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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Remove the number of ships limit on docking modules?

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Remove the number of ships limit on docking modules?
Offline Lythrilux
02-11-2016, 07:54 PM,
#1
Edgy Worlds
Posts: 10,361
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Joined: Jan 2013

Just a small thought. Might help with them being a bit more useful. What harm would there be in removing the limit?

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Offline Chuba
02-11-2016, 08:01 PM,
#2
uwu
Posts: 1,519
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Joined: Sep 2013

have 20 snubs undock from single cap

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Offline Alley
02-11-2016, 08:01 PM,
#3
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(02-11-2016, 08:01 PM)Chuba Wrote: have 20 snubs undock from single cap

p much

Laz Wrote: Alley was right.
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Offline Doria
02-11-2016, 08:04 PM,
#4
Omicron Supply Industries
Posts: 718
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Joined: Mar 2013

Some ships have normal and big slots for docking modules. I suppose the bigger dms were to carry more ships, or bigger ones.

Dunno about no limits, but perhaps 2 or 4 ships for each module could be doable.
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Offline Stoner_Steve
02-11-2016, 08:05 PM,
#5
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All of this of course barring the whole "it doesn't work right now" issue

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Offline Epo
02-11-2016, 08:21 PM,
#6
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+1 for this. But... They need to be working again Smile
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Offline jammi
02-11-2016, 08:41 PM,
#7
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Bad idea. Carriers and Shires would be equally useful as motherships, which would be... Wot. Better solution is to give them additional functionality that scales - so the more you have, the more effective that functionality becomes.
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Offline Skorak
02-11-2016, 08:47 PM,
#8
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Maybe leave the normal modules to one per ship. Change the modules for BS class so they can mount heavies. Allow heavies to carry 2-3 ships.
Give battleships 2 heavy slots and carriers 3-5.

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Offline Thunderer
02-11-2016, 08:59 PM,
#9
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(02-11-2016, 08:41 PM)jammi Wrote: Bad idea. Carriers and Shires would be equally useful as motherships, which would be... Wot. Better solution is to give them additional functionality that scales - so the more you have, the more effective that functionality becomes.

You need neither motherships not strike craft when you have Shires.


Jokes aside, I like Skorak's idea.

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Offline Alley
02-11-2016, 09:00 PM,
#10
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heavy slots were intended to be able to have snubs and gunboats in them

Laz Wrote: Alley was right.
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