At some point I understood that no matter how I try I fail to keep my RP out of those moments, when my characters act not as I intended initially. For instnce, this could be some kind of hasty actions or sudden personality shifts, which do not really fit the character. This ends up in weird behavior and messy RP sometimes, which reduces the satisfaction of gameplay.
So my question on this matter: what are the possible tips to keep my characters and their RP consistent and... Less weird?
The more different opinions you give the better.
I find that the best way to maintain immersion is to think about who and what the character is ahead of time.
For instance, how does the character respond when unexpectedly confronted with a potential enemy? What are the motivators for the person? Money? The faction's stated cause? Loyalty? To whom?
Anyway, if you have those sorts of answers ahead of time, they are easier to act out in the crunch. In stressed moments, you go with what you know.
I just try and put myself in the characters shoes. The best thing to help with this is to have a good bio or similar going, and then try and stick to that. Don't be afraid to grow your character through their interactions, I find that sometimes an encounter may look undesirable on the surface yet can lead to dramatic and immersive roleplay as you develop your character through and after those interactions.
Personality shifts are in by itself a personality. Humans tend to do that.
--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
----------
You could try something similar to my own system of keywords and rules, it's a bit D&D if not a little more simplified. I've found 6 keywords and two rules to be easier to remember, just be sure the keywords don't contradict each other too much or on the otherhand, make the character perfect.
For example, my old character Leon who was a junker travelling salesman/info broker had the following:
Cautious, Greedy, Unscrupulous, Loyal, Liar.
With the two rules being, he could not sell info he hadn't heard personally and disliked his heritage as a junker.
Any time you're talking with someone you can think back to these ground rules and should be able to keep your character following roughly the same RP. Hope that helped.
In roleplay, it imo helps when you do not go too hard on yourself.
The situation that you found as "not satisfactory" is seen as "not fitting" likely only by yourself.
People who do not know what your character is supposed to be, will very likely not even notice.
This gives you the easy chance to come to a conclusion of what you should have done in this situation and to play it better next time.
(12-10-2015, 01:36 PM)Jack_Henderson Wrote: In roleplay, it imo helps when you do not go too hard on yourself.
The situation that you found as "not satisfactory" is seen as "not fitting" likely only by yourself.
People who do not know what your character is supposed to be, will very likely not even notice.
This gives you the easy chance to come to a conclusion of what you should have done in this situation and to play it better next time.
I think that giving it way too easy on oneself is what actually cause d awkward moments I had in my RP, so I felt that I might need some extra rules for myself to regulate it and thus achieve satisfaction on result.
(12-10-2015, 01:52 PM)Mao Wrote: I'm writing down the traits and characteristics of my characters (click) and I keep those in mind when playing with them.
I see. So the work with anything related to your character actually helps to understand it better?