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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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The "Too many rules on the server" argument argument

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The "Too many rules on the server" argument argument
Offline nOmnomnOm
11-27-2015, 06:53 AM, (This post was last modified: 11-27-2015, 07:46 AM by nOmnomnOm.)
#1
Probation
Posts: 5,914
Threads: 247
Joined: May 2011

Let's be clear and to the point.
As an experienced player I see the rules that are put in place all make sense. Pretty much all of them.
Sure. There are some that SEEM are more confusing than others or are too long than they need to be... such as the Bounty Hunter rules...
But all-in-all I don't see much of an issue and they are all justifiable.

So please enlighten me how is it that people say there are too many rules.

Alrighty, sir. What rules then are un-needed?

Lets look then, shall we at a game I like to call:

HOW MANY NAILS IN THE COFFIN

Basically Ill go one by one on the rules and predict with will happen. And then predict how many nails will be stabbed in the coffin for Disco. 1-10.

LETS BEGIN!

COMMUNITY RULES:
Quote:
Not allowed on Discovery forums or server:


1.1 Use of abusive, vulgar, obscene, political, or racist materials

So basically when people will die they will swear and say bad things. Also there is a lot of raging so that will also happen.
Also Politics and Racism in a global community HMMMMMMMMMMMMMMMMMMMMMM I wonder how that will go... NO.
You'd be getting debates on politicians which will lead to contry patriotism which will lead to I SHOOT UR COUNTRY AND BOMB IT which will lead to WW3.
Well not that bad... but there will be hate and we dont want hate.

From 1-10 : ... 2
We already do it on skype and TS anyway. #Lesbihonest


Quote:1.2 Trolling or harassing other members of the community

Yeah no. Taking this out will lead to PANDEMIC PROPORTIONS of trolololololol.
Considering the fact also that there are skype friends which will LEAP at the chance to annoy the other 'clan' of skype friends... (lets be real here) ... yeah very bad 8|.
ww3 on forums no joke

From 1-10 : ... 9
Though we see it on skype... it is still controlled to an extent.. but we can clearly predict what will happen.


Quote:1.3 Advertising, especially commercial advertising, except advertising your own gaming websites or servers

Forums isnt really a place for this and also you'd be treating the place as a market. Plus no one likes it and no one cares...
Plus distracting (insert 1.1 here)

From 1-10 : ... 2
Again... skype... so yeah 8|


Quote:1.4 Adult content or links to it; This also includes any anime that is in any way graphic or pornographic

Think of the children (that have blocked websites by parents)...
Just no... This can go out of hand SO easily and turn into a porn site ezpz.
Or even -worse- ... hentai....
*shivers*

From 1-10: ... 5
'cuz the cyber is real.


Quote:1.5 Libel, defamatory, threatening materials and any law-violating materials

Breaking the law? NOPE
Let's just not.

From 1-10: ... 10
Deep web here we come!


Quote:1.6 Use of copyrighted material without the owner's permission

Again that is breaking the law, really.
I hope you have a good lawyer.

From 1-10: 8


Quote:1.7 Metagaming* and/or powergaming** to gain a roleplay benefit for factions, groups or individuals

* Metagaming: When game information outside of what is available in a game is used to give a player an advantage in-game.
**Powergaming: When one character forces actions against another player without giving them the chance to respond, affecting and/or interfering with the other characters roleplay.

So for metagaming since it is an RP server then OFC it goes without saying.
"Oh sorry. Your character can read minds? OH! REALLY!? Sorry i didnt know." [Sarcasm]

As for Powergaming: "Pff. That is your character? Oh really? Hey noob . bro. No see this is MY character now. Im'a kill him off and you can make a new one!" ... or whatever

Basically as this is a RP server these 2 rules ensure that your character doesnt get OP powers, ok? Sorry to ruin your superhero - Hacker mater dreams.

From 1-10: 10
Ezpz



Quote:2. Guidelines on Discovery forums:

2.1 All posts must be in readable English

مرحبا انا الرجل الجديد هنا ، وأنا لا أستطيع أن أتكلم الإنجليزية ولكن من يهتم الصحيح؟

Do you understand that? No? Exactly.

