• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 85 86 87 88 89 … 778 Next »
Good trading routes for every House and Inter-House ones

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Good trading routes for every House and Inter-House ones
Offline Epo
12-04-2015, 03:49 PM,
#1
Member
Posts: 1,706
Threads: 109
Joined: Jul 2014

Yup folks,

What do you think about adding some trade routes within each House. For example Kishiro/Samura travelling through Kusari; DSE/USI travelling through Liberty and so on.
There should be also some inter-House trade routes, which leads through Sirius to add some more variety.
About the profit, it could be the same on every mentioned route: for example you could switch into your Kusari trader if you got bored with Liberty or do some inter-house ones, I think that about 100 mil / hour would be fine enough.

It could bring more activity to some dead spheres of Disco, lets say if you got pirated and died on one route you could switch to another. The same goes for pirates.

About the commodities to haul: we should choose something suitable to the faction. You could also make circles from one point to another and back

C&C welcomed

Cheers
Reply  
Offline nOmnomnOm
12-04-2015, 03:52 PM,
#2
Probation
Posts: 5,914
Threads: 247
Joined: May 2011

100 mills an hour????
Dude... That's more than most trade routes if not all...

[Image: zBEqQfl.jpg?1]
Reply  
Offline Prowler_Renamed
12-04-2015, 03:52 PM,
#3
Banned
Posts: 64
Threads: 3
Joined: Jul 2015

Liberty already has Nanocapacitors (Houston -> Leduc).

I dunno if it's been nerfed or something, but it's still a Liberty trade route that is (was?) pretty good.

User was banned for: Still on probation
Time left: (Permanent)
Reply  
Offline Epo
12-04-2015, 04:01 PM,
#4
Member
Posts: 1,706
Threads: 109
Joined: Jul 2014

(12-04-2015, 03:52 PM)nOmnomnOm Wrote: 100 mills an hour????
Dude... That's more than most trade routes if not all...

I've told about. You can make about 85 mil in hour with Kamome. A bit less on hauling ore from IMG to Colorado. I'm not sure about the rest, I'm basically doing only those routes.
Just something with equal profit within each house and some inter-house ones
Reply  
Offline Cursetantine
12-04-2015, 06:37 PM,
#5
Lord of the Unicorns
Posts: 282
Threads: 32
Joined: Jul 2015

Ore hauling is definitely 0 fun. Planetform has quite long and fun routes , smuggling stuff is fun; but not profitable at all.
Roleplaying opportunities must be above of the income the route brings , imo.

ALG #1
Reply  
Offline jammi
12-04-2015, 06:38 PM,
#6
Badger Pilot
Posts: 6,549
Threads: 360
Joined: Aug 2007
Staff roles:
Story Dev
Economy Dev

These routes already exist. The current economy is set up so optimal routes cross houses or regions, while there are still fully developed internal networks of linked goods. This enables them to be used as link cargos between two long range commodities that are on different stations, or traded exclusively for short, internal routes.

If you're asking for regular game commodities to match the profit margins of mined ores, no that'll never happen. It'd completely defeat the point of the mining system.

[Image: redon.gif]
[Image: f0D5b.png][Image: O2Zu5.png][Image: IlS2I.png][Image: yNeaK.png][Image: 9zbjr.png][Image: D7RGg.png]
News article library, feedback and content requests.
Reply  


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode