• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Rules & Requests Rules
« Previous 1 … 9 10 11 12 13 … 198 Next »
Piracy rule changes?

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (3): 1 2 3 Next »
Piracy rule changes?
Offline Pavel
06-02-2016, 10:25 PM,
#1
On leave
Posts: 2,018
Threads: 197
Joined: Jan 2012

Hello!

As I pirated recently, and received feedback from some other players, I've come to conclusion some of our rules are still biased towards traders in trader-pirate interaction.

In my opinion, if the pirated trader contacts police players, which obviously puts the pirate at disadvantage, pirate side should be allowed to kill such a trader on sight, as a revenge for calling in the cops. Not only this feels realistic, but also would make chances in the interaction more equal - traders would think twice before stalling the encounter in hope backup arrives.

What do you think? Smile
Reply  
Offline sindroms
06-02-2016, 10:26 PM,
#2
Member
Posts: 9,435
Threads: 985
Joined: Feb 2008

This has always been the case. If you think like the person is stalling - just tell them.

"Oh and if a navy arrives, you are going to tell them to bugger off or you will die right there and then."

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
----------
Reply  
Offline Arioch
06-02-2016, 10:26 PM,
#3
Retired Zoner Overlord
Posts: 1,938
Threads: 219
Joined: May 2011

Oooooo yes. Kill the squealers!

In all honesty, yeah - if you contact a police character in full view of the pirate, then yeah. Fair game in my eyes.

[Image: drrobe.gif]
Reply  
Offline Lythrilux
06-02-2016, 10:27 PM,
#4
Edgy Worlds
Posts: 10,361
Threads: 737
Joined: Jan 2013

The issue that comes to mind is how would they know they've contacted a police player? If they use the playerlist, they could get done for metagaming .

[Image: Lythrilux.gif]
Reply  
Offline Pavel
06-02-2016, 10:31 PM,
#5
On leave
Posts: 2,018
Threads: 197
Joined: Jan 2012

(06-02-2016, 10:27 PM)Lythrilux Wrote: The issue that comes to mind is how would they know they've contacted a police player? If they use the playerlist, they could get done for metagaming .

Well, if for unknown reasons trader stalls, and then you see approaching backup on scanner, isn't it obvious?


Anecdote time:
Few years ago when my miner was being pirated I contacted currently online local police faction player for help. Do you know what that moron did? He PMed pirate inRP to leave me alone. Pirate was next to me and the moron was three systems away.

[Image: profile_picture_by_flipping_tables_plz-d52jb8h.jpg]
Reply  
Offline Ayman
06-02-2016, 10:35 PM,
#6
Banned
Posts: 285
Threads: 10
Joined: Nov 2015

sound good, but how the pirate will know that the trader called for the police ? but yes sound fair trader call for cops trader get killed and its up for the pirate to accept the demand after the trader called for the police or just kill him as a revenge.

Sometimes it happen by accident that the police come while trader being pirated how the pirate gonna determine for sure that he called for the cops ? and killing in sight will be just in the ongoing incident or all the time ?

User was banned for: Compromised account.
Time left: (Permanent)
Reply  
Offline Antonio
06-02-2016, 10:37 PM,
#7
PvP = RP
Posts: 3,191
Threads: 196
Joined: Nov 2009
Staff roles: Systems Lead

If the backup arrives in 9/10 of the cases you will kill the trader before they kill you, so holding him as a hostage is always the way to go. Or, as people mentioned, just give him a time limit if he's stalling and shoot him immediately. On another note, we could use a rule clarification regarding demands, as I mentioned 2 months ago.

Quote:Current definition:
3.3 Aggressors are not allowed to issue further demands during the same encounter after the trade vessel has complied, or destroy a trade vessel prior to issuing a demand, in system or local chat. "Halt" on its own is not a demand, however, a trade vessel can be destroyed if they refuse to stop after being asked to in the form of a proper demand.

Proposed definition:
3.3 If a trade vessel has complied to a cargo or credit related demand aggressors are not allowed to issue further demands during the same encounter. Destroying a trade vessel without issuing a demand is not allowed unless specifically stated on the aggressor's ID. "Halt" on its own is not a demand, however, a trade vessel can be destroyed if they refuse to stop after being asked to in the form of a proper demand. Demands need to have a purpose in a roleplay manner, and should not be done to harass the player or intentionally waste his time.

Edit: Source.
Reply  
Offline Pavel
06-02-2016, 10:38 PM,
#8
On leave
Posts: 2,018
Threads: 197
Joined: Jan 2012

If police, or another backup, is sighted on the scanner, it'd probably turn into hostage situation. Robber threatens to kill hostages, if cops come any closer, or try to kill him.
Reply  
Offline Zayne Carrick
06-02-2016, 10:51 PM, (This post was last modified: 06-02-2016, 10:54 PM by Zayne Carrick.)
#9
Member
Posts: 1,523
Threads: 97
Joined: Apr 2012

In such situations I usually take trader vessel as hostage.
Demand like "convince policeman to go away" covers it. And the whole situation tests lawful pilot's ability to think creatively, cause there's no obvious exit.

P.S. Apparently, traitor Pavel ninja'd me.
Reply  
Offline Sanctions
06-02-2016, 11:08 PM,
#10
Member
Posts: 299
Threads: 5
Joined: Feb 2015

Good pirate would act quickly. Usually you should give your prey 1-2 minutes maximum, then just pop it without a doubt.
Regardless of him calling someone or not, won't be a big deal.
Reply  
Pages (3): 1 2 3 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode