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The Rat Pack - Faction Info

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The Rat Pack - Faction Info
Offline Rat Pack
09-12-2016, 06:48 PM, (This post was last modified: 07-08-2017, 08:25 PM by Rat Pack.)
#1
Member
Posts: 5
Threads: 4
Joined: Sep 2016

[Image: SobX48b.png]

Faction History

The Rat Pack began as a result of chance meetings between three unlikely partners; Jimmy Fattore a convicted thief turned arms dealer, Tweaker Ted a former slaver turned smuggler and Katya Pimakhova a communist agent steadily turning capitalist.

It all began funnily enough with Jimmy being arrested.
A hold full of illegal weapons and a blind jump into Omega 3 had placed the hapless arms dealer face to face with a Coalition cruiser and surrounded by Auxesian fighters. With nowhere to run and no chance of escape Jimmy soon found himself in the custody of the Bretonian Armed Forces and bound for planet Sprague.
As fate would have it another freelancer witnessed the unfortunate arrest, Tweaker Ted.
Ted took notice of Jimmy’s situation and later used it to propose a trade; in return for a cut of Jimmy’s profits he would show him a route out of Rheinland and into Bretonia that would avoid another run in with the law. Distrustful yet curious, Jimmy agreed.

During the flight Ted revealed his recent betrayal at the hands of the Junker Marauders which had effectively ended his supply of slaves, forcing him to segway into arms dealing in order to keep himself afloat. A market he knew well enough but lacked direct suppliers, relying heavily upon the Junkers for his hardware. After more discussion the two decided to work together and cemented the partnership with a job from one of Ted’s contacts, the Sigma Junkers, much to Jimmy’s displeasure.
After the job was done it became clear that the combination of reckless deal-making and underworld experience was a formidable one, perhaps enough to muscle in on the arms blackmarket. However the criminal status shared by the duo prevented them for setting up in the legitimate business world, something that would change with the addition of a third.

Disgraced and branded a traitor to the revolutionary cause, Katya Pimakhova had fled from her former comrades to the safety of the Core worlds, eventually finding refuge at Barrier Gate station. For several weeks she hid in a stolen Coalition fighter isolated and jobless, calming her nerves by indulging in her favoured vice, cigarettes. Eventually her supplies dwindled to a single packet, unable to see herself continuing without them she turned in desperation to the ship’s database hoping to find a potential supplier.
After flipping through a dozen entries she found a recent report where a particularly bold smuggler had been intercepted by a cruiser while moving weapons into Omega 3. Thinking the pilot would clearly have no love for her former cause, Katya issued a contract for 20 units of tobacco.

As luck would have it Jimmy had just completed another contract and was in the Tau systems when the order came in. Deciding to accept it as a short job on his way home, he diverted to Ile-de-France and picked up the goods, a move that would impress Kayta when he delivered a short time later.
During their little chat, she used her talents in coercion to discover Jimmy’s and Ted’s plans, including how their criminal status was the only obstacle blocking their path. Seeing an opportunity, Katya invited Jimmy to discuss business over dinner on planet Curacao. Having never stepped foot on the planet, he instantly accepted and by the end of the second course Katya Primakhova had become the legitimate front and third partner of the Rat Pack.

The status quo lasted barely a year before the former Coalition agent and her yacht disappeared into the faceless masses of the Sirius sector, leaving the Pack a member short and out a place to conduct business. Fortunately it was not long until new blood appeared to fill the void, the artifact obsessed Jasper Saulder, who came out of the Rheinland underworld fresh and ambitious.
Sceptical of their first intended partner, Ted and Jimmy put him through two challenges to test his skills and worth as a member of the Rat Pack. The first was to gain a contract by himself and complete it, proving his abilities as a smuggler and second, to be caught moving something illegal.
Saulder passed the first with ease, earning a tidy sum and the respect of a powerful Outcast Overlord but final task appeared surprisingly difficult. For weeks he ran contraband through the colonies until Jimmy finally got fed up waiting, there was no doubt that Jasper had earned his nickname “The Ghost.”

Now back to their strength the Rat Pack has begun searching for new opportunities and somewhere new to launder their hard earned cash...


Faction Info
[Image: backroom.jpg]

Tag: >\./<

ZOI: Defined by player rep.

ID: Freelancer

IFF: Freelancer

Tech: Civilian Freighters and Transports up to 3,600 cargo except the Pirate Line (Bactrian, Pitbull, Mastiff)

The Rat Pack is a select group of smugglers from all walks of life who, for one reason or another, have decided to pool their various talents and resources to make a play for a piece of the arms blackmarket. To do this the Rat Pack intends to develop a web of suppliers and customers from around the sector, using the diverse reputations of it's members to cover the range of alliances and factions that would otherwise be impossible to negotiate.
Due to the chaotic nature of the faction, reputation changes must be applied on an individual basis (SRP's or bribes) so earning the favour of the entire Rat Pack is a difficult and time consuming process yet those who accomplish it will have access to everything the Pack has to offer.

Though starting small and relatively unknown, the Rat Pack has grand ambitions and the drive to obtain it, the only limit is the funding. Cash is funneled in by a small due paid by it's members on the completion of every contract and by donations of groups seeking to curry favour, this leaves the day-to-day profits from smuggling and trading untouched so that members can pursue their own ends without complication, so long as they abide by the code.


The Code

~ Pay Your Due - 10% of your Contract profits goes to the Pack. This funds our operation and expansion, Sirius is a big place and we want to own a part of it.

~ Show Respect - We may work different angles but we’re all after the same thing so respect your fellow members, that means no bounties, undercutting or squealing.

~ Honour the Contract - Our word is our bond, if you take a contract you complete it. No excuses.

Failure to uphold the Code can result in fines, removal from contracts or expulsion from the Pack.


[Image: 1d1e3feb5db27718d611cdf0089ccf32.jpg]
Goals

~ Removal of the Junker stranglehold on illegal weapons distribution
The Junkers have been the go-to guys for almost everything illegal, it's made them powerful but thinly spread. We intend to rip the arms market right out from under them.

~ Establish control over the galatic arms blackmarket
War is good for business and the sector is rife with conflict, making those who hold the guns extremely wealthy.

~ Creation of a mobile headquarters
The best way to not be caught is to not be found, with a mobile headquarters we can go wherever the credits takes us.

~ Forge a connection to the Gallic blackmarket
Gallia is a powderkeg of revolution ready to blow, if we can get access to that blackmarket we'll be sitting pretty when all hell breaks loose.


Recruitment Process

Invitation only, those wanting to apply must seek a member out and prove their worth. This requires a well-rounded character plus completion of a Gauntlet to earn their nickname and acceptance into the Pack.

The Gauntlet itself is simple, comprising of two tasks:
First, to show you aren't dead weight or just a financial leech a prospective member must find and fulfil a contract from any of the unlawful or quasi-lawful groups. This must be done solo and without direct help from any of the Rat Pack, though name dropping is allowed if permission is given.

Second, you've got to be caught. Thats right to be part of the Rat Pack you need to be arrested carrying something illegal, doesn't matter what, where or by who all that matters is you get caught and escape. How you get away is up to you just make sure to keep it fun.

[+] Former Front
[Image: jzz-pic1.jpg]
The Temna Roza

At a glance the Temna Roza seems like an everyday luxury yacht, it’s rooms are comfortable, the fixtures are tasteful and it’s clientele are all very wealthy. It runs the usual routes, carries the usual people and appears no different from any other privately owned Democritus.
Yet underneath the mask of opulence, in the very heart of the Temna Roza, thrives an underworld like no other.

Located within a few restricted decks and known only to a handful of the most wealthy and powerful, lies a font of dark desires. A palace of indulgences that offers tastes and experiences forbidden by blinkered laws. It is only here that one can truly sample all the exquisite treasures offered by the shadowy underworld.

At core of those sinful delights is the Kvartet, an exclusive jazz club filled soulful tunes and cigarette smoke where Katya Primakhova holds court.
Under hues of red and orange, where the rich and famous rub shoulders with the infamous, the Rat Pack plies its trade. Hidden among the besuited and the bejeweled, the group works to accomplish their goals be it shmoozing a potential client or discussing their next contract, the Kvartet never sleeps.

Current Members


[+]The Rat - Arms Dealer
[Image: gwfLeBY.jpg]
Jimmy “The Rat” Fattore

Prefered Cargo
Anything non-drug or living (slaves, wildlife, organs.)

Rep
Hostile: Nomads, Liberty Security Force
Disdainful: Order
Friendly: Commune, Hogosha

Available Ships
Borderworlds Transport (Max Cargo: 3,400)

Notes:
Specialises in weapons, active criminal record (Bretonia, Kusari and Liberty), not keen on Junkers.
[+]The Tweaker - Slaver and Drug Pusher
[Image: XboxhRC.png?1]
“Tweaker” Ted Thompson

Prefered Cargo:
All of the drugs, known to be active on the Malta Slave Circuit - recently started moving weapons

Rep:
Hostile: Xenos, Hellfire Legion
Unfriendly: Liberty Rogues, Mollies, Junker Marauders, Corsairs

Available Ships:
Border Worlds Transport (Max Cargo 3,200 Units)
Renzu Freighter (Unknown Cargo)

Notes:
[+]The Ghost - Artifact Runner and Bootlegger
[Image: 6Ad2r32.jpg]
Jasper "The Ghost" Saulder

Prefered Cargo: All designs of Artifacts, Alcohol, and Munitions.

Rep:
Friendly: Corsairs

Available Ships: >\./<Valencia - Ragnar Freighter (818 cargo)

Notes: Jasper has a strange fascination for artifacts the mystery of them is what drives his curiosity. He is known to have a dealer on Planet Crete, and if it wasn't for the mass amount of profit they bring from private collectors Jasper would keep them himself.
When he isn't dealing in the artifacts trade he is seen pushing alcohol and munitions through the houses of Sirius.

Missing Members

[+]The Hostess - Legitimate Front
[Image: lihhQFb.png]
Katya “The Hostess” Pimakhova

Prefered Cargo:
Luxurious Passenger Transportation, Illegal Luxury Items

Rep:
Hostile: Coalition, Wild, Nomads
Friendly: The Apahanta, The Order
Allied: Creative Accounting

Available Ships:
Democritus Luxury Yacht (Max Cargo 2,500 Units)

Notes:
Specialises in the hospitality that officials publically condemn, yet privately crave

Faction Info | Feedback
Reply  
Offline Rat Pack
07-08-2017, 08:03 PM,
#2
Member
Posts: 5
Threads: 4
Joined: Sep 2016

Updated to reflect current events
Reply  


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