i should go to a xeno base and get missions vs junkers, or is it a different IFF and i need to become hostile another way?

[Image: ILhLlM0.png?1]

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Online Lythrilux
05-21-2015, 10:55 AM,
#2
Edgy Worlds
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I think you need to be fully hostile to junkers - which imo is kind of dumb and needs to be looked at.

[Image: Lythrilux.gif]
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Online jammi
05-21-2015, 10:59 AM,
#3
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Considering the JM have a radically divergent diplomacy and modus operandi compared to the other Junker groups, it seems a little unfair that mercs need to burn their bridges with the entire NPC faction. Still, by the rules, yes you do need to be fully hostile.

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Offline Shalo
05-21-2015, 10:59 AM,
#4
[FL-ER]
Posts: 719
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Joined: Jul 2013

Ok. Then i will shoot some junkers i guess.

[Image: ILhLlM0.png?1]

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Offline Alley
05-21-2015, 11:12 AM,
#5
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(05-21-2015, 10:59 AM)jammi Wrote: Considering the JM have a radically divergent diplomacy and modus operandi compared to the other Junker groups, it seems a little unfair that mercs need to burn their bridges with the entire NPC faction. Still, by the rules, yes you do need to be fully hostile.

This is something we've been considering after the whole zoner official faction drama. We've been working on implementing 10 volatile IFFs (which is basically factions) we can change via flhook when a player faction causes too many problems (or conflict) with the NPC factions and we need to isolate them.

Laz Wrote: Alley was right.
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Online Lythrilux
05-21-2015, 11:19 AM,
#6
Edgy Worlds
Posts: 10,369
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(05-21-2015, 11:12 AM)Alley Wrote:
(05-21-2015, 10:59 AM)jammi Wrote: Considering the JM have a radically divergent diplomacy and modus operandi compared to the other Junker groups, it seems a little unfair that mercs need to burn their bridges with the entire NPC faction. Still, by the rules, yes you do need to be fully hostile.

This is something we've been considering after the whole zoner official faction drama. We've been working on implementing 10 volatile IFFs (which is basically factions) we can change via flhook when a player faction causes too many problems (or conflict) with the NPC factions and we need to isolate them.
I don't really see how JM would fit in to requiring such a measure though. It's not that the faction needs a new IFF, but rather the rule needs to be looked at again regarding bounty hunting.

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