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  Discovery Gaming Community Rules & Requests Rules
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Suggestion for rule 3.2

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Suggestion for rule 3.2
Offline Lythrilux
04-25-2016, 10:42 PM,
#1
Edgy Worlds
Posts: 10,365
Threads: 737
Joined: Jan 2013

Currently reads:
Quote:3.2 A player who was killed during a PvP fight in any form, must not enter the system where the fight took place or re-engage the attacker(s) for 2 hours from the time of their destruction, or until this/these ship(s) leave(s) the game.(There is a 5 minute window after death in which you can leave the system with an empty ship.)

Proposal:
Quote:3.2 A player who was killed during a PvP fight in any form, must not enter the system where the fight took place and may only re-engage the attacker(s) in defense of an allied or neutral ship - as per their ID lines - in a different system. Otherwise, they must not re-engage these ships for another 2 hours. They may re-enter the system once this/these ship(s) leave(s) the game.(There is a 5 minute window after death in which you can leave the system with an empty ship.)

It's kind of weird when you've been made pvp dead to a hostile ship(s) in (i.e) Omicron Kappa and you respawn in Omicron Delta, and if your wingman comes running back home with hostiles hot on their tail to a system you're not PvP dead in, you're still powerless to provide assistance. Even if there's one ship following them that was part of the PvP encounter you were in before.

[Image: Lythrilux.gif]
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Offline Corile
04-25-2016, 10:56 PM, (This post was last modified: 04-25-2016, 10:56 PM by Corile.)
#2
C::iemka pl
Posts: 3,248
Threads: 267
Joined: Apr 2014

the current system is already very liberal as it is, with snub fights lasting unnecessarily long.
i personally think that if you die, you should log out that character altogether for 2h




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Offline Sombs
04-25-2016, 10:59 PM,
#3
Three orange cats in a mech
Posts: 6,809
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Joined: Feb 2014

(04-25-2016, 10:56 PM)Protégé Wrote: i personally think that if you die, you should log out that character altogether for 2h

Now you got my vote.

It's still a RP server. If you want to continue the battle even after death, go Connecticut. Let the other side win.




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Offline Laura C.
04-25-2016, 11:05 PM,
#4
Member
Posts: 1,445
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Joined: Dec 2011

(04-25-2016, 10:56 PM)Protégé Wrote: the current system is already very liberal as it is, with snub fights lasting unnecessarily long.
i personally think that if you die, you should log out that character altogether for 2h
I would not be that harsh, especially for characters which fly all around the Sirius. However I agree with the first part. The proposal may easily end in neverending battles (not to mention it is indirectly promoting ganking), when two groups shoot each other, then when it´s almost at the end, one or two survivors from one group manage to jump to another system where their resupplied mates are just waiting to re-engage damaged attackers. So no, this is not the way we should go.

On a ragebreak. Or ragequit. Time will tell.
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Offline Backo
04-25-2016, 11:14 PM,
#5
Basilica Combat Patrol
Posts: 3,594
Threads: 123
Joined: Feb 2009

Would only further promote ganking behavior as Laura stated. I know it's not fun when you lose a big group fight, but that shouldn't mean you need to get an extra life for every new system you're in.

Republic of the Sword and Sun
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Offline Lythrilux
04-25-2016, 11:25 PM,
#6
Edgy Worlds
Posts: 10,365
Threads: 737
Joined: Jan 2013

These points are all entirely fair and have thus caused me to change my stance on my proposal.

This thread can be locked, invised or banished to Azkaban.

[Image: Lythrilux.gif]
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