From 1-10: 2
Compared to everything else... it's not that huge of a deal.
Was tempted to put a 1 but no becasue the Admins in particulate would have a BAD TIME.

Quote:
2.2 Embedded images must not exceed 700px in width

Srs i dont get this rules tbh.

Edit: ok I get it. Basically you will break the forum page if the picture is too wide. Common sence though... No idea but I guess it was such a problem that it needed to be on forums as a separate rule.

From 1-10: 0.1
:| I really dont get it.


Quote:2.3 Signatures must not be larger than 700*250 pixels or 1 megabyte

Besides lag or something.... not a huge issue unless mega pictures/gifs.

From 1-10: 1



Quote:2.4 Ponies off the reservation will be removed without warning

Again, really who gives a bleep when you got people that spam RWBY and Doge and all the memes.

From 1-10: 1


Quote:2.5 Seizure-inducing pictures may be removed without warning.

Annoying and life-threatening.

From 1-10: 3


Quote:Server Rules


Quote:-- Administrators are obliged:

To develop and safeguard the health of the Discovery Freelancer community, official server, and forums.
To be fair and treat all players equally, independent of their level and faction alignment.
Not to mix server roleplaying with server administration in any way.
Not to ignore any cases of server rules violations that are reported.

because conspiracy Illuminati will be created and the great admin dictatorship will form.

From 1-10: 10.
Definitely a 10.


Quote:1. Server administrators will impose sanctions on players for violating server rules and for any actions that harm server gameplay.

Sure... Go on...

Quote:1.1 Using coarse language, posting abusive, hateful, racist content in chat, public or private is prohibited under any circumstances. Threats and insults are only allowed on the server if used within roleplay.

Pretty much 1.1 on Community Rules

Quote:1.2 Disconnecting from the server in any situation involving player interaction is not allowed. If you lose server connection, you should get back in game as soon as possible to continue the interaction. If that is not possible, post a note here.

This is a role play server. That means you gotta interact.... usually.... Besides smuggling...
BUT THE POINT IS
Don't be a derp and F1 in game when someone is near you. Not only is it RUDE and can just get you killed but it also ruins RP and makes you look like a total noob.
Literally go play on a different non-active server if you want to not interact with anyone or like just play the single player.
Srs.
I know you dont like the pirate that asked for 2 million... or you need to go to the washroom... but it's like...
Okay...
Example: You are trying to catch a pirate and they are running away. They then get out of CD range and cut engine and F1. Oh look all that time wasted to chase him for interaction and fun is lost because you are TOO BUTTHURT to die from the cop that you think that disappearing will solve all your problems.
Well it wont.

Now imagine everyone doing it....
Yeah... RIP

From 1-10: ... 6
Not so bad but #no-RP

Quote:1.3 Every player must have one ID equipped on their ship. Player should follow the restrictions and allowances listed in their ID and their roleplay and conduct must match the actions of their characters. In cases where these restrictions and allowances conflict with the server rules, the ID overrides the rules.

Lets break this down, OK?

1. No you cannot have more than 1 ID on the ship for a number of reasons:

A) the ID shows you and other players what your character can do. more than 1 ID will just screw that up.
B) When another player scans you they "wont know" what ID you have on... sure there is the IFF but lets ignore the other player thinking for a moment.
(there are more but you get the idea)

Sure there is also the harmless guy saying: But i was just getting an ID for a friend!
There is a difference between holding an ID for 5 seconds and using more than 1 all the time.

2. ID's are there to follow. Not just wear to look pretty.

Your ID has lines that are basically an explanation of the role of the character and what-not. Without it there would not exist factions or such. No real organizations... No real RP.
You'd have Liberty Navy flying nomad battleships. Do we really want that?
... Yes I know you do.... Stop... stop thinking about it.... no ... NO! *hits you in the head*

3. ID > Rules

If you got an ID like a xeno ID that lets you shoot a transport with no demand.... Rules ain't got nothing on you! Thug life!

