• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General News and Announcements
« Previous 1 … 19 20 21 22 23 … 46 Next »
Dev Notice: Server and Autobuy update

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (2): 1 2 Next »
Dev Notice: Server and Autobuy update
Offline HookDev
12-05-2015, 05:22 PM,
#1
Member
Posts: 19
Threads: 3
Joined: Nov 2015

The server has been updated with a new version of FLHook. This process moved FLHook from the vc90 compiler to the vc140 compiler. This is roughly 8 years of compiler versions.

We did not expect to see any performance increase from this as it was mostly an effort to save time in the long run, but it turns out it did. The server used to hover around 10ms load when idle and it is now at 3ms so if it holds up we should experience less server lag related problems.

Additionally, the previous version of autobuy has been completely destroyed. Instead, there is a new version of the plugin written today capable of handling FLHook items. You will now have the possibility to autobuy cloak batteries for cloaking devices and cloak disruptors. We have made additions very easy and it should be a blessing for any future addition.

Due to the radical changes in the code, your previous autobuy settings will not work anymore. You will have to enable them again on every ship. Read the full documentation about the new autobuy here: http://discoverygc.com/forums/showthread.php?tid=133591

This project has been in the works for a long time, but the most important is it is now done and we are able to move on to work on new features.

- Alley and HookDev
Reply  
Offline nOmnomnOm
12-05-2015, 05:32 PM, (This post was last modified: 12-05-2015, 05:32 PM by nOmnomnOm.)
#2
Probation
Posts: 5,914
Threads: 247
Joined: May 2011

Bundles of good!
Thanks a lot!! You guys are doing great!
Reply  
Offline Epo
12-05-2015, 05:35 PM,
#3
Member
Posts: 1,706
Threads: 109
Joined: Jul 2014

Yeah, much thanks!
Reply  
Offline Jack_Henderson
12-05-2015, 05:55 PM,
#4
Independent Miners Guild
Posts: 6,103
Threads: 391
Joined: Nov 2010

Sounds totally awesome. Great job!

+ IMG| DISCORD: https://discord.gg/TWrGWjp
+ IMG| IS RECRUITING: Click to find out more!
Reply  
Offline Stoner_Steve
12-05-2015, 06:02 PM,
#5
Master of Arms
Posts: 2,549
Threads: 339
Joined: Jan 2014

Fantastic!

[Image: O2vt8So.png]
SLRC Faction Document | SLRC Recruitment | SLRC Feedback | SLRC Message Dump
Reply  
Offline Alestone
12-05-2015, 06:15 PM,
#6
Alestone Enterprises
Posts: 761
Threads: 75
Joined: Nov 2014

Awesome work, don't burn yourself out with too much too fast.

Alestone Enterprises
The Power To Get You There!

Reply  
Offline Malmsteen
12-05-2015, 07:12 PM,
#7
Member
Posts: 288
Threads: 21
Joined: Nov 2015

Thank you very much for enhancing the FLHook version. There was some lag recently from time to time
so hopefully this will subside because of your appreciated efforts.
Keep the good work up Alley and HookDev


Respectfully,

Malmsteen
Reply  
Offline Rebirth
12-05-2015, 09:43 PM,
#8
Member
Posts: 417
Threads: 42
Joined: Dec 2013

(12-05-2015, 05:22 PM)HookDev Wrote: We did not expect to see any performance increase from this as it was mostly an effort to save time in the long run, but it turns out it did.

Who came up with the idea, that it wouldn't increase the performance? A more modern compiler, allows that the code will be optimized in a more efficient and performant way thus resulting in less execution time (performance increase). This is the same as when someone would tell you that a float would fit into the cpu register
Reply  
Offline Alley
12-05-2015, 11:03 PM,
#9
Member
Posts: 4,524
Threads: 406
Joined: Jun 2009

(12-05-2015, 09:43 PM)Rebirth Wrote:
(12-05-2015, 05:22 PM)HookDev Wrote: We did not expect to see any performance increase from this as it was mostly an effort to save time in the long run, but it turns out it did.

Who came up with the idea, that it wouldn't increase the performance? A more modern compiler, allows that the code will be optimized in a more efficient and performant way thus resulting in less execution time (performance increase). This is the same as when someone would tell you that a float would fit into the cpu register

check the codebase on the starport and you'll figure out why we did not EXPECT performance increases. It's good that they're here, but we went as if there would be none so we wouldn't be disappointed.

Laz Wrote: Alley was right.
Reply  
Offline Infamous
12-06-2015, 12:54 AM,
#10
20yrs & I Only Got This Title
Posts: 76
Threads: 3
Joined: Jul 2011

Great work everyone!
Reply  
Pages (2): 1 2 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode