I propose having a general discussion thread for this topic, as there's been threads aiming at a more specific part of it rather than keeping it general. It'll also allow people to discuss IDs and ask questions.
Ok. After Samura and Kishiro both made their suggestion posts for the iD's and i noticed Rishiri, Tau 29 and Nagano and now i have a question regarding the ZOI. We have the system classification for Kusari in the Server rules. Nagano, Rishiri and Tau 29 are considered House Controlled space. Of course It makes sense for Kishiro to mention Okinawa and Sigma 19 due to their ties with the Gas Miners Guild and for Samura Sigma 17 because of Planet Kurile, but Is it really neccessary for Samura and Kishiro to specify the Kusari House controlled systems in the ZOI or is it just enough to have a 'Kusari' line there?
P.S.: The Sigma 13 and Sigma 19 ZOI for Samura makes no sense. Geolog is going to delete both systems from the ZOI soon.
How about removing corporate piracy lines from all corporation IDs? Forces corporations to hire bounty hunters and freelancers, specializes each faction ID, thus forcing people to widen out and interact to be successful. Also, eliminates one way where disgruntled players might use corporate ID allowances in an oorp way to harm server gameplay.
I dislike how definitions are different from ID to ID.
For example:
Interspace Commerce ID
Quote:-Can attack Lane Hackers at will
Hellfire Legion ID
Quote:-Can attack Liberty Navy, Liberty Police, Liberty Security Force and treat the transports belonging to them as combat targets
Does this mean that Interspace cannot attack Transports? What about Hellfire Legion, can't they attack Freighters?
Simple solution:
-Can attack Faction X, including trade ships.
Next case, repeating lines that can be condensed:
-Can defend itself, ships and bases of the same affiliation, and allied ships
-Can escort ships of the same affiliation and allied ships
Merge into this:
-Can defend and escort allied ships; bases of the same affiliation
Absolutely same meaning, because ships of same affiliation is allied ship.
Next case, lines about allying with unlawfuls/lawfuls:
-Cannot ally with unlawfuls or participate in unlawful actions
-Cannot ally with any lawfuls
It creates a problem when lawful might be semi-allied with unlawful. For example, Bretonia doesn't hold Outcasts as enemies. But rulewise, they are prohibited to roleplay being "allied" for a combat against Corsairs, for example.
Solution:
-Cannot ally with hostile ships participate in unlawful actions
-Cannot ally with hostile ships
This would allow groups to ally/group against their common enemies without fear of being sanctioned for plausible and logical roleplay.
-Can attack Kusari Imperial Navy at will. Transports are exempted from this
Why can't transports be attacked in this case if it is their archenemy faction? Other factions have the ability to treat their rival transports as combat targets, but KNF can't? Makes absolutely no sense.
As a side note, it would be good that all ID use the same expressions and words.
Also, these words and expressions should be clear and not cause problem of interpretation.
For instance: "cannot participate in unlawful actions" could be clarified. Does it mean "cannot pirate"? or does it mean also cannot "smuggle"?
(04-07-2016, 06:47 PM)moebus Wrote: (better place to post it, was posted here)
As a side note, it would be good that all ID use the same expressions and words.
Also, these words and expressions should be clear and not cause problem of interpretation.
For instance: "cannot participate in unlawful actions" could be clarified. Does it mean "cannot pirate"? or does it mean also cannot "smuggle"?
well depends on the definition of unlawful,
piracy is an unlawful act by house governments,
because it is against the law,
smuggling is as well within those houses against the law thus an unlawful act,
think of the country you live in, it has laws in place, some countries ban prostitution,
meaning if you prostitute you are acting against the law aka unlawfull
hopefully that clarifies the "cannot participate in unlawful actions" part
(04-07-2016, 06:36 PM)CrashTestDummy Wrote: How about removing corporate piracy lines from all corporation IDs? Forces corporations to hire bounty hunters and freelancers, specializes each faction ID, thus forcing people to widen out and interact to be successful. Also, eliminates one way where disgruntled players might use corporate ID allowances in an oorp way to harm server gameplay.
It eliminates nothing because disgruntled player would just use Freelancer ID instead of corporate ID and sign for respective bounty boards with targets of his liking. FL ID gives him actually more freedom than corporate ID because there is no ZOI limitation, just bounty board limitation.
Also some time ago rules were even changed to promote corporate piracy, thus removing it now from IDs would not make sense.