So basically guys... ID's are really important.

From 1-10: ... 10
RP would be ruined without it,

Quote:2. Discovery Freelancer 24/7 RP is a roleplaying server. Roleplaying is required while playing here.

Yes... lets go on...

Quote:2.1 System and local chats are to be kept in roleplay and in English at all times. Any OOC (Out of character) chat should be marked with " // " and only used when absolutely necessary. OOC communication in group or private chat between players will cease if one player requests it. Admins are free to communicate with any player at any time.

IN RP
IN English

OMG wow so horrible. So the rules tell me I cannot talk out of roleplay or in Russian? WHAT! OUTRAGIOUS! WHY AM I EVEN HERE. [sarcasm]
srs though.
People want to RP and want to understand you. Basic stuff here.
// = OORP talk
Don't continue if the other guy says to stop. Simple.

From 1-10: 9
It's not extremely maximum bad... but it is bad.

Quote:2.2 Threatening other players with reports and sanctions or attempting to pose as an Admin is not allowed.

Alright here is a topic which has got me a little... 2-sided.
Actually no... let me explain.
You can say in OORP in PM that a dude is breaking the rules and to stop.
BUT YOU ARE NOT AN ADMIN.
it's like... posing as a cop. Not allowed!
Admins are Cops. K? K

From 1-10: 2
In other games you have this all the time... it is annoying but... meh...
Also skype.

Quote:2.3 Character names must follow the guidelines set here.

TLDR: Make it normal and english and not like a 2-year-old...
I DID however get a PM form a dude today saying I cannot name my ship a chick picker-uper or whatever... But what does he know? My ship literally picks up chicks! >Sad

From 1-10: 3
R.I.P. NYAN.CAP you will be remembered forever.

Quote:3. All attacks must be the result of some form of justifiable roleplay.

So this section is on RP going into pvp. Alright fair enough... this is not a pvp server... lets go on....

Quote:3.1 An attack is any hostile action that drains shields to less than 50%. Saying "Engaging" is not sufficient and aggressors are not allowed to destroy a ship before allowing sufficient time to respond. If a player is attacked he has the right to defend himself regardless of who is attacking. Trading nanobots, shieldbatteries or other ammo and equipment during a fight is also considered taking an active role in the engagement.

Breaking it down sentence by sentence again...

A) Yeah we can miss-click and shoot a guy... so this is why 50% is the standard for someone attacking someone else. at 50% you are getting into danger.
B) RP server means you gotta try. So yeah dont say a 1 liner. otherwise.... pvp whores everywhere.
C) Give time to respond! Dont just spam your messages in /1 /2 and then attack ! Typing takes time!!!
D) Defend yourself. yeah... if you cannot then there is something wrong.
E) If you are a repair ship helping the enemy then you deserve a punch too. As an example.

There is also things not mentioned here like... CDing someone continuously. Once a guy says to stop and the other guy doesnt... then you can attack as a form of defense.

From 1-10: 10
PvP server 24/7 #Cant-wait-/1-/2-m8

Quote:3.2 A player who was killed during a PvP fight in any form, must not enter the system where the fight took place or re-engage the attacker(s) for 2 hours from the time of their destruction, or until this/these ship(s) leave(s) the game.

So I see this rule broken a lot so let me explain with an example, ok?
When you in a PvP fight.... Leave the character alone.... and the system alone... and the person you were fighting alone.... for TWO HOURS.
2
2 hours
used to be 4 hours, OK?
And like... there are so many other systems to go to.
Basically... be a good sport. Don't re-engage after you lost a fight. Sure you are mad but just let it go bro.
This isn't a game like Call of Duty ok? No quick respawns! Let the guy win in that system and move on if you have to.
Otherwise... what is the point of raiding... as an example? You'd just keep respawning!! Just dock on the nearest base, die, comeback, die , comeback.... Stupid.

But if the ship that killed you leaves the game... NP NP no harm in that!
Plus... you can also ask the guy if he will allow you to come back.... just a heads up.

