• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 78 79 80 81 82 … 779 Next »
Jumping and Jumptrading

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Poll: How about the idea mentioned in the OP?
You do not have permission to vote in this poll.
Good idea
22.22%
4 22.22%
Bad idea
72.22%
13 72.22%
Got an alternative idea
5.56%
1 5.56%
Total 18 vote(s) 100%
* You voted for this item. [Show Results]

Pages (3): 1 2 3 Next »
Jumping and Jumptrading
Offline HassLHoFF™
02-28-2016, 10:53 PM, (This post was last modified: 02-28-2016, 10:54 PM by HassLHoFF™.)
#1
Member
Posts: 1,064
Threads: 80
Joined: Jun 2012

A new thread about jumping.

Now, we have a jumping device that is quite useless and nerfed to uselessness.
Currently, we have the 4 systems limitation, which is in my opinion just a friendly kind to say, stop using jumpdrives.
Fact is, server lacks in numbers of players. Solution is, buff anything that is related more players.

Just an example:
jumpship + 1 annex = 4 systems
jumpship + 2 annexes = 5 systems
jumpship + 3 annexes = 6 systems
jumpship + 4 annexes = 7 systems
jumpship + 5 annexes = sirius wide

Charging time of the jump-device must be increased significantly to this, increasing a time-window before the jumping will occur.

tl;dr So, it is rather easy. Bring back jumptrading, but relate it to the count of players attempting to jump and increase the charging time related to this.

[Image: xwkBvsU.png]
Information and Feedback - Recruitment


[Image: q5x9eiN.png]
Information - Feedback
Reply  
Offline Findarato Veneanar
02-28-2016, 11:00 PM, (This post was last modified: 02-28-2016, 11:01 PM by Findarato Veneanar.)
#2
Member
Posts: 421
Threads: 15
Joined: Sep 2012

Watch as people come in and say no because jumptrading hurts interaction, without actually reading the op.

+1, not because i am likely to bother with this, but just because it sounds cool and jumping is indeed completely useless these days.

Signatures may not be bigger than 700x250, 1MB. ~Skorak

https://www.youtube.com/watch?v=EddX9hnhDS4 https://dl.dropboxusercontent.com/u/6623...%20Sig.png http://i.imgur.com/BpOtRCf.jpg -My stance on all the censorship in this community.
|:~ TBS ~:|:~ LMP ~:|:~ BMF ~:|:~ SW ~:|
  Reply  
Offline Lythrilux
02-28-2016, 11:02 PM,
#3
Edgy Worlds
Posts: 10,361
Threads: 737
Joined: Jan 2013

(02-28-2016, 10:53 PM)Genexus Wrote: Currently, we have the 4 systems limitation, which is in my opinion just a friendly kind to say, stop using jumpdrives.

That's the point. If only the devs realise that Jump Drives are bad for gameplay and should be permenantly deleted.

[Image: Lythrilux.gif]
Reply  
Offline Skorak
02-28-2016, 11:02 PM,
#4
3x Custom User Title
Posts: 4,422
Threads: 503
Joined: Mar 2008

Jumptrading removes player interaction to zero. Why do we want this?

[Image: 4M4UTts.png]
[Image: IDgpvpG.png][Image: T5nJFSb.png] [Image: R2wbzfN.png] [Image: dAW1eot.png111] [Image: R2wbzfN.png] [Image: OECngVP.png77] [Image: R2wbzfN.png] [Image: 7ODm3kk.png33] [Image: R2wbzfN.png] [Image: RKgpLfI.png88]
Reply  
Offline Sabru
02-28-2016, 11:07 PM,
#5
Member
Posts: 2,274
Threads: 262
Joined: Jan 2012

i read the OP and i still think it's a bad idea.

[Image: 9KgNaeX.png]
Reply  
Offline HassLHoFF™
02-28-2016, 11:09 PM, (This post was last modified: 02-28-2016, 11:14 PM by HassLHoFF™.)
#6
Member
Posts: 1,064
Threads: 80
Joined: Jun 2012

(02-28-2016, 11:02 PM)Lythrilux Wrote:
(02-28-2016, 10:53 PM)Genexus Wrote: Currently, we have the 4 systems limitation, which is in my opinion just a friendly kind to say, stop using jumpdrives.

That's the point. If only the devs realise that Jump Drives are bad for gameplay and should be permenantly deleted.

I have forgot that these jumping vessels must share a tag. You can really say that a feature, that forces a mass of players on a single place for a couple of time is a bad thing. The thing is charging time must be increased as well.

[Image: xwkBvsU.png]
Information and Feedback - Recruitment


[Image: q5x9eiN.png]
Information - Feedback
Reply  
Offline Lythrilux
02-28-2016, 11:14 PM,
#7
Edgy Worlds
Posts: 10,361
Threads: 737
Joined: Jan 2013

A tag won't stop them jumping away to safety and avoiding interaction as soon as a threat appears. They're bad, perioid.

[Image: Lythrilux.gif]
Reply  
Offline HassLHoFF™
02-28-2016, 11:17 PM,
#8
Member
Posts: 1,064
Threads: 80
Joined: Jun 2012

(02-28-2016, 11:14 PM)Lythrilux Wrote: A tag won't stop them jumping away to safety and avoiding interaction as soon as a threat appears. They're bad, perioid.

Then pew them before it. I am not talking about 3-4 min charging time, more about 10-15min.

[Image: xwkBvsU.png]
Information and Feedback - Recruitment


[Image: q5x9eiN.png]
Information - Feedback
Reply  
Offline Lythrilux
02-28-2016, 11:22 PM,
#9
Edgy Worlds
Posts: 10,361
Threads: 737
Joined: Jan 2013

(02-28-2016, 11:17 PM)Genexus Wrote:
(02-28-2016, 11:14 PM)Lythrilux Wrote: A tag won't stop them jumping away to safety and avoiding interaction as soon as a threat appears. They're bad, perioid.

Then pew them before it. I am not talking about 3-4 min charging time, more about 10-15min.

"Oh look, GuyWhoShoots_JumpTraders12 just jumped into the system. Better start charging my Jump Drive".

[Image: Lythrilux.gif]
Reply  
Offline HassLHoFF™
02-28-2016, 11:26 PM,
#10
Member
Posts: 1,064
Threads: 80
Joined: Jun 2012

(02-28-2016, 11:22 PM)Lythrilux Wrote:
(02-28-2016, 11:17 PM)Genexus Wrote:
(02-28-2016, 11:14 PM)Lythrilux Wrote: A tag won't stop them jumping away to safety and avoiding interaction as soon as a threat appears. They're bad, perioid.

Then pew them before it. I am not talking about 3-4 min charging time, more about 10-15min.

"Oh look, GuyWhoShoots_JumpTraders12 just jumped into the system. Better start charging my Jump Drive".

ehhhh?

[Image: xwkBvsU.png]
Information and Feedback - Recruitment


[Image: q5x9eiN.png]
Information - Feedback
Reply  
Pages (3): 1 2 3 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode