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  Discovery Gaming Community Discovery Development Discovery Developers Forum Freelancer Modding Tutorials
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Video Capture of a simple Freelancer ship modelled in short video files

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Video Capture of a simple Freelancer ship modelled in short video files
Offline Jinx
07-28-2016, 11:58 AM, (This post was last modified: 07-28-2016, 12:06 PM by Jinx.)
#1
skipasmiður
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Some time ago - someone wondered if there was a video showing the modelling of a ship for Freelancer. As far as i remember that has not been the first time so i decided to upload a video capture of a random Kusari ship (just a concept) made in Metasequia.

Due to the nature of the video capture - you only see the 3d screen while all the tools are invised. Metasequia (freeware version) does only offer that one screen - there is no X, Y, Z screen split - the program is highly intuitive but does not really give you any sophisticated tools. It is good for a quick sketch but does not satisfy any more elaborate model ideas.

enjoy (or be bored to death ... )




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Offline Jinx
07-28-2016, 11:58 AM, (This post was last modified: 07-28-2016, 12:00 PM by Jinx.)
#2
skipasmiður
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[Image: just_a_signature_by_sjrarj-d63yjsx.png]
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Offline Jinx
07-28-2016, 11:59 AM, (This post was last modified: 07-28-2016, 12:03 PM by Jinx.)
#3
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By that time - the model has reached "concept stage" meaning you can make out a raw shape and idea of the ship - as well as a kind of size. From that point on - it becomes subject to adjustments, additions, detail work and overall polish. But i have not got that far.

Also mind that due to the nature of luck and randomness - it is unlikely i can record a particularly "good" ship design. This ship was build without any concept or idea. It was all about giving the simple "cube" a shape and proportions and see what becomes of it.

I might add further videos to illustrate this model - especially detail work and so on.

For modellers who simply do not know where to start from a basic shape - this is just to show you how to get going. Work with what you have - and grow the ship. At that stage it is totally irrelevant if your mesh is overcomplex or anything - it is only about an idea and a design.

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
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Offline sindroms
07-28-2016, 12:03 PM,
#4
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I remember these. I wonder if we can request a dev to show an A to Z of getting a ship ingame, even if it is literally a cube. Hardpointing, hitboxing, etc. Just an A to Z.

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Offline Jinx
07-28-2016, 12:54 PM, (This post was last modified: 07-28-2016, 01:41 PM by Jinx.)
#5
skipasmiður
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Well - since its just a tutorial - time to get a little rediculous. I had made a simple dragons head yesterday - but the .avi file became kind of corrupted or whatever - so you cannot watch me build this head ... its not too complex - and i just attach it to the ship now similar to one of my older concepts of a Hogosha yacht. (the whole thing is quite similar but who cares)

Now that you do have a raw shape and concept - it is time to give your ship a little personality. (not as much as i gave this example though)






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Offline Jinx
07-28-2016, 01:04 PM, (This post was last modified: 07-28-2016, 04:37 PM by Jinx.)
#6
skipasmiður
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From now on - you can work on fine detail like grills, pipes, maybe exposed internal structure, paneling or other stuff that makes a close up view more exciting. From afar - this concept ship should look unique enough already though.

Total build time: about 75 minutes (obviously, cause those 15x5 minute videos are real time)

Ps.:

Here is the model with added detail - I have not video captured that - because that process is very much trial and error and quite dull to watch.


Link to p3d.in

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Offline Unlucky_Soul
07-28-2016, 01:33 PM,
#7
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(07-28-2016, 12:03 PM)sindroms Wrote: I remember these. I wonder if we can request a dev to show an A to Z of getting a ship ingame, even if it is literally a cube. Hardpointing, hitboxing, etc. Just an A to Z.

I can help you with that Smile

[Image: oNG6Z9E.gif]
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Offline Jinx
07-28-2016, 01:44 PM, (This post was last modified: 07-28-2016, 01:45 PM by Jinx.)
#8
skipasmiður
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@Unlucky_Soul: this concept is kind of what i commented about on your BD replacement battleship ... when i said - dragon head/forward cannon etc.

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Offline Unlucky_Soul
07-28-2016, 01:58 PM,
#9
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aye,,, you did Smile

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Offline Sombs
07-28-2016, 03:22 PM,
#10
Three orange cats in a mech
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This Tutorial is exactly what I needed. Show me everything, and in return I want you to have my babies.




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