Elooooooo. Don't mind me, just a dump of random ideas while my coffee is cooling a little. Still half-asleep, don't mind me if I word some of these incorrectly.
1. Connecticut generic ship equipment.
Setting up a character is really as oorp as a progress as you can get, unless you are fond of the days when you needed to go buy you SN from Kappa. Adding things like Amors, CDs, Scanners, Shields, CMs, Mines, Generic guns such as bomber equipment, fighter torps, cap basics, cerbs, pulses, razors and mortars would help out a lot. Especially when many of the restarts are bugged and do not offer comfortably setting up the character, which was the point of the restart in the first place.
2. Individual character online tracker.
We had this at some point. And many people were quite happy to see their character's name crawl up the Top 100 player list in time spent online. This also encouraged focusing on certain characters instead of resorting to multi-character ''let me make this ship and maybe at some point I will fly it lol'' attitude. It promoted activity and sense of accomplishment.
3. FLHook based "XP Bar"
Literally just a subset of suggestion #2 with the same purpose in mind, the XP bar would take the "total_time_played = X" and turn it into a value that is displayed by selecting the player and using the /xp command. This would be reset upon movecharing or renaming a ship. Could be paired up with some sort of benefits in the long run. Could give a bit of an RPG like element to the RP mod.
4. Merging commands such as "/xp, /pingarget, /showinfo" into one single command. Pingtarget is one of the more known and used commands, so bundling them all up in one command could promote the other two. Technically.
5. Return all regular prices back to 85 levels, use the Commodity Event plugin to provide short events to promote activity where needed. Otherwise you just added yet another credit source to an already overblown credit bubble with no additional sources to spend those credits with.
6. Adding hook-based ship lensing.
Want to make a ship for an event, but know that you will probably just sell it afterwards, just ''borrow'' a premade cap6 BS or cruiser for 50mil, which will be removed from your account on the next server restart. Items are locked down with the new shared ship gear lock thing. Snubs could be lensed for 5mil.
7. Splitting ammo up into two types. A more powerful version being sold by players and manufactured on POBs.
8. Introduction of Mk3 ships. We are currently using what is Mk II ships, the first version being the old vanila ships. As a cheap way to combat credit stagnation, you could introduce higher tier "Elite" ships, perhaps also constructed on player bases. 20% more powerful in terms of armor and damage output than their previous versions, but costing much more depending on the ship class. Promotes power creep though.
9. Turning Jump Drives and Cloaks into internal modules that take up the same slot as the Armor Upgrade and would not be able to be mounted at the same time with it.
10. Introducing a FLHook-controlled "Hardmode" character for bragging rights and added feeling of danger to the game. These ships would be reset to a Stargazer upon death, while retaining money. You know, for people who like that sort of challenge.
Something something.
Oh look, my coffee is cold.
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PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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You are already not able to mount anything more but CAU5, or even HAU4 in case of caps, if you are having a cloak. Would make cloaks useless in combat, with ships becoming nothing more but paper. Not to mention value of cloaking devices would, in such a case, fall down even more. They have been nerfed enough to the point of them being second to useless.
I fail to see fighter with cloak but no armor, throwing away any further sense for Mk I.
As for the rest of the points. I agree with every single one of them.
(12-08-2015, 07:53 AM)sindroms Wrote: 6. Adding hook-based ship lensing.
Want to make a ship for an event, but know that you will probably just sell it afterwards, just ''borrow'' a premade cap6 BS or cruiser for 50mil, which will be removed from your account on the next server restart. Items are locked down with the new shared ship gear lock thing. Snubs could be lensed for 5mil.
Nnnnaaaaah. We don't need that. Snubs aren't that expensive anyway, and if you want to fly caps, you should put some effort (or credits) into it.
(12-08-2015, 07:53 AM)sindroms Wrote: 8. Introduction of Mk3 ships. We are currently using what is Mk II ships, the first version being the old vanila ships. As a cheap way to combat credit stagnation, you could introduce higher tier "Elite" ships, perhaps also constructed on player bases. 20% more powerful in terms of armor and damage output than their previous versions, but costing much more depending on the ship class. Promotes power creep though.
We lived for long enough without power creep, we don't need that. Also adding any more armor to snubs is damn stupid. 40k armor already makes you borderline unkillable in an 1v1 fight if you don't want to.
The rest of the points are good or I have no opinion on.
(12-08-2015, 07:53 AM)sindroms Wrote: Elooooooo. Don't mind me, just a dump of random ideas while my coffee is cooling a little. Still half-asleep, don't mind me if I word some of these incorrectly.
1. Connecticut generic ship equipment.
Setting up a character is really as oorp as a progress as you can get, unless you are fond of the days when you needed to go buy you SN from Kappa. Adding things like Amors, CDs, Scanners, Shields, CMs, Mines, Generic guns such as bomber equipment, fighter torps, cap basics, cerbs, pulses, razors and mortars would help out a lot. Especially when many of the restarts are bugged and do not offer comfortably setting up the character, which was the point of the restart in the first place.
7. Splitting ammo up into two types. A more powerful version being sold by players and manufactured on POBs.
10. Introducing a FLHook-controlled "Hardmode" character for bragging rights and added feeling of danger to the game. These ships would be reset to a Stargazer upon death, while retaining money. You know, for people who like that sort of challenge.
I like these ideas.
As i am sure people are aware, i like new additions to POB's and that ability to make them feel more like usable bases rather than burdens is high on the list. I do think we should be able to make more things....
Quote:9. Turning Jump Drives and Cloaks into internal modules that take up the same slot as the Armor Upgrade and would not be able to be mounted at the same time with it.
I really think we do not need this one because people barely use cloaks and JD's. IF you put that thing on nobody will ever use them again.
Playing Naval Ops Commander on PS2 these days and while i custom build my BS with 5 of 4-barreled 38 CMM guns ( which totally gives me 20 front firing guns ) i got a crazy idea : How awesome it would be to be able to custom build you own ships in Freelancer , just like in Naval Ops Commander ?
Quote:Playing Naval Ops Commander on PS2 these days and while i custom build my BS with 5 of 4-barreled 38 CMM guns ( which totally gives me 20 front firing guns ) i got a crazy idea : How awesome it would be to be able to custom build you own ships in Freelancer , just like in Naval Ops Commander ? [Image: smile.gif]
That would change the game. SO it would be like a completely new one. Copyright comes then