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  Discovery Gaming Community Discovery Development Discovery Developers Forum Discovery Unofficial Development Discovery Mod Content Submissions
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Basic Model Submission Guidelines

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Basic Model Submission Guidelines
Offline Teerin
11-24-2015, 05:34 PM,
#1
Member
Posts: 898
Threads: 102
Joined: Apr 2012

"What do you look for when determining how good a ship model is?"
"Why did my model get rejected? How can I fix it to make it better?"


Below are basic model content guidelines. When making models, adhere to these to the best of your ability, and it will be more likely that your model gets approved for implementation.

Model Quality Standards and Guidelines
- Shapes to avoid: overly simple brick, flying doughnut
- Avoid excessive amounts of fins, wings, and antennae
- Keep a reasonable polycount for your model (see below)
- Keep a consistent level (big, medium, small) of detail across the model
- Leave small level details in large ships to the textures
- Ships must match their shipline (similar details, shape, architecture)
- Ships must match their class (similar size, polycount, number of hardpoints)


Ballpark Polycount Numbers
- Fighters (LF, HF, VHF, SHF), Bombers, & Freighters (≤ 650 cargo): ~2,000 to ~3,000 polygons
- Transports, Liners, & Gunboats: ~3,000 to ~5,000 polygons
- Destroyers, Cruisers, Battlecruisers: ~5,000 to ~8,000 polygons
- Battleships, Dreadnoughts, Carriers: ~8,000 to ~12,000 polygons


"You see what your knowledge tells you you're seeing. ... how, what you think the universe is, and how you react to that in everything you do, depends on what you know. And when that knowledge changes, for you, the universe changes. And that is as true for the whole of society as that is for the individual. We all are what we know, today. What we knew yesterday, was different; and so were we."
- James Burke, The Day the Universe Changed (1985)
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