• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Interactive DarkMap
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community The Community Media Center
« Previous 1 … 194 195 196 197 198 … 216 Next »
Modelling tool.

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (2): 1 2 Next »
Modelling tool.
Zygoeths
10-26-2008, 06:14 PM,
#1
Unregistered
 

I wanna make a ship, what tools do i need.
Reply  
Offline Etaphreven
10-26-2008, 06:16 PM,
#2
Member
Posts: 2,773
Threads: 37
Joined: Sep 2007

Milkshape 3D, 3DSMax, Metasequoia, etc. Hope I've spelt them correctly.
Reply  
Offline Teufelich
10-27-2008, 03:14 AM,
#3
Member
Posts: 138
Threads: 3
Joined: Oct 2008

so far so good
dont forget:
AutoCad (any version beyond release 12)
Hexagon
Maya
Poser
Bryce
Lightwave

Google Search: 3D editor

and that should cover it all for ya

For textures you need some sort of Paint, Photoshop, Photoimpact... Oh yeah, Gimp, etc. some free some cheep some expensive.
Google Search: Photo Editor

You will also want something to match up your textures, I use UV Mapper Pro. this automatically makes my uv cord file so can be imported into any other 3D modeler program and be lined up right.
google search: Texture Mapper


NOTE: while making 3D ships DO NOT MAKE THEM BOOLEAN. It will add objects that even though you do not see them they will become solid when exported and your ship will look funny. (And yes tried that once. Created a Bubble Ship when exported.)

[Image: VDG-Teufelich-X001.png]

-Signatures: 20mil (700x200) -Logos: 10mil (400x400) -Avatars: 10mil -3D: $$$negotiable

Payments to Teufelich

this should answer all graphics/payment questions for all Smile

KSimer Cruise Lines Job offer for Newcomers
Reply  
Offline Xing
10-27-2008, 03:34 AM,
#4
Member
Posts: 5,274
Threads: 147
Joined: Oct 2007

' Wrote:Milkshape 3D, 3DSMax, Metasequoia, etc. Hope I've spelt them correctly.

add HardCMP and photoshop, the list is complete.

description of each;

Metasequoia: basic and simple 3d modelling tool. This is where you start. If you have no idea how to model, good luck doing anything at all.

3DMax: or start in this complexe thing which I never understood how it worked. But basically, you save in both mqo or 3ds case, in a 3ds 3d file in order to import it in milkshape.

photoshop: 2nd step, you do your textures in photoshop or any other graphic tool.

Milkshape: to make a cmp file of your ship from your 3ds file.

HardCMP: to hardpoint your ship.

Lets say for the first few months, youll be concentrating on first and second step.

[Image: audrey03a.png]
  Reply  
Offline Turkish
10-27-2008, 09:12 AM,
#5
Member
Posts: 2,617
Threads: 50
Joined: Aug 2007

AutoCAD isn't really needed for FL ships, its nice, but its nothing essential.

What you should do is find a the modelling application that suits you the best, and then spend the next none to two months practising the basics. There is a wide array of tutorials available on 3d modelling online, have at it.

[Image: LibreIISuper_Small.png]

I have a fetish for all things Norse.
  Reply  
Offline 13CentKiller
10-27-2008, 09:42 AM,
#6
Member
Posts: 1,635
Threads: 88
Joined: Jan 2007

Maya and 3D Studio Max are probably the most advanced. GMax is similar and has everything you need to make a ship and is simple enough to learn in a week.

:cool:

[Image: Il4lzb1.png]
"Three o'clock is always too late or too early for anything you want to do."


  Reply  
Offline Teufelich
10-27-2008, 02:37 PM,
#7
Member
Posts: 138
Threads: 3
Joined: Oct 2008

cad is not needed, but was the original for any 3D modeling;) used to exploit it back on rel 3... not to fun that was.

Maya is very advanced, usable for ship building. Not recommended.
Lightwave is also the same /better for modeling as Maya. However again Not Recommended.
Poser, is doable but is more for fluid shapes. Note recommended for beginners.
3DSmax, pricey overrated, but they have improved it considerably since Modders made it what it is today and the 3D community uses it.

for speed building I recommend Hexagon. it comes in at less than the price tag of 3DSmax (unless you use other methods), is quick to learn, easy to use but yet has all the power of Maya and Lightwave. (which unless you script the extras you never will know) best part is Hex can import/export to every 3D platform (in this case 3DSmax)

As Xing mentioned. You will need to build 3D first.
then use a photo editor to make the texture.
Then you import your 3DSmax into milkshape 7.2 (search lancers reactor for CMP export) and then export your 3DS ship to CMP.
Load Hard CMP (there is a topic in these forums about what hardpoints to set and where, very helpful) make sure you have all necessary hardpoints. then add the ones you want.

lastely, create your own FLMOD file, load it up through mod manager and test it out. Get ready to change the code files (recommend you steal one from a basic ship first) and tweek it as you see fit:)

[Image: VDG-Teufelich-X001.png]

-Signatures: 20mil (700x200) -Logos: 10mil (400x400) -Avatars: 10mil -3D: $$$negotiable

Payments to Teufelich

this should answer all graphics/payment questions for all Smile

KSimer Cruise Lines Job offer for Newcomers
Reply  
Offline Seth Karlo
10-27-2008, 04:05 PM,
#8
Member
Posts: 2,985
Threads: 141
Joined: Apr 2008

Is noone going to advertise my pack?

Includes a very good tutorial!

[Image: SethSig.png]
Signature by Sleipnir.
  Reply  
Offline Teufelich
10-27-2008, 06:40 PM,
#9
Member
Posts: 138
Threads: 3
Joined: Oct 2008

mm yes is that the one with MS and CMP imp and exp already?

run a search good basic setup to get you rolling. will have everything you need. He has linked here in the forums.

[Image: VDG-Teufelich-X001.png]

-Signatures: 20mil (700x200) -Logos: 10mil (400x400) -Avatars: 10mil -3D: $$$negotiable

Payments to Teufelich

this should answer all graphics/payment questions for all Smile

KSimer Cruise Lines Job offer for Newcomers
Reply  
Zygoeths
11-05-2008, 12:47 AM,
#10
Unregistered
 

I decided to get milkshape. How do i import ship models into it so i can edit them?
Reply  
Pages (2): 1 2 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode