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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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General tips on consistent roleplay?

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General tips on consistent roleplay?
Offline Swallow
12-10-2015, 08:55 AM,
#1
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

At some point I understood that no matter how I try I fail to keep my RP out of those moments, when my characters act not as I intended initially. For instnce, this could be some kind of hasty actions or sudden personality shifts, which do not really fit the character. This ends up in weird behavior and messy RP sometimes, which reduces the satisfaction of gameplay.

So my question on this matter: what are the possible tips to keep my characters and their RP consistent and... Less weird?
The more different opinions you give the better.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
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Offline Alestone
12-10-2015, 09:03 AM,
#2
Alestone Enterprises
Posts: 761
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Joined: Nov 2014

I find that the best way to maintain immersion is to think about who and what the character is ahead of time.

For instance, how does the character respond when unexpectedly confronted with a potential enemy? What are the motivators for the person? Money? The faction's stated cause? Loyalty? To whom?

Anyway, if you have those sorts of answers ahead of time, they are easier to act out in the crunch. In stressed moments, you go with what you know.

Alestone Enterprises
The Power To Get You There!

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Offline |nfrared
12-10-2015, 09:05 AM,
#3
Member
Posts: 588
Threads: 62
Joined: Jan 2014

I just try and put myself in the characters shoes. The best thing to help with this is to have a good bio or similar going, and then try and stick to that. Don't be afraid to grow your character through their interactions, I find that sometimes an encounter may look undesirable on the surface yet can lead to dramatic and immersive roleplay as you develop your character through and after those interactions.

Shard - The Faceless One
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Offline sindroms
12-10-2015, 10:11 AM,
#4
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Posts: 9,434
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Joined: Feb 2008

Personality shifts are in by itself a personality. Humans tend to do that.

--------------
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Offline Swallow
12-10-2015, 10:19 AM,
#5
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

I agree, Spazzy, but sometimes those are too spontaneous and out of the personality way too much.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
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Offline Croft
12-10-2015, 12:11 PM,
#6
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Posts: 1,642
Threads: 124
Joined: Oct 2011

You could try something similar to my own system of keywords and rules, it's a bit D&D if not a little more simplified. I've found 6 keywords and two rules to be easier to remember, just be sure the keywords don't contradict each other too much or on the otherhand, make the character perfect.

For example, my old character Leon who was a junker travelling salesman/info broker had the following:
Cautious, Greedy, Unscrupulous, Loyal, Liar.
With the two rules being, he could not sell info he hadn't heard personally and disliked his heritage as a junker.

Any time you're talking with someone you can think back to these ground rules and should be able to keep your character following roughly the same RP. Hope that helped.

Jimmy The Rat | Croft's Feedback | The Rat Pack
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Offline Swallow
12-10-2015, 12:44 PM,
#7
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

This looks like a plan to me, I shall try to define those for myself, thank you.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Reply  
Offline Jack_Henderson
12-10-2015, 01:36 PM,
#8
Independent Miners Guild
Posts: 6,103
Threads: 391
Joined: Nov 2010

In roleplay, it imo helps when you do not go too hard on yourself.
The situation that you found as "not satisfactory" is seen as "not fitting" likely only by yourself.
People who do not know what your character is supposed to be, will very likely not even notice.

This gives you the easy chance to come to a conclusion of what you should have done in this situation and to play it better next time.

+ IMG| DISCORD: https://discord.gg/TWrGWjp
+ IMG| IS RECRUITING: Click to find out more!
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Offline Mao
12-10-2015, 01:52 PM,
#9
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Posts: 2,680
Threads: 165
Joined: Aug 2009

I'm writing down the traits and characteristics of my characters (click) and I keep those in mind when playing with them.
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Offline Swallow
12-10-2015, 02:07 PM,
#10
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

(12-10-2015, 01:36 PM)Jack_Henderson Wrote: In roleplay, it imo helps when you do not go too hard on yourself.
The situation that you found as "not satisfactory" is seen as "not fitting" likely only by yourself.
People who do not know what your character is supposed to be, will very likely not even notice.

This gives you the easy chance to come to a conclusion of what you should have done in this situation and to play it better next time.

I think that giving it way too easy on oneself is what actually cause d awkward moments I had in my RP, so I felt that I might need some extra rules for myself to regulate it and thus achieve satisfaction on result.

(12-10-2015, 01:52 PM)Mao Wrote: I'm writing down the traits and characteristics of my characters (click) and I keep those in mind when playing with them.

I see. So the work with anything related to your character actually helps to understand it better?

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Reply  
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