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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Discovery 4.80 features, bugs & suggestions

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Discovery 4.80 features, bugs & suggestions
Offline Igiss
08-10-2006, 11:50 AM,
#1
Discovery Creator
Posts: 3,178
Threads: 578
Joined: Jun 2005

This is an official thread for reporting bugs found in the latest version of Discovery - Discovery 4.80 Final - and for proposing new features for future mod versions. Help to make this mod better than it ever was!

Do not post anything related to server performance, characters etc., keep this thread only mod-related. Also please don't double post: if you have something minor to add to your previous post, better edit old post. This does not apply if you have something important to add or to discuss.

And, of course, you may comment on what others proposed or reported. Every opinion is valuable.

Older features, bugs & suggestions thread (4.80 beta, 17 pages, closed):
http://discoverygc.com/forums/showthread.php?tid=1332
Offline seanstakes
08-11-2006, 03:06 AM,
#2
Member
Posts: 234
Threads: 46
Joined: Jun 2006

maybe having spinning planets would be nice

My 'Unknown' Characters

Baldomero[TBH] - Titan

Baldomero.B[TBH] - Praetorian (Planned)

Baldomero.J[TBH] - Private Cruiser, Named the Hezamorph (Planned)

Baldomero.G[TBH] - Good Ole' Rusty. (Corsair Gunboat)



[Image: sc22.png]
[Image: vcp6.jpg]
[Image: freelancer_fan_2.gif]
 
Offline Virus
08-11-2006, 03:48 AM,
#3
Member
Posts: 4,311
Threads: 257
Joined: Oct 2005

seanstakes,Aug 10 2006, 09:06 PM Wrote:maybe having spinning planets would be nice
[snapback]29647[/snapback]

There is a problem with that. Some planets aren't supposed to spin. New Berlin, for example, has never-ending day on one side of the planet and never-ending night on the other. Plus, I just don't like 'em moving.

[Image: virussig3.png]
Into the Maelstrom - A Measure of Salvation - Reaver Company Database
Offline marauder
08-11-2006, 08:14 AM,
#4
Member
Posts: 1,950
Threads: 42
Joined: Nov 2005

The solaris chaingun never seems to be used, perhaps it can be turned into a solaris chaingun turret mk2 as it uses double the energy and does double the damage.


 
Offline seanstakes
08-11-2006, 08:51 AM,
#5
Member
Posts: 234
Threads: 46
Joined: Jun 2006

its not never ending its just alONG time

My 'Unknown' Characters

Baldomero[TBH] - Titan

Baldomero.B[TBH] - Praetorian (Planned)

Baldomero.J[TBH] - Private Cruiser, Named the Hezamorph (Planned)

Baldomero.G[TBH] - Good Ole' Rusty. (Corsair Gunboat)



[Image: sc22.png]
[Image: vcp6.jpg]
[Image: freelancer_fan_2.gif]
 
Offline marauder
08-11-2006, 09:53 AM, (This post was last modified: 08-11-2006, 09:56 AM by marauder.)
#6
Member
Posts: 1,950
Threads: 42
Joined: Nov 2005

Actually some of the planets do spin.

The other night I noticed that prenta in alpha was spinning. Then it wasn't when I had to go in there yesterday.

Besides, wouldn't that increase the amount of stuff the server has to do and possibly cause lag?

Nearly forgot...

About the frigates.

I was wondering what capship class are they supposed to be, Cruiser/destroyer or battleship?

I don't want to collect BS turrets for one and then find out they're suppose to be cruisers/destroyers.

 
Offline Igiss
08-11-2006, 02:30 PM,
#7
Discovery Creator
Posts: 3,178
Threads: 578
Joined: Jun 2005

Frigate is neither a cruiser nor a battleship. It's something in-between. Cruiser power supples are now 1400 thousand, and Battleship supplies are 7 million, while frigates have 2-3 million. Conclusion: they are best fit for good Cruiser weapons, NOT for battleship weapons, however, limited quantity of battleship turrets can be used.

About spinning: all planets spin in Freelancer, but very slowly. That's because of view distance limitation - if planets that are static on 40k distance will start to spin when you fly closer, it's going to look ugly. Maybe cool, but illogical. Once I planned to make a spinning planets patch for Discovery (it's clientside so server won't be affected), but I doubt if this patch is required.
Offline Colm Cillian
08-11-2006, 07:35 PM,
#8
Member
Posts: 84
Threads: 3
Joined: Jul 2006

Not sure if this is a bug, or something wrong on my end, but i just tried to take my BS through the hamburg to berlin gate, just before exiting the wormhole my game crashed, and when i logged back in my BS was spinning in sector 7,E of new berling(on the far side from the hamburg gate)

Colm_Cillian-Bounty Hunter-Colonial Viper
Honeycat-Free Trader-Transport
Myrna_Andraste-Colm's Battleship-Bounty Hunter Battleship
[RM]Damefrieden-Phantom
[RM]RMC_Geliebter_Sieg
Offline msmith619
08-12-2006, 04:37 PM,
#9
Member
Posts: 108
Threads: 20
Joined: Apr 2006

Bug:
Bounty Hunter battleship is listed as having 14 turrets. I just bought one and it only has 12 turrets.

BabyDoc: Large Train
DragonKnight: Liberty Assault Frigate
Shadowen: Albatross Frigate
[MiD]The_Enforcer[Ace]: Rheinland bomber
[DJC]The_Kraken: Heugenot Cruiser

[Image: djc_fleetmaster.jpg]
Offline Igiss
08-12-2006, 05:20 PM,
#10
Discovery Creator
Posts: 3,178
Threads: 578
Joined: Jun 2005

Yes, a bug... the kind of bug that could easily be tracked before release, but was not :P

Not that it's very serious though. Have to live with 12 turrets until next version.
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