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Siege Cannon / POB Defences

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Siege Cannon / POB Defences
Offline Titan*
02-07-2016, 08:15 PM, (This post was last modified: 02-07-2016, 08:16 PM by Titan*.)
#1
Developer
Posts: 1,076
Threads: 88
Joined: Jul 2013

Sieging a POB really takes long time even with more than 5 Battleship, so I have an idea

How about adding a Siege Slot for Battleships;

1 Siege Slot for Light Battleships and Medium Battleships
2 Siege Slot for Heavy Battleships

Siege Cannon can be mounted to only Siege Slot
(optional)Siege Cannon should have ammo capacity (200 or 300 Ammo Capacity)
(optional)Siege Cannon ammo price will be very high ($50.000 for each 200x50k=10M)
(optional)Siege Cannon ammo only manufactured at POBs and POBs will sell them
Siege Turret will have 0 degree firing arc (no arc), so cannot be used in Combat (or is it possible to make them only effective vs POB with FL hook?)
Siege Cannon should have very very slow projectile speed (200 or 300ms), but 5 second reload so you can fire 8 or 10 projectile before first one hits the POB
Siege Cannon should do massive damage (more than 3M damage)
Siege Cannon should have 6K RANGE.
(optional)Siege Cannon should use Ballistic Ammo so they don't require any Energy requirement to fire.

About POB Defences;
How about adding different POB Defences like;

Light Defence Platform (Effective vs Snubs/Gunboats)
-25M Armor Points
-20Min Respawn time
-10x Battleship Solaris Turret
-8x Battleship Solaris Gattling Turret
Medium Defence Platform (Effective vs Gunboats/Cruisers)
-50M Armor Points
-35Min Respawn Time
-10x Basic Cruiser Primary Turret
-5x Cerberus Cruiser Turret
-1x Light Mortar
Heavy Defence Platform (Effective vs Capital Ships)
-75M Armor Points
-50Min Respawn Time
-2x Heavy Mortar
-4x Mortar

All Platforms should have same size with Battlecruisers (IMG BC) their Turrets cannot be destroyed and New Models for PoB Defence Platforms
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Offline Hannibal
02-07-2016, 08:35 PM,
#2
Still a Pyromaniac
Posts: 875
Threads: 79
Joined: Oct 2012

how about no? pobs are too expensive and too much time consuming for it to be destroyed by one afk battleship having freelancer minimized (alt+tab) that only costs 10mils in ammo while pobs are valued at few billions and a lot of time to build and maintain them


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They don't wanna believe that anyone else does..
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Offline Parvizal
02-07-2016, 08:37 PM,
#3
Member
Posts: 56
Threads: 6
Joined: Mar 2014

The entire point of giving PoBs so much health was to prevent them from being destroyed by anything but a large coordinated group of players. This could only diminish the RP value of attacking PoBs


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Offline Thunderer
02-07-2016, 09:14 PM, (This post was last modified: 02-07-2016, 09:14 PM by Thunderer.)
#4
Tea Disposal Unit
Posts: 5,611
Threads: 463
Joined: Jul 2011

All of this depends on whether FL hook can make it work on POBs but not on ships, and I can't even come up with an inRP explanation of it.

I say it would be interesting, but I am not sure. POBs like core 4-s are almost impossible to bring down even if relatively poorly supplied, let alone core 5-s (hello there, Golden Coin!), but maybe they are supposed to be.

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Offline Titan*
02-07-2016, 09:30 PM, (This post was last modified: 02-07-2016, 09:32 PM by Titan*.)
#5
Developer
Posts: 1,076
Threads: 88
Joined: Jul 2013

(02-07-2016, 08:35 PM)Hannibal Wrote: how about no? pobs are too expensive and too much time consuming for it to be destroyed by one afk battleship having freelancer minimized (alt+tab) that only costs 10mils in ammo while pobs are valued at few billions and a lot of time to build and maintain them

no one said that you can destroy a base with one bs but more than 5 bs.

Core 3-4 Pobs should be destroyable with 7 or 10 BS but ofcourse it will take 5-6 hour and you need more than 200 ammo.
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Offline St.Denis
02-07-2016, 09:59 PM,
#6
Member
Posts: 100,635
Threads: 1,349
Joined: Dec 2011

Have you actually worked it out using your figures?

Your Siege Cannon doing 3 million damage every 5 seconds would equate to 12 million per 20 seconds (this being the time the Base Repairs itself)

Now with a Shield the damage is reduced by 97% which equates to actual damage of 360,000 damage every 20 seconds.

A Core 4 Base, with all 3 Repair Materials, can repair itself of 720,000 damage every 20 seconds.

Using your damage you will need 2 BSs with 1 Siege Cannon, each, to overcome the Repair capability of the Base.

A third BS with 1 Siege Cannon will then deal damage to the Base.

A Core 4 Base has 24 million Hit Points.

That third BS will deal 360,000 damage every 20 seconds to the Base. The Base will be destroyed in 22.2 minutes (granted the Ships would need 267 Projectiles each).

Lets add a fourth BS. The Base will be destroyed in 11.1 minutes and each ship would need 134 Projectiles each.

The Fifth BS would allow the Base to be destroyed in 5.55 minutes and each ship would need 67 missiles.

The cost to the 5 BSs would be travel time + 6 minutes + 3,350,000 credits + the cost of the Siege Cannon.


I haven't even bothered calculating for any Base less than Core 4 as it would be a complete waste of time.

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Offline Operator
02-07-2016, 10:03 PM,
#7
Member
Posts: 1,068
Threads: 60
Joined: Apr 2015

using ballistics to take down the POB? pretty good idea, well...
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Offline Titan*
02-07-2016, 10:03 PM, (This post was last modified: 02-07-2016, 10:05 PM by Titan*.)
#8
Developer
Posts: 1,076
Threads: 88
Joined: Jul 2013

(02-07-2016, 09:59 PM)St.Denis Wrote: Have you actually worked it out using your figures?

Your Siege Cannon doing 3 million damage every 5 seconds would equate to 12 million per 20 seconds (this being the time the Base Repairs itself)

Now with a Shield the damage is reduced by 97% which equates to actual damage of 360,000 damage every 20 seconds.

A Core 4 Base, with all 3 Repair Materials, can repair itself of 720,000 damage every 20 seconds.

Using your damage you will need 2 BSs with 1 Siege Cannon, each, to overcome the Repair capability of the Base.

A third BS with 1 Siege Cannon will then deal damage to the Base.

A Core 4 Base has 24 million Hit Points.

That third BS will deal 360,000 damage every 20 seconds to the Base. The Base will be destroyed in 22.2 minutes (granted the Ships would need 267 Projectiles each).

Lets add a fourth BS. The Base will be destroyed in 11.1 minutes and each ship would need 134 Projectiles each.

The Fifth BS would allow the Base to be destroyed in 5.55 minutes and each ship would need 67 missiles.

The cost to the 5 BSs would be travel time + 6 minutes + 3,350,000 credits + the cost of the Siege Cannon.


I haven't even bothered calculating for any Base less than Core 4 as it would be a complete waste of time.

It just my thoughts, just an idea. Stat changes will be done by Devs

Also don't forget the platforms
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Offline evanz
02-08-2016, 12:18 AM,
#9
Member
Posts: 1,951
Threads: 92
Joined: Jan 2013

How about NO

if your thinking of spending your time attacking bases, when your probably hoping no one is about to defend it, then to be honest that sounds rather bad
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Offline nOmnomnOm
02-08-2016, 12:54 AM,
#10
Probation
Posts: 5,914
Threads: 247
Joined: May 2011

As you can see, bases are a touchy topic.
Speeding up killing a base isn't really an idea base owners that have invested billions of credits and RP into would like.
Especially if they are continuing to do rp with it.

killing a pob is way different than killing a ship

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