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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Bomber Torpedo Idea: Antimatter-chainguns

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Poll: Should these guns of OPness be put in?
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Make it happen!
44.44%
12 44.44%
HAHAHAHA! NO!
40.74%
11 40.74%
2 OP plz nerf
14.81%
4 14.81%
Total 27 vote(s) 100%
* You voted for this item. [Show Results]

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Bomber Torpedo Idea: Antimatter-chainguns
Offline Inferno
06-09-2016, 10:33 PM, (This post was last modified: 06-11-2016, 06:58 AM by Inferno. Edit Reason: Edits...and edits again )
#1
[LN]
Posts: 949
Threads: 97
Joined: Apr 2016

So we I have been quietly discussing it within a few chats on Skype, and we I have decided to get over Forum-Phobia and post this idea.

I imagine this: A weapon, like the antimatter cannons, or more commonly shouted as 'SNAC!' but instead of one long, powerful, deadly shot, have a highly rapid firing, low damage gun, that, when all shots connect, does damage equivalent to the snacs, but more.
Allow me to throw some stats at the forum...

Hull Damage per shot: 16600
Shield Damage per shot: 6300
Refire Rate: 12
Energy per shot: 1500
Projectile Velocity: 360/s
Effective Range: 1596m
Dispersion Range: 20m/100m

The first thing that I am going to say is that there are the first guesses on stats. They are, in essence, a stab in the dark.
Anyway, I was thinking that these chainguns would be as powerful as the snacs, but cost more energy. I have these initial stats set up that it costs the entire powercore of 35000 Energy for about two seconds of sustained, uninterrupted fire. The accompanying Hull/Shields damage stats translates out to about 200,000Hull/76000Shields per two second blaze. This makes it more powerful than just one snac shot, but it balances out with higher energy use (all of it for some lighter bombers.)

This sounds too OP right now, I know, but like I said earlier, first stab at stats. I also added in a 'dispersion variable' like the Hellfire missiles have that makes the antimatter-chain projectiles 'spread out' the farther along they go, like a real weapon would do when subjected to high recoil and short barrels.

I know that I am going to get told 'that is what Hellfire Pods are for skrub go get learned.' These are going to be a reason to (still) fear bombers in cap fights (more), but not making them inconceivably OP, either through higher energy drain than stated above, or, like a real weapon, have it ammunition based with a general reserve to make it less powerful in snubfights, because I know people are going to use this thing in PvP fightercraft. Consider the antimatter chaingun a replacement for the snacs, and a larger variant of the Hellfire Death Pods.

Charge your constructive criticism weapons, everyone. I will need it.

-[EDIT]- changes to the refire rate/damages/energy has been made to accommodate the idea of server lag. I nearly halved them in order to save the server, but the damage is near the same. I also fixed the energy drain to equal out to two seconds on 35K powercore
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Offline Tabris
06-09-2016, 11:05 PM,
#2
Member
Posts: 2,710
Threads: 335
Joined: Dec 2007

I think the refire-rate would break the server. :S
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Offline Inferno
06-09-2016, 11:20 PM,
#3
[LN]
Posts: 949
Threads: 97
Joined: Apr 2016

Maybe so...lower it to 12.50 and raise the energy/damage to balance it out? I had these stats tested only once in SP, so I never refined them, thought about lag or performance issues. I forget my computer takes games and frames them to death.
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Offline Jayce
06-09-2016, 11:49 PM, (This post was last modified: 06-09-2016, 11:51 PM by Jayce.)
#4
Heads Will Roll
Posts: 2,167
Threads: 141
Joined: Nov 2008

Nightstalkers Universe ran with battleships that had 4 guns with 33.33 refire, 28 guns with 8.0-16.00 refire, and 6-16 torpedo launchers. All of these weapons had ranges in excess of 60k, and the ships they were mounted on were 3-5k long.

If they can run that with 40+ people on constantly with a third the budget of Disco, there's no reason we shouldn't, other than stark laziness. Smile

[Image: jKk7NOg.png][Image: 1iGGFXz.gif]
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Offline Cælumaresh
06-10-2016, 12:06 AM,
#5
Protector of Humanity
Posts: 1,603
Threads: 148
Joined: Feb 2012

(06-09-2016, 11:49 PM)Jayce Wrote: Nightstalkers Universe ran with battleships that had 4 guns with 33.33 refire, 28 guns with 8.0-16.00 refire, and 6-16 torpedo launchers. All of these weapons had ranges in excess of 60k, and the ships they were mounted on were 3-5k long.

If they can run that with 40+ people on constantly with a third the budget of Disco, there's no reason we shouldn't, other than stark laziness. Smile

Last i played that mod it was dead, and i used to be in charge of the Blood Legion

This Galaxy is vast; its wonders and beauty are almost unfathomable. But the galaxy also hides dark secrets, some of which have lain dormant since the beginning of time itself. There is a danger in secrets, both in seeking and in knowing. Some things are meant to be hidden from view. Some mysteries defy understanding, and sometimes even the things we think we know are untrue. Some secrets should remain untouched.


Qui desiderat pacem, praeparet bellum

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Offline SergeantSausage
06-10-2016, 06:04 AM,
#6
Member
Posts: 69
Threads: 2
Joined: May 2011

[Image: 129e19ec4118fe93ebcd8a58bb0bda62d2a1e905...107b_1.jpg]
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Offline Inferno
06-11-2016, 04:45 AM,
#7
[LN]
Posts: 949
Threads: 97
Joined: Apr 2016

Cap vessels would fear the BRRRRRRRRRRRRRRT heard 3k away. Sound wanted
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Offline nOmnomnOm
06-11-2016, 01:14 PM,
#8
Probation
Posts: 5,914
Threads: 247
Joined: May 2011

The thing that balances the snac is that the shot usually uses all your energy and is a single, slow shot.
This makes the aim factor more critical.
If you were to have a chaingun then it would be easier for the bomber since at least one shot would hit and do some damage rather than a snac not hitting at all.

Just an idea: what if it could be something like the "shotgun" round that corsairs have? You cant really aim with it accurately and it spreads out.

[Image: zBEqQfl.jpg?1]
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Offline Zyliath
06-11-2016, 01:39 PM,
#9
Spear of Light
Posts: 870
Threads: 64
Joined: Jan 2016

@nOmnomnOm
You mean the Escopeta Dispersion Cannon-hell, that's good at point-blank or against large sheeps.

[A shotgun for bombers = GIBE NAO PLZ ;3]

Jokes aside, it is a very neat idea, also break the normal bomber meta, that being the usual SNAC/Nova/ASURAS. +1 on this.
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Offline Antonio
06-11-2016, 02:19 PM,
#10
PvP = RP
Posts: 3,191
Threads: 196
Joined: Nov 2009
Staff roles: Systems Lead

Something similar is already being introduced, just wait.

[Image: BMdBL0j.png]
SNAC Montage Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Thruster SNAC
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