From 1-10: 7
PvP ruined.

Quote:3.3 Aggressors are not allowed to issue further demands during the same encounter after the trade vessel has complied, or destroy a trade vessel prior to issuing a demand, in system or local chat. "Halt" on its own is not a demand, however, a trade vessel can be destroyed if they refuse to stop after being asked to in the form of a proper demand.

This is basically for pirates. You cant ask for more than 1 demand... becasue.... well it can be abused! Think about it. Give me 1 million! Ok now give me 2 more million! Ok now give me... you get the idea.
Halt isnt allowed, as we know from earlier, but if the trader wont stop then yeah you can attack the trader for SURE. Traders are greedy and will run to the nearest base which in most cases is DAMN CLOSE compared to their suitability.

From 1-10: 7
The pirating/pirated encounters would not be able to be regulated on how smooth it goes.

Quote:3.4 Fleeing from combat and then docking at a station or planet while you are in 10k range of the ship you were fighting counts as PvP death. Freighters and transports in this case may return to the system for the sole purpose of trading.

This is basically the same thing as the 3.3 ... you for example without this rule can just dock and undock forever in a fight and the fight will never end in theory.
For transports there is the exception if they survive that they can come back to continue trading.. .
Only problem i have though is with pirates that are on transports... but.... whatever... thats for a different topic.

All-in-All.... without this rule pvp would be pointless.

From 1-10: 7
Pointless PvP

Quote:3.5 Roleplay is required before attacking or destroying a player owned base. The roleplay regarding this must be properly documented on forums, with the link(s) posted in this thread and should match the roleplay and conduct of the characters involved based on the faction they belong to.

So this is a new rule from what has happened in the past with bases. Basically since the bases take so long to build, the player has to treat them like a other player and give RP before attacking. This lets the defender know about it also... since well.. you cannot guard a base 24/7 anyway, right?

From 1-10: 7
Even though some people argue bases are cancer, they still are used by a lot of people that hold dearly to their bases. They can be great for RP so... wont be good if no RP is used to kill them... especially fueled by OORP hate.

Quote:4. Connecticut is not a roleplay system and does not exist within roleplay. It's for the purpose of PvP practice and training. Treat other players there with respect and avoid any sort of conflict while in that system.

Ahhh conn... the pvp system... good times... Lets see what we have here for pvp-only in the server.

Quote:4.1 All attacks in Connecticut must be preceded by an agreement to such by all parties that will be involved in the combat.

Basically ask and agree before pew.
If someone doesnt want to fight in a pvp-only system then dont attack them.
People come down there to swap items or just watch there anyway so.... yeah.
It's not like The Wild in Runescape Tongue

From 1-10: 4
Really... conn can even be removed... (hot topic)... but this is only a small part of the whole server soo... yeah.
Then again it would totally suck if you lost your cau8 that was unmounted.

Quote:4.2 Offical factions are obliged to balance Connecticut time with RP system time. Your primary duty is to play the RP role you elected to play, not to spend all your time in Connecticut.

No Conn Offical Factions!
You are not contributing to RP for the server if you do this!
The rule here if taken away would... well... It is just there so this wont happen.

From 1-10: 5
Right in the middle, really.... it backfires in the faction anyway.

Quote:Characters of level 29 and below or ships using a Recruit ID may not be attacked unless they:

Attack first by draining the shield down to 50% or firing a cruise disruptor.
Are at the scene of a battle and refuse to leave when told to leave.
Take an active part in a roleplay interaction.
Possess a codename (Class 9) weapon.
Attack a player base.

Alright so this is for those starting out ships. This is basically to protect people that are setting up... and this was more important before /restart s were added into the game.... well... there were restarts before but not as many as now.

But what's with all the lines, nOmnomnOm? Why so many conditions for exception?
Well, my dear reader, the short answer is they can be abused if they are not allowed to be attacked!

A) You need to defend yourself
B) No spies get lost!
C) If you RP then you can be shot at too.
D) One cannot be immune if one has valuables that are being farmed.
E) Sieging a PoB is impossible... but annoying the shield is a call for death since one cannot dock when the shield is on.

The only other thing here should be annoying CDing (but I guess that is defending yourself)

Also... there should be a line there that states you cannot force a a guy to be lower than ;v; 29 but sending him credits... becasue.... that would suck.... HA...

From 1-10: ...8
It would open the door for metagaming and annoying trolling etc.
I suppose other rules can cover this but it is better to have things more detailed in the rules often enough.

Quote:
Following actions are considered cheating on server:


Using non-Discovery mods, as well as using modifications that improve stats of items and ships.
Changing account information and using any kinds of software that changes normal gameplay.
Using any equipment not included for sale/looting in Discovery mod.
Using equipment that exceeds ship specs.
Cloning, e.g. creating new characters to collect starting money.
Single player having more than one instance of Discovery open to fly their own characters.
Suicide Trading.
Disabling vSync to gain a framerate of 160 or higher.
Abusing Game Exploits

Basically NO CHEATING
I dont even think i need to explain this...
No one likes cheaters.


From 1-10: 10!

Quote: Player Owned Bases

[+]Spoiler
Locations
- POB's built in House space, as listed below, are subject to House laws and fees.
- POB's built in non-House space that are bordering a House system, as listed below, are not allowed to be engaged for lack of payment, should one be issued.

Core One
- Players are not required to role play prior to building a Core 1 base
- Players are not required to role play prior to destroying a Core 1 base
- Name, location and IFF of bases are permanent

Core Two
- Players are required to post the name, IFF, system and purpose of their base in this subforum prior to becoming Core 2. These posts remain invisible and are only accessible by the server staff.
- Upon posting their existence, base owners will receive, from the admins, a set of 'blueprints' which is required for their upgrade. Blueprints are non transferable and will be absorbed in the upgrade of the base.
- Before a player/faction attacks a Core 2 base (or higher), they must role play either in game or on the forums and provide the link to this RP in the Attack Declaration thread.
. - Bases located within 15k of mining fields will not be permitted to advance beyond Core 2.
.
Core Three
- If player/faction wish to upgrade to Core 3, they must file for a request in this subforum. In the request, they must provide more detailed role play and have demonstrated responsible behavior for at least one month as a Core 2.
- Once approved, base owner will receive, from the admins, another set of 'blueprints' to upgrade their base. Again, these blueprints are non transferable and any abuse will result in loss of base.
.
Core Four
- Players/Factions that have proven responsible and productive role playing members of the community for at least two months as Core 3, may request to have their bases upgraded to Core 4.
- Once approved, base owner will receive, from the admins, another set of 'blueprints' to upgrade their base. Again, these blueprints are non transferable and any abuse will result in loss of base.

Core Five
- Official factions that have proven responsible and productive role playing members of the community for at least three months as Core 4, may request to have their bases upgraded to Core 5.
- Once approved, base owner will receive, from the admins, another set of 'blueprints' to upgrade their base. Again, these blueprints are non transferable and any abuse will result in loss of base.
- With the upgrade to Core 5, wear & tear damage on the base will be disabled, and owners can further request the removal of FOW consumptions through a special roleplay request.
- Only one Core 5 base per official faction is permitted.

lets analyze this by order:

Locations:

So basically if a PoB is in a house space then they can be fined and if not then they cannot.
Makes sense. You cannot have a place that is not in the House Space be harrassed with fines and attacks. Makes no sense.

Core 1

Just a starting base with no RP needed. Just trial phase, really.
No RP needed goes for both sides too btw.
The IFF though needs to be there! And choose where you want them to stay....

Looking at this... they are just regulations to make it systematic.

Core 2 - 4

They need to have RP from now on. Again, this is an RP server. You cannot just build and the admins want to know what you are doing with it.
Keep in mind you can technically build a base ANYWHERE YOU WANT... so yeah.... :|
Yes i said TECHNICALLY... so the rules state that if they are in a bad position then you will be rejected to move forwards with your base. Fair enough!

Core 5

Basically for Offical factions.
Why them only? ... err... because.
I... i dont know.... actually....
Well i guess becasue they would be representing offical RP.

SO

From 1-10: 10
With the new feature comes new rules for it. With no rules then the feature will BREAK the balance of the game ... (some argue that it already has)


Quote: Bounty Hunting & Freelancer Hire

[+]Spoiler
1. All bounties must be posted on the forum. If you attack another player to claim a bounty and the bounty is not posted on the forum, you are open to a PvP abuse sanction.

2. All faction IDs are allowed to claim bounties within their zone of influence. Generic IDs are only allowed to claim bounties if clearly specified in the ID description.

3. Players are required to claim for kills made under a bounty contract within three days time. Board owners are required to forward payment of the claimed bounties at least once every two weeks.

4. Mercenaries, freelancers and bounty hunters may be hired on the spot in game by non-generic IDed players to assist with a combat without a forum post. The other parties involved in the combat must be made aware of this.

5. The minimum acceptable bounty payment, including blanket bounties, will be 1 million Sirius credits. Bounties larger than this are acceptable. No bounties smaller than 1 million credits will be valid or acceptable for posting.

6. All blanket bounties must identify a target and set a total amount to be paid out, or a set expiration date. Blanket bounties may only be issued by official factions, or by others so long as it is sponsored by an official faction. Out-of-roleplay sponsorships will not be valid. An official faction can only sponsor one unofficial group blanket bounty at a time.

7. All bounties must specify the persons hired to take the bounty before they can start collecting on it. Players using the Bounty Hunter ID may freely claim on lawful bounty boards without the need for registration, unless the board specifically states otherwise.

8. Groups and factions may enter into contracts with governments or entities for flat rate fee payments instead of individual bounties. The flat rate shall be at least 30 million credits, and can be higher. Proof of this payment shall be posted prominently upon the forum, either on the bounty board or in a thread specifically regarding that contract. All acts under such contracts must be posted.

9. The character registered on a board must be at least neutral to their employer, and hostile to the faction they are targeting in a bounty. This does not apply to assassination missions where the target is a single character. Board owners are obliged to ensure that the persons they are hiring have a suitable reputation. This means no hiring or paying people who would be hostile to you based on previous actions or non-hostile with the targets they claim.

10. There are no anonymous bounties. Administrators may post bounties on behalf of people wishing to remain anonymous and may request that persons sponsoring bounties identify themselves to Administrators.

11. Any freelancer or BHG individual or group may only collect on a bounty which that person or group has issued, sponsored or funded (fully or partly) so long as it is open to others to collect. All non-generic factions may sponsor internal bounties that are only open to members of the player or NPC faction.
Alrighty... 1 by 1 lets go!

1) You gotta prove that you know the bounty exists so you gotta claim it. If you dont you are just pvping with no RP. You already as a bounty hunter can post 2 line minimum so ye... RP!

2) Basically an ID thing that all can claim where they can fly and not outside... and generic IDs can only do it when allowed by the ID. So if you cannot do it then here is the rule for it to regulate the RP

3) Two points here: you got 3 days to post the bounty up. That is plenty of time! If you dont then you are in violation of the first line so this line is to cover your butt for 3 days.
The 2nd part is to make sure the contractor actually PAYS you. The line is a safety measure.

4) So in game you can RP as a merc. You can be hired on the spot and announce it to your target. Simple yeah? Here is the interesting thing in this line: a freelancer/merc/BH cannot hire another freelancer/merc/BH! Why? Well imagine 2 freelancer's flying together. The ID states that they can only attack if attacked on to defend or have a contract. If one gets attacked then the other could be hired to help. He would then get like... 1 million.... then later on the guy that helped could be attacked and then give the 1 mill back to the previous guy and so on....

Basically... it would KILL the purpose of RPing as a bounty hunter.

5) So you cannot post a bounty for 1 credit and have like a billion in your bank to hand out 1 credit per kill. This line sets a minimum standard.

6) So... this line is weird for me... lets look at it in some detail...

