• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Bug Reports Archive
1 2 3 4 5 … 8 Next »
4.88.5 Bug Reports

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (16): 1 2 3 4 5 … 16 Next »
4.88.5 Bug Reports
Offline Teerin
05-12-2016, 04:59 AM,
#1
Member
Posts: 898
Threads: 102
Joined: Apr 2012

Just like with all the previous updates, please post any bad things that you find in-game here, such as bugs, errors, oversights, etc.. We shall fix them as we can.

Please take a moment to read through previous bug reports to prevent redundant posts, thanks a lot!
Also, if anything has a note saying "Fixed" and the bug persists in the game, that's because the hotfix for that issue hasn't been released yet, however the fix has been completed in the development version -Tachyon


Use this format to help us sort through your posts:

Code:
[color=#FFFFFF][b]====================[/b][/color]
[b][color=#FFFF00]Type:[/color][/b] Ship Stats / Infocard / Systems / Effects / Equipment / Commodity (choose one)
[b][color=#FFFF00]Bug:[/color][/b] List the thing that is wrong. Keep it short
[color=#FFFFFF][b]====================[/b][/color]

Explain the bug thoroughly here.


"You see what your knowledge tells you you're seeing. ... how, what you think the universe is, and how you react to that in everything you do, depends on what you know. And when that knowledge changes, for you, the universe changes. And that is as true for the whole of society as that is for the individual. We all are what we know, today. What we knew yesterday, was different; and so were we."
- James Burke, The Day the Universe Changed (1985)
Offline Reid
05-12-2016, 05:30 AM,
#2
Member
Posts: 1,474
Threads: 90
Joined: Jun 2011

====================
Type: Effects
Bug: New Mortar effects use the 4.85 Light Mortar effect instead and the explosion is broken
====================

http://imgur.com/a/UWXe2

This is actually using the existing explosion which occasionally suffered from the same bug. It's an issue with the way the textures are called, needed to be looked into anyway. - Durandal.

I tried it in SP and the explosion looked fine for me, so I don't know what caused this issue for you. Either way, the explosion effect is getting changed in an upcoming hotfix. About the projectile itself, I decided to use that one so that we have 3 different effects for the 3 existing mortars. ~ChillerMiller

[Image: bNOgUUq.png]
Offline Aungi
05-12-2016, 05:55 AM,
#3
Member
Posts: 80
Threads: 17
Joined: Oct 2009

====================
Type: Systems
Bug: Jump holes in the Omegas are random
====================

In Omega 9, the Omega 11 jump hole took me to Omega 47
In Omega 9, the Omega 7 jump hole took me to Omega 5

Hope I am in the right place for this post!

You are, these JH were mislabelled, fixed now. -Tachyon
 
Offline HassLHoFF™
05-12-2016, 06:29 AM, (This post was last modified: 05-12-2016, 07:15 AM by HassLHoFF™.)
#4
Member
Posts: 1,064
Threads: 80
Joined: Jun 2012

====================
Type: Effects
Bug: Object Unknown in Omicron Major
====================

Beam/Rail effect is glitchy.
http://imgur.com/MLmmXqn

Nebula rendering bug. -Xalrok

====================
Type: Systems
Bug: Jumphole to Omicron Iota not visible and not accessible
====================

http://i.imgur.com/JBbbpHI.png

Fixed by Xalrok. -Tachyon

====================
Type: Systems
Bug: Unstable spatial Anomaly in Omicron Lost isn't visible.
====================

Think this isn't as intended.

Fixed by Xalrok. -Tachyon

[Image: xwkBvsU.png]
Information and Feedback - Recruitment


[Image: q5x9eiN.png]
Information - Feedback
Offline Radion
05-12-2016, 06:38 AM,
#5
Member
Posts: 241
Threads: 35
Joined: May 2014

====================
Type: Systems
Bug: Massive locked gate is not hitboxed properly and allows you to clip under it through normal flight
====================
certain areas surrounding the depression the gate is in have no hitbox and allow you to fly under the wall
Offline sindroms
05-12-2016, 07:13 AM,
#6
Member
Posts: 9,434
Threads: 985
Joined: Feb 2008

====================
Type:Systems
Bug: Outcast graveyard in Omicron Alpha including codename wrecks are gone.
====================

^

Fixed. -Xalrok

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
----------
Offline HuggieSunrise
05-12-2016, 07:27 AM,
#7
Member
Posts: 1,559
Threads: 125
Joined: Jul 2008

====================
Type: Systems
Bug:Dur shurrikun undockable
====================

you can get out but you can't get back in.

Fixed by Drrobe. -Tachyon
Offline Darku
05-12-2016, 07:48 AM,
#8
Member
Posts: 374
Threads: 16
Joined: Sep 2014

====================
Type: Systems
Bug: jump hole name shows incorrect / jumping random system
====================

System- Omega 41
jump hole shows Omega 9
jumping in Omega-5

System - Omega 9
jump hole shows Omega 11
jumping in Omega 47

System - Omega 9
jump hole shows Omega 5
jumping in Cambridge

System - Omega 9
jump hole shows Omega 7
jumping in Omega 5

System - Omicron Gamma
jump hole shows Omicron-93
jumping in Omega 55

System - Omicron Gamma
jump hole shows Omicron-94
jumping in Omicron-Xi (name changed I assume)


Fixed. -Xalrok

====================
Type: Infocard
Bug: Station name incorrect
====================

http://i.imgur.com/X67pAic.png
Freeport 15 name showing as Corinth Station

Someone else do this one, there are lots of Freeport 15 currently in the mod and I can't figure this one out. -Tachyon
Fixed by Xalrok. -Tachyon

====================
Type: Infocard
Bug: Docking Ring name and Mooring name
====================

Planet Akabat docking ring in Planet Gammu ! http://i.imgur.com/QR4xLzI.png
DSE Base in Planet Gammu Mooring Fixture ! http://i.imgur.com/OHnTqsA.png


Lots of mislabelling fixed. -Tachyon

(11-10-2017, 04:28 PM)sindroms Wrote:
Just smoke and fly.
[Image: VCmheaH.gif]
Offline Tabris
05-12-2016, 07:50 AM,
#9
Member
Posts: 2,710
Threads: 335
Joined: Dec 2007

====================
Type: Systems
Bug: Jumphole Labeling
====================

In addition to the already mentioned Jumphole mis-lables the Jumphole in Sigma-15 to Sigma-21 as a 2nd Omicron Rho JH.

Done. -Tachyon
Offline 7AlphaOne1
05-12-2016, 08:07 AM, (This post was last modified: 05-12-2016, 08:09 AM by 7AlphaOne1.)
#10
Gravedig = BAD
Posts: 942
Threads: 81
Joined: Jun 2013

====================
Type: Systems
Bug: Omicron Mu: Massive Mislabels.
====================

Omicron Zeta Jumphole labelled Omicron Mu Jumphole
random planet Labelled Dreadnought Berth
Dreadnought berth labelled Omicron Zeta Minefield
Random planet labelled Stream anomaly

Fixed. -Xalrok

====================
Type:Systems
Bug: Zeta mislabel
====================

Omi mu JH in zeta mislabelled as S17 jh

Le fix manefique. -Tachyon

Need some software for FL?looking of a whole database? click here!
[Image: cHIlw3P.png]
Jay's Quotes
TO FLOOD OR NOT TO FLOOD, THAT IS THE QUESTION.
(04-18-2016, 12:10 AM)Garrett Jax Wrote: Well, I've managed to piss off Snak3, Ageira, LH~, Furries, Wisp, but at least Beast is happy.
Pages (16): 1 2 3 4 5 … 16 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode