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  Discovery Gaming Community Discovery General News and Announcements
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Omicron Zeta Update

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Omicron Zeta Update
Offline Alley
07-23-2015, 02:29 PM,
#1
Member
Posts: 4,524
Threads: 406
Joined: Jun 2009

As the Omicron Update is still MIA, in the next patch Omicron Zeta will receive a set of changes in order to improve server gameplay as this system has been a severe pain for a large amount of Omicron players. Nobody really wants to fly 200/300k to encounter a player.

The general layout has been severely shrinked, halving travel times in general. Mu JH<>Delta JH and Rho JH<>Delta JH have been reduced to ~30k. Nomads have been brought closer as well as the average distance from Iota's JH to any other in Zeta is between 30k to 40k.

Rho/Delta/Mu/Iota JHs have been placed relatively close to field edges to avoid problems with capital ships stuck in rocks.
Do not build a POB in Zeta until the update, otherwise your base will end up most likely anywhere but where you'd like it to be.

Here's how the map is going to look like.
[Image: n8fHDgd.png]

Laz Wrote: Alley was right.
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Offline Lythrilux
07-23-2015, 02:31 PM,
#2
Edgy Worlds
Posts: 10,356
Threads: 737
Joined: Jan 2013

Praise kittylady

[Image: Lythrilux.gif]
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Online Kauket
07-23-2015, 02:39 PM,
#3
Dark Lord of the Birbs
Posts: 6,548
Threads: 506
Joined: Nov 2014
Staff roles:
Art Developer

Old map for reference.
[Image: YxOl4s4.png]
This is great, thanks Alley.

[Image: kauket.gif]
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Offline Antonio
07-23-2015, 02:44 PM,
#4
PvP = RP
Posts: 3,194
Threads: 196
Joined: Nov 2009
Staff roles: Systems Lead

Will the sun radiation radius and strength be lowered aswell?

[Image: BMdBL0j.png]
SNAC Montage Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Thruster SNAC
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Offline Alley
07-23-2015, 03:02 PM,
#5
Member
Posts: 4,524
Threads: 406
Joined: Jun 2009

(07-23-2015, 02:44 PM)Antonio- Wrote: Will the sun radiation radius and strength be lowered aswell?

Yeah the damage zones have been shrinked accordingly.

Laz Wrote: Alley was right.
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Offline TheFreelancer
07-23-2015, 03:06 PM,
#6
Member
Posts: 305
Threads: 19
Joined: Jan 2015

Hmm, I like it!

^ A Massive Eejit ^
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Offline Venkman
07-23-2015, 03:56 PM,
#7
Fellow Junker
Posts: 3,496
Threads: 222
Joined: Jun 2011

[Image: 1430480682395.png]

User was banned for: https://discoverygc.com/forums/showthrea...tid=206147
https://discoverygc.com/forums/showthrea...tid=206210
Time left: (Permanent)
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Offline Wesker
07-23-2015, 04:05 PM,
#8
Level 99 Boss
Posts: 5,294
Threads: 457
Joined: Nov 2014

All hail the space kitty alley

[Image: P6DLUCr.png?4][Image: AX5RcTh.png?4]
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Offline jammi
07-23-2015, 04:11 PM,
#9
Badger Pilot
Posts: 6,549
Threads: 360
Joined: Aug 2007
Staff roles:
Story Dev
Economy Dev

It'd actually be really awesome if modular system-by-system updates could be rolled out, using this patch as a template.

[Image: redon.gif]
[Image: f0D5b.png][Image: O2Zu5.png][Image: IlS2I.png][Image: yNeaK.png][Image: 9zbjr.png][Image: D7RGg.png]
News article library, feedback and content requests.
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Offline Swallow
07-23-2015, 04:23 PM,
#10
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

Large and unused systems could be turned into dead ends with different places of interest as a RP sandbox (like Lost).

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
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