• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Developers Forum Discovery Unofficial Development Discovery Mod FLHook Projects
« Previous 1 2
Poll: Alert System

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Poll: Alert system
You do not have permission to vote in this poll.
me wants
90.00%
54 90.00%
no
5.00%
3 5.00%
other (comment)
5.00%
3 5.00%
Total 60 vote(s) 100%
* You voted for this item. [Show Results]

Pages (2): 1 2 Next »
Poll: Alert System
Offline Alley
08-01-2016, 01:33 PM,
#1
Member
Posts: 4,524
Threads: 406
Joined: Jun 2009

follow up of this: http://discoverygc.com/forums/showthread.php?tid=141601

The proposal is to implement Warframe style alerts for Discovery. Considering the amount of time it will take me for the "other thing" to reach beta, I'm willing to spend some time developing this if there's some real interest for this alert system as it may benefit the game in the long run.

As we don't have access to the engine and we're still quite limited in what we can do, this will be limited (we can look into possible expansions later) to the current implementations of Combat and Trade events we already generate with the event system.

So what does it do you ask???
There's already been a little bit of discussion about it with a few and at the moment the question is less what they should be, but rather when they should be. For Warframe it works fine because you don't really need anyone to play.

At the moment the idea to have a random alert selected from a pool of predefined alerts (think 20 to begin with) that will be activated before peak time for a select duration (something like 3 hours?). There's a serious uncertainty at making the system truly random as we might have a pvp event show up at 3 in the morning with nobody being able to attend or find opponents. Trade events will be a breeze just like it currently is with early morning trade event powerfarmers so well, that's that.

I'm also looking into the ability of making the market updates easier to send live so we can trigger on sell points in general (and unlawful sell points for cargo piracy) at whim.

Examples of events
- GRN vs LN in Magellan. 7.5 million per kill.
- RM lawfuls vs RHA in Dresden, 7.5 million per kill.
- BD vs KNF vs IKN in Kyushu, 7.5 million per kill.
- DROP from Gran Canaria to Freeport 11, 9600c/u
- Corsairs vs Outcasts, Omicron something, 7.5 million per kill.
- IMG, Tau-23 ore to New Berlin, big monies
- Order vs Core, Omicron Delta
- Your imagination is the limit

Give your thoughts, etc.

Laz Wrote: Alley was right.
Reply  
Offline sindroms
08-01-2016, 01:36 PM,
#2
Member
Posts: 9,436
Threads: 986
Joined: Feb 2008

I'd like to see it implemented. If it does not work, it can always be removed.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
----------
Reply  
Offline Benoit
08-01-2016, 01:39 PM,
#3
Member
Posts: 240
Threads: 8
Joined: Jan 2013

It is a great idea!
Also a mean to warn player about this from outside the game should be implement like we mentioned in the other thread. This would be a complete tool.
Reply  
Offline Alley
08-01-2016, 01:42 PM,
#4
Member
Posts: 4,524
Threads: 406
Joined: Jun 2009

(08-01-2016, 01:39 PM)Benoit Wrote: It is a great idea!
Also a mean to warn player about this from outside the game should be implement like we mentioned in the other thread. This would be a complete tool.

The alert will show up on the sidebar like current events do, but yeah.

Laz Wrote: Alley was right.
Reply  
Offline GuapMan
08-01-2016, 01:50 PM,
#5
Member
Posts: 329
Threads: 26
Joined: Mar 2016

i think yus. would be good to see how it works.
Reply  
Offline Dragon Fire
08-01-2016, 02:06 PM,
#6
Member
Posts: 12
Threads: 4
Joined: Jan 2016

Great idea. Should add some interesting dynamics to the game.
Reply  
Offline Operator
08-01-2016, 02:11 PM,
#7
Member
Posts: 1,068
Threads: 60
Joined: Apr 2015

me wants

quite a usefull addon
  Reply  
Offline TheShooter36
08-01-2016, 02:48 PM,
#8
Guardian of Oaths
Posts: 1,970
Threads: 228
Joined: Jul 2014

As much as i like the general concept, if alerts arent evenly distributed and cover only houses and "major" factions such as outcasts, corsairs and forgo "minor" ones like LWB, Coalition, CR, Council; that can cause activity shifting more and more to houses. And create even more deadzones. Seeing how last events distributed, this can be a concern.

Reply  
Offline sasapinjic
08-01-2016, 03:22 PM, (This post was last modified: 09-16-2016, 06:41 AM by sasapinjic.)
#9
Member
Posts: 1,693
Threads: 32
Joined: Apr 2015

Looks promising , lets give it a try , there is nothing to loose .

[Image: rRK7Pya.png]
[+]Spoiler
welcome to Loberty [Image: qmJkeAC.png][Image: 546f6d6e95.gif]
^ where you can get Freelancer ISO , in emergency

These two spoilers were too big so now they're both one ~Champ
Reply  
Offline Korny
08-01-2016, 03:34 PM,
#10
Member
Posts: 2,902
Threads: 140
Joined: Feb 2010

I approve of this, greatly.

[Image: 60d.gif]
Reply  
Pages (2): 1 2 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode