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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Gallia

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Gallia
Offline freelancer knux
11-27-2015, 09:27 AM,
#1
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Posts: 129
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Joined: Jan 2015

So I understand alot of people hate Gallia and want it removed this post has nothing to do with that.

I wish to know who created Gallia not in lore but the actual systems and designed its look and feel. Whether you like what it adds to the mod or not you have to admit it is a very good looking place. The design of the ships, trade lanes and jumpgates plus the music just make it a very enjoyable place to fly through its simply a shame less people actually see it and hang around.

Is the lack of Gallia activity due to not having profitable trade routes or is it simply because it wasn't a vanilla house?

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Offline Miaou
11-27-2015, 09:31 AM,
#2
Cat Pilot
Posts: 1,642
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Joined: Mar 2009

Gallia was made by Igiss, the creator of Discovery. different models were made by various people, but the idea and design was all his.

The lack of activity is mostly due to it being added in outside of the normal system area. You have no reason to go there unless your destination is Gallia, so most people ignore it.

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Offline freelancer knux
11-27-2015, 09:35 AM,
#3
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So a buffed short range trade route say Niobium Ore to Burgundy still wouldn't fix the issue then?

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Offline Corile
11-27-2015, 09:36 AM,
#4
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Posts: 3,248
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The main problem with added systems in Discovery is the lack of thought put into their placement.\r\n\r\nBecause if you look at the system placement in vanilla, it is incredibly well thought out. You have four houses, connected with independent systems and the interhouse highway going all the way around, and then some Omicrons for people looking for more challenge. in Discovery however, there are simply systems that are dead ends and there is no reason to go through them.\r\n\r\nIf Gallia was in the way of something, surely people would visit it more, but as it stands, it\'s kind of in a limbo land where nobody goes, because simply there is no reason to.\r\n\r\nIt\'s not that it\'s not appealing, it\'s just in the wrong place.




Reflections on the Revolution in Gallia
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Offline Timmy
11-27-2015, 09:42 AM, (This post was last modified: 11-27-2015, 09:43 AM by Timmy.)
#5
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(11-27-2015, 09:36 AM)Protégé Wrote: The main problem with added systems in Discovery is the lack of thought put into their placement.\r\n\r\nBecause if you look at the system placement in vanilla, it is incredibly well thought out. You have four houses, connected with independent systems and the interhouse highway going all the way around, and then some Omicrons for people looking for more challenge. in Discovery however, there are simply systems that are dead ends and there is no reason to go through them.\r\n\r\nIf Gallia was in the way of something, surely people would visit it more, but as it stands, it\'s kind of in a limbo land where nobody goes, because simply there is no reason to.\r\n\r\nIt\'s not that it\'s not appealing, it\'s just in the wrong place.

I agree to that thought completely. There's just no reason to go into Gallia, except of Cryocubes which are... well, they are not things that make people want to interact with anyone. I can think of a possible way to get traders interested in Gallia, but that includes reballancing the cash making and spending system a lot. And without that there's really nothing else. People tried to make Pirate groups, but those died due to inactivity of Lawful forces, even outside the Gallia. And Lawfuls look for all excuses in the world to not login.

Also, I don't think that adding a big sale point will fix the issue. At this point I think it became obvious that profitable runs do not attract people interaction much, it makes oposite actualy.
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Offline freelancer knux
11-27-2015, 09:47 AM,
#6
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First of I think Igiss did a great job Gallia is such a beautiful place.

Unfortunately I can see now that yeah it simply is just in the wrong place .

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Offline Thyrzul
11-27-2015, 10:12 AM, (This post was last modified: 11-27-2015, 10:13 AM by Thyrzul.)
#7
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(11-27-2015, 09:31 AM)Miaou Wrote: The lack of activity is mostly due to it being added in outside of the normal system area. You have no reason to go there unless your destination is Gallia, so most people ignore it.

Initially that was the only reason, but later when people cried that it is too big, instead of cutting content devs at that time made systems simply smaller. This did not really make it smaller the way it should have, but more dense. While other houses have several 240k x 240k systems, in Gallia only IDF is that big, resulting in shorter lanes elsewhere and thus very few bottlenecks. That doesn't really help when it comes to piracy, therefor lawfuls and then revolutionaries have basically nothing to do, the whole house ending up as a powertrader paradise.

The "out of the way" issue could be solved with the introduction of an extra few-system inter-house ring similar to the independent systems (Magellan, Cortez, Kepler...) connecting Gallia to all the other houses except Liberty, in 3d it would mean a trigonal bipyramid where houses are at the points of the bipyramid. Alternatively Gallia could just connected to the existing Sigma, Tau and Omega regions, also turning the house into some kind of a geometric counter-pole of Liberty. Sure these would be huge changes, but still a way to integrate it into the circle of other houses.

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Offline realekki
11-27-2015, 10:14 AM,
#8
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1. There is at least a very profitable Trading route to Gallia: Premium Scrap!\r\n2. The Gaul are on war with Liberty and Bretonia, makes it dangerous for traders.\r\n3. The Gallic Lawfuls can make \"rules along the way\" (the laws of Gallia say so) - makes it dangerous for traders.\r\n4. Sneak into Gallia is nearly impossible\r\n\r\nregards ekki
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Offline Mao
11-27-2015, 12:18 PM,
#9
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Posts: 2,680
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(11-27-2015, 09:27 AM)freelancer knux Wrote: I wish to know who created Gallia not in lore but the actual systems and designed its look and feel. Whether you like what it adds to the mod or not you have to admit it is a very good looking place. The design of the ships, trade lanes and jumpgates plus the music just make it a very enjoyable place to fly through its simply a shame less people actually see it and hang around.
I think @Doom designed some of Gallia's ships. He's also the father of one of the sexiest shiplines in the game: Nyx, Pytho, Hydra, Zephyr, Atlas (not sure about Eros, Celestra and Thanatos).

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Offline Croft
11-27-2015, 12:38 PM, (This post was last modified: 11-27-2015, 12:39 PM by Croft.)
#10
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The problem with Gallia stems from the fact that the entire colony is literally stapled onto Sirius, its an addon that really doesn't add anything new in terms of factions or storyline which is a true shame because the systems, stations and shiplines are superbly crafted. This is further reinforced by the largely internal traderoutes that Gallia possess and the general deus ex machina of it's introduction. Oh, lets not forget the huge pain in the backside minefields that previously surrounded the only two ways into the House, a remnant of which still exists in Rousilion and is the reason why I never set foot in that damned place, which further dissuaded folk from exploring it.

Gallia could be an interesting place if some changes are made, both story and gameplay wise. For example, instead of pushing the cartoon villian act and having Gallia cackle whilst curling its mustasche as it takes over resource barren systems in the search for resources and an ultimately futile attempt at 1000 years revenge against two of the four Houses that betrayed their ancestors, why not bring the internal strife to the forefront by increasing demand for food on certain planets/bases? Get the Marquis involved by taking more a active role in protecting the people, create a growing rift between the careworn Council forces and the hotblooded revolutionaries.
Plenty of fun is to be had with Gallia, we've just gotta stir things up a bit.

Jimmy The Rat | Croft's Feedback | The Rat Pack
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