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Snubs exceeding polycount

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Snubs exceeding polycount
Offline Unlucky_Soul
04-26-2016, 03:51 PM,
#1
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Posts: 622
Threads: 56
Joined: Nov 2013

So i was studying the design of some of the snubs in discovery and noticed most of them exceeded the polycount mentioned in this.

Some questions cropped up.

1) Why are the snubs exceeding the polycount number that was mentioned in the mentioned thread?
2) Are the snubs that exceed the polycount limit going to be replaced?
3) Is there a lax limit ?like certain details like pipes contribute to increasing the polycount? Will there be a consideration for that?

Asking these questions because keeping the low polycount in mind regarding snubs there isn't much leeway we can incorporate in designs.

Thanks in advance

[Image: oNG6Z9E.gif]
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Offline Swallow
04-26-2016, 04:07 PM, (This post was last modified: 04-26-2016, 04:11 PM by Swallow.)
#2
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Posts: 4,493
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It is always good to keep this in mind yes. But how about Caps not having LOD1, 2s?

Discovery is not about optimization, I don't think it was a strict rule anytime.
If you can keep it low - do so.

Basically: that is how you master modelling, by making it in exactly required detail (polycount) level.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
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Offline Swallow
04-26-2016, 04:10 PM,
#3
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Posts: 4,493
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On a side note I would like to say I am not satisfied with your work on Coalition Battlecruiser (or what was it) texture-wise. The model is being actively promoted and pushed forward by Coalition players, but I beg you, refine textures a bit more, do it so that won't end up on my list eventually.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
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Offline Unlucky_Soul
04-26-2016, 04:25 PM, (This post was last modified: 04-26-2016, 04:29 PM by Unlucky_Soul.)
#4
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Posts: 622
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I offered to re-do it, but Tabris said it is fine

As for the polycount i wanted to ask if in case i exceeded the limit set by incorporating some details.

[Image: oNG6Z9E.gif]
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Offline Swallow
04-26-2016, 05:55 PM,
#5
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Posts: 4,493
Threads: 213
Joined: Jun 2010

You can, sure thing, but you have to be sure they will be seen in game. From camera distance.
Also, you can make LODs for it.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
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Offline Jeremy Hunter
04-26-2016, 06:44 PM,
#6
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Posts: 6,094
Threads: 200
Joined: Jul 2009

(04-26-2016, 04:25 PM)Unlucky_Soul Wrote: I offered to re-do it, but Tabris said it is fine

As for the polycount i wanted to ask if in case i exceeded the limit set by incorporating some details.

Tabby might have said it was fine, but always make a backup Tongue You newver know.
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Offline Swallow
04-26-2016, 07:08 PM,
#7
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Posts: 4,493
Threads: 213
Joined: Jun 2010

Tarbis rushes it. Unlucky, you are the modeller, you must dictate your rules when it comes to this activity. If you thought it was not finished, you should have insisted.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Reply  
Offline Unlucky_Soul
04-26-2016, 07:23 PM, (This post was last modified: 04-26-2016, 07:39 PM by Unlucky_Soul.)
#8
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Posts: 622
Threads: 56
Joined: Nov 2013

(04-26-2016, 07:08 PM)Swallow Wrote: Tarbis rushes it. Unlucky, you are the modeller, you must dictate your rules when it comes to this activity. If you thought it was not finished, you should have insisted.

It may be my model but technically its his/his faction's ship. If the client is happy with it what can i say. Anyways i guess this is not the place to discuss this.

Hit me on skype...

[Image: oNG6Z9E.gif]
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Offline Swallow
04-26-2016, 09:14 PM, (This post was last modified: 04-26-2016, 09:15 PM by Swallow.)
#9
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Posts: 4,493
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Joined: Jun 2010

Sure thing he is happy, but he is not the only client of yours.

EDIT: I don't know where to find you on skype, neither I really want to keep this theme, so lets consider we have talked on this matter and I am not stealing your thread anymore.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Reply  


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