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System Editing Guide [WIP]
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Now that you know which line does what, let's start by creating our own system. Give it nicknames, infocards, a scale if you want and get going. I will use the settings you see on the right. I am using the region prefix "TS" for Test Systems and put the inis where the rest of the system inis are located as well.
If you followed the steps until now, you should have a system you can fly in. But there is no way for now to access it without open singleplayer commands. Why don't we put a jumphole infront of Manhattan that connects to it?
Now, we have to add the same to New York, with the nicknames swapped around a bit. Open DATA\UNIVERSE\SYSTEMS\LI01\LI01.ini and add the entry to the bottom of the file. To find out exact coordinates for objects and zones you can use the 3D editor from Freelancer Mod Studio or go into the open singleplayer in game, move to the location you want the object to be at and type "pos rot" (
There is surprisingly little that you have to edit in your system ini to add an asteroid field or a nebula. Freelancer often moves required information elsewhere, but points to that information through shortened nicknames and/or filepaths. The same is what we do here. Add a new [Asteroids] section below the [Background] section, as detailed in the example to the right. Here we point to an asteroids file that holds all the details for the field, and a zone nickname which points to the zone that is supposed to be filled with asteroids.
Next up is the actual asteroid ini, where all the details about the fields are saved. Again, I will explain what each line does.
