OK, I had a Freelancer ID, and I was mildly friendly with Lane Hackers and Liberty Rogues.
I tried on a Miner ID to see if that helped with mining, and my rep with Lane Hackers and Liberty Rogues took a massive plunge.
When I put the Freelancer ID back on, and got rid of the Miner ID, my rep STAYED negative with all the folks I used to be friendly with?
Is this normal behaviour for an ID, that you keep the worst possible stats for any ID you've mounted? Shouldn't I have the reputation that I had with that Freelancer ID??
A freelancer Id will basically let you have any rep with any faction. If you have bad rep with a faction when you buy the freelancer ID it will stay like that.
If you want to make a new character with suitable reputation, use the "/restart" command in game, and check out this guide:
You can play around with it and see what your rep will be using different restarts this way. Every time you restart you will get the default rep sheet for the faction, but don't put a load of money on until you're happy with what you have because you'll lose the lot if you do another "/restart"!
(03-27-2016, 05:59 AM)Yak Wrote: A freelancer Id will basically let you have any rep with any faction. If you have bad rep with a faction when you buy the freelancer ID it will stay like that.
If you want to make a new character with suitable reputation, use the "/restart" command in game, and check out this guide:
You can play around with it and see what your rep will be using different restarts this way. Every time you restart you will get the default rep sheet for the faction, but don't put a load of money on until you're happy with what you have because you'll lose the lot if you do another "/restart"!
I already *had* the rep I wanted after doing several restarts. Now because of trying on a Miner ID have a character with a buggered rep and an expensive ship that cost me more than 50% of everything I owned.
I was under the impression that IDs didn't permanently screw my rep, that the rep changes were only so long as the ID was mounted, and that the permanent rep was dependent on where I started. I was obviously wrong. Hours of reading the bloody forums and rules and STILL important information was missed.
Annoyed. Very annoyed. Now I have to throw away several hours of effort and start over.
(03-27-2016, 06:43 AM)nOmnomnOm Wrote: Miner ID has rep hack changes and freelancer ID does not.
So if you put a freelancer ID back it wont change anything.
Think of it as triggers. Miner ID will trigger your rep but fl Id does not.
Is this documented somewhere that I simply missed? Could you point it out so that I can rummage around in that section for other stuff I might have missed?
Or is this just something that the folks here already know and new people find out the hard way?
(03-27-2016, 06:19 AM)Snak3 Wrote: The items known as ID or Identification, has reputation hacks that forces reputations to not go above certain value.
You can check what rephacks IDs have by using Transponder Spoofer tool made by @Nicole Hunter for The Lane Hackers' Mactan Network.
Ah, so THAT'S what that page is about! I didn't have a clue, and there were zero descriptions anywhere. Another "well, everyone knows that" moment I guess.
To answer OP: every ID have several rephacks which makes you red. Pirate ID is hostile to all lawfuls, several unlawfuls and two quasi-lawful factions. Miner ID is sort of opposite, but it disallows you to dock on GMG, IMG, Kruger bases.
This is why we need to make Miner ID a bit more like Freelancer ID without many rephacks. Why? Well, not only lawfuls would make use of Miners - plus, Miner ID is heavily frowned upon by all mining or semi-mining corporations, so it makes sense if generic miner would befriend with certain unlawfuls. Thread about it is still somewhere around forums.