The first sentence is alright that it says the blanket bounty must have a total amount that is in the bank so that there is no excuse for not paying the job OR there is an expiration date when the faction can state that they cannot pay anymore. Simple. This is to make sure that the payment will be given again... though .... there was a line before that does that well enough.

2nd sentence states only official factions have the power to post blanket bounties which is fair. You dont want someone with little responsibility to do it. If there is someone that is not in an official faction then the line provides a loop-hole.

3rd sentence states OORP is not valid. eZ to understand.

4th sentence states .... what???? ONE offical faction at a time???... Oh wait... FOR SPONSORING and NOT as in hiring!
So basically even though this sentence seems weird ... this is just to regulate that 1 official faction cannot sponsor a lot of unofficial faction / indy bounties... becasue that will be a lot of blanket bounties for the same thing.... and you can also post as a bounty hunter for EACH ONE.

7) So this line states that you gotta RP registering the hit man before shooting... except for BH IDs since they are inRP already screened for the job. This is just a line to keep RP in check.

8) This is an interesting line basically giving more RP potential for payments and explains what to do.

9) basically you cannot hire your enemy and your hired man cannot attack his non-hostile.... the exception is 1 single character as an assassination mission. So loop-hole there again for RP!

10) You cannot be unknown.... but the administrators can post the bounties for you to keep you unknown... kinda oddly written though. Just shows another loop-hole.

11) Basically is you are a generic dude then you cannot do internal bounties... thats only for non-generic factions of the PLAYER OR NPC FACTION....
Hmmm... also complicated wording... and tbh... no idea really the purpose... other than the same reason as before that generics cannot hire generics.

From 1-10: 10.
If this is gone then... well.... BH is broken and you might very well NOT get payed!
These rules help show you how to RP and carry out Bounty Hunting. So it is really needed.



IF YOU ARE STILL READING THEN CONGRATULATIONS! YOU GET A COOKIE Big Grin


Conclusion:

So what have we learned?

Basically... if we take out these rules... it would be very bad indeed. They are mostly common sense for the most part besides the last 2 sections that are showing format and requirements of what to expect. Without these rules the game would not be able to hold itself together...


So for those of you that don't know all the rules still or are new....

Take a deep breath... relax.... and just read it all again with an open mind and thinking rationally.
It may look like a lot... but in reality they are common sense that hold above all courtesy, and good sportsmanship.


Thanks for reading!

PS: If you were wondering how many nails can be hit into the coffin if all the rules are removed... It is like... 180.1 nails
Even if i am not counting it right... that's a lot of nails!!
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Offline Texas Red
11-27-2015, 07:11 AM,
#2
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Jeez, did you really put all that effort into writing this? If so, I applaud you, sir, for your dedication to the rules and stuff no one else can be bothered to do.
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Offline nOmnomnOm
11-27-2015, 07:14 AM, (This post was last modified: 11-27-2015, 07:16 AM by nOmnomnOm.)
#3
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(11-27-2015, 07:11 AM)Texas.Red Wrote: Jeez, did you really put all that effort into writing this? If so, I applaud you, sir, for your dedication to the rules and stuff no one else can be bothered to do.

Hah yeah 8|
I keep hearing from people there are too many rules and what not... well here is my go at explaining it all Big Grin
I mean it could be written a bit more professionally which i could do if needed but yeah, lol.
This should be helpful to explain why the rules are in place and what do cover to keep the server going Smile
Without them then things can get messy!

So... Too many rules? Perhaps on paper, yes... but looking at the logic on how it is written then we can see it serves to help keep balance in check.

I do think though that some rules can be... put together or shortened a tiny bit... but really it wont make such a difference.

From just practice we all can learn.
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Offline Corile
11-27-2015, 08:31 AM,
#4
C::iemka pl
Posts: 3,248
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Joined: Apr 2014

oh okay.




Reflections on the Revolution in Gallia
Custodi // High City of Heraklion // The Cult of Archangels
Log Filter // Post Creator // Manhattan
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Offline |nfrared
11-27-2015, 08:34 AM,
#5
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Wow. Just wow.

Yet your point is made well.

Shard - The Faceless One
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Offline Alley
11-27-2015, 08:51 AM,
#6
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(11-27-2015, 06:53 AM)nOmnomnOm Wrote: So what have we learned?

Basically... if we take out these rules... it would be very bad indeed. They are mostly common sense for the most part besides the last 2 sections that are showing format and requirements of what to expect. Without these rules the game would not be able to hold itself together...

I applaud the effort you've put in this thread, although I'll be honest with you I quickly glanced over it as I didn't have time to read it completely yet.

This statement is however the one that strikes me an entirely true. Did people stop looking for loopholes 24/7 (hint hint @Impyness), most of these rules could be removed.

Laz Wrote: Alley was right.
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Offline Epo
11-27-2015, 08:54 AM, (This post was last modified: 11-27-2015, 09:18 AM by Epo.)
#7
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To be honest: System ban isn't necessary. I agree that it helps a lot to keep peace there, but I've also played on some other servers, like most of you most likely. Your behavior in game makes it needed or not needed, some people could respect other people and play fair pews even with respawn-mode. Maybe you didn't play on such a server, donno. Of course there were some people who were really annoying, because they wanted to kill you everywhere and always, however even withno system ban some rules were helping in this situation as well. But, don't we have the same problem as well? You can often meet some people who are breaking rules, respawning and behaving weird. It's only different how they're treated like: just a conversation on vanila servers or a sanction / ban here. Really, a few sentences and the "pirate" let you leave the system, due to the very few rules present as well.
So the rules aren't the problem: our behavior is.

About the raids: Right, it could be a problem if only one side could respawn, yeah? But the thing is that BOTH sides could respawn, because who's raiding withno at least one battleship, huh? Battleships were working like mobile pobs with one exception: if the battleship died, player who was docked inside weren't respawning 100k below the sun --> just in the last docked (not belonging to player) base. So BOTH sides had equal chances, both sides had equal respawning possibility etc.
So even a side withno present battleships could defend themself via spawning in NPC base, and the raiding one could make their work well via spawning in their battleships. Well and that's why the BSs were primary targets if your territories was being raided

The another problem about respawning is that snub combats are taking too much time if both players have equal skill count. Respawning will hurt if it's how it is right now and wouldn't hurt if snub combats would take less time.

Not arguing, just explaining some other point of view, maybe unknown to some of you

To make it clear: I am not against the rules, I just think that some of them aren't perfect
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Offline Sabru
11-27-2015, 08:59 AM,
#8
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(11-27-2015, 08:34 AM)|nfrared Wrote: Wow. Just wow.

Yet your point is made well.

this. kudos to your commitment (or lack of anything else to do at the time) to go through everything.

[Image: 9KgNaeX.png]
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Offline Miaou
11-27-2015, 09:20 AM,
#9
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A lot of this is opinionated and formatted as such. It's not really a strong argument when you type it out like someone updating their facebook status. You don't really argue any real reason to remove or change any of the rules with a few exceptions; most of them are just "I don't like it :|" or something of the sort. Now don't get me wrong, I'm all for the rules being made simpler or removing redundant rules, but if I can't really take it seriously.
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Offline Sabru
11-27-2015, 10:55 AM, (This post was last modified: 11-27-2015, 10:55 AM by Sabru.)
#10
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(11-27-2015, 09:20 AM)Miaou Wrote: A lot of this is opinionated and formatted as such. It's not really a strong argument when you type it out like someone updating their facebook status. You don't really argue any real reason to remove or change any of the rules with a few exceptions; most of them are just "I don't like it :|" or something of the sort. Now don't get me wrong, I'm all for the rules being made simpler or removing redundant rules, but if I can't really take it seriously.

Actually, i think Nommie is arguing the opposite (keeping the rules mostly as they are) in the form of one of those 'remove rules hurr dur' posts with a heaping helping of irony on top.

[Image: 9KgNaeX.png]
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