• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 76 77 78 79 80 … 778 Next »
System and engagement ban.

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (2): 1 2 Next »
System and engagement ban.
Offline Epo
04-02-2016, 11:33 AM, (This post was last modified: 04-02-2016, 11:51 AM by Epo.)
#1
Member
Posts: 1,706
Threads: 109
Joined: Jul 2014

What do you think about removing the 2h system ban while KEEPING 2h engagement ban?
Maybe to compestate that you'd need to stay at least 10k away from the guy that's killed you.
This way looking at eg. NY: If someone has died in a battle near hattan would still be able to participate in another battle near norfolk lets say or just pass across the system even if 5mins after death has passed.

This way it wouldn't hurt pvp-side of encounters, because player still would be dead and couldn't participate in a fight according to the one he's died in, but still could be able to look for interactions and fight in different part of the map / freely traveling through the system.

Or just let them only to pass through the said system after they've died inside withno problems, it wouldn't make the problem of pirates abusing it

Discuss.
Reply  
Offline Corile
04-02-2016, 11:39 AM, (This post was last modified: 04-02-2016, 11:40 AM by Corile.)
#2
C::iemka pl
Posts: 3,248
Threads: 267
Joined: Apr 2014

no
unless you're going to remove armour upgrades or reloads

edit: also tbh the entire 2h ban is dumb if it's not for the character, it's strange to see the ship i killed in t31 a moment later in t29.




Reflections on the Revolution in Gallia
Custodi // High City of Heraklion // The Cult of Archangels
Log Filter // Post Creator // Manhattan
  Reply  
Offline Thunderer
04-02-2016, 11:40 AM,
#3
Tea Disposal Unit
Posts: 5,613
Threads: 463
Joined: Jul 2011

It would be great if someone found a way to regulate it. Additionally, pirates would abuse it. What prevents you from simply moving to a different lane after law enforcement pilots have destroyed your ship?

[Image: 396AUfe.png]
Bretonian Treaty Database Bretonian Armed Forces Recruitment Center
Bretonian Charter of Interstellar Law Bretonian Secrets Act
Reply  
Offline SnakThree
04-02-2016, 11:44 AM,
#4
Member
Posts: 9,091
Threads: 337
Joined: Mar 2010

Certainly no. I wouldn't mind seeing it lowered to one hour though.

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
  Reply  
Offline Swallow
04-02-2016, 11:48 AM,
#5
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

I think that this idea is not reasonable, because, in terms of RP, perfectly, it should actually lead to a ship loss/injuries/death, but we sacrifice this restriction for the sake of gameplay. It also could end up in abusing. I personally think that 4 hour rule was optimal.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Reply  
Offline Epo
04-02-2016, 11:52 AM, (This post was last modified: 04-02-2016, 11:54 AM by Epo.)
#6
Member
Posts: 1,706
Threads: 109
Joined: Jul 2014

@Thunderer Hmm... You're right, pirates would still be able to abuse it. Maybe letting people to travel through the system only would be better? Still no more PvP in the same system but they would be able to travel to another one and look for interactions there even after said 5 minutes.

@"Protégé" And yes, the ban is dumb and makes literally no sense. As either after 2 hours or more the same player will be still alive. But if it was only for character... people would just rename it and behave like hey it wasnt me, so it's not the solution either.

@Snak3 @Swallow Also why not? Making people only able to pass through the system wouldn't be that problematic
Reply  
Offline SnakThree
04-02-2016, 11:55 AM,
#7
Member
Posts: 9,091
Threads: 337
Joined: Mar 2010

(04-02-2016, 11:52 AM)Epo Wrote: Hmm... You're right, pirates would still be able to abuse it. Maybe letting people only travel through the system only would be better? Still no more PvP in the same system but they would be able to travel to another one and look for interactions there even after said 5 minutes.

And yes, the ban is dumb and makes literally no sense. As either after 2 hours or more the same player will be still alive. But if it was only for character... people would just rename it and behave like hey it wasnt me, so it's not the solution either.

Also why not? Making people only able to pass through the system wouldn't be that problematic

3.2 A player who was killed during a PvP fight in any form, must not enter the system where the fight took place or re-engage the attacker(s) for 2 hours from the time of their destruction, or until this/these ship(s) leave(s) the game.(There is a 5 minute window after death in which you can leave the system with an empty ship.)

People can already leave the system in five minutes. With the idea that they can traverse it, it leaves open for constant trolling in traversing back and forth while hiding behind rules.

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
  Reply  
Offline Epo
04-02-2016, 11:57 AM,
#8
Member
Posts: 1,706
Threads: 109
Joined: Jul 2014

(04-02-2016, 11:55 AM)Snak3 Wrote:
(04-02-2016, 11:52 AM)Epo Wrote: Hmm... You're right, pirates would still be able to abuse it. Maybe letting people only travel through the system only would be better? Still no more PvP in the same system but they would be able to travel to another one and look for interactions there even after said 5 minutes.

And yes, the ban is dumb and makes literally no sense. As either after 2 hours or more the same player will be still alive. But if it was only for character... people would just rename it and behave like hey it wasnt me, so it's not the solution either.

Also why not? Making people only able to pass through the system wouldn't be that problematic

3.2 A player who was killed during a PvP fight in any form, must not enter the system where the fight took place or re-engage the attacker(s) for 2 hours from the time of their destruction, or until this/these ship(s) leave(s) the game.(There is a 5 minute window after death in which you can leave the system with an empty ship.)

People can already leave the system in five minutes. With the idea that they can traverse it, it leaves open for constant trolling in traversing back and forth while hiding behind rules.

What about making the leaving period longer? 5minutes sometimes isn't enough if you have to lets say cruise through the whole system, or stay in a big cap which likes to get stuck from time to time. Lets say make it 10mins to let the player leave with ease and no stress?
Reply  
Offline Swallow
04-02-2016, 11:58 AM, (This post was last modified: 04-02-2016, 11:58 AM by Swallow.)
#9
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

I am providing my opinion as a roleplayer.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Reply  
Offline SnakThree
04-02-2016, 12:45 PM, (This post was last modified: 04-02-2016, 12:46 PM by SnakThree.)
#10
Member
Posts: 9,091
Threads: 337
Joined: Mar 2010


350/s minimum cruise speed. That's 105k on cruise engines. More than enough to move out of almost any system, even without lanes. No stress already. You are trying to find a problem where there is none.

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
  Reply  
Pages (2): 1 2 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode