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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Pesky Useless Zappers

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Poll: Remake Zapper Turrets?
You do not have permission to vote in this poll.
Yes. Do it. Now.
60.87%
14 60.87%
Maybe a more realistic update...
26.09%
6 26.09%
I have a better idea...
8.70%
2 8.70%
NO WHAT ARE YOU MAD??!!?!?
4.35%
1 4.35%
Total 23 vote(s) 100%
* You voted for this item. [Show Results]

Pesky Useless Zappers
Offline Light
10-20-2016, 06:04 AM, (This post was last modified: 10-20-2016, 06:07 AM by Light.)
#1
Member
Posts: 105
Threads: 24
Joined: Feb 2016

So I tried placing some Zappers on my transport, they were really mostly useless, and I rarely see them being used whatsoever. I read the description of the Zapper, and it was supposed to be a "photon beam emitter". Now due to my lack of complete knowledge in this subject, I can't explain to you a theory of exactly how this gun would operate. But I believe photons = light, and the Zapper shoots a beam of light. The current projectile speed of the turret is 1200 m/s, which is much slower than the speed of light.

I call for a total remake of the turret:

299792458 m/s projectile speed

Increase in turret range to 2000m

Light says remake light gun turrets.

Agree, or disagree? Agree to disagree?

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Put out my hand, and touched the face of God.

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Offline Ruairi
10-20-2016, 07:32 AM,
#2
Member
Posts: 361
Threads: 66
Joined: Apr 2016

If they had that projectile speed, they would be overpowered, as they would never miss. I think the problem is that the effect for the Zappers is somewhat misleading. It appears to be a super fast laser, but really the projectile is running at it's normal speed. If the particle was more aligned and didn't move with the gun, it would be easier to control and use.

hamburger
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Offline Zyliath
10-20-2016, 08:15 AM,
#3
Spear of Light
Posts: 870
Threads: 64
Joined: Jan 2016

~Light~ Wrote:299792458 m/s projectile speed

Increase in turret range to 2000m
This means you need to severely reduce the turret's damage output.

/derail on
Also: There is a vanilla turret called "Small Transport Turret Mk I" which looks cool.
Will it be possible to re-utilize it as the civilian transport turret?
This 'cause I don't -really- like the curret model of said turret.
/derail off

My two cents on the whole thingie.
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Offline Jack_Henderson
10-20-2016, 09:40 AM,
#4
Independent Miners Guild
Posts: 6,103
Threads: 391
Joined: Nov 2010

The Zapper mechanics are broken.
The guns should be replaced with a variety of different turrets (in the transport case with some more heavy turret variety).

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Offline Antonio
10-20-2016, 09:56 AM,
#5
PvP = RP
Posts: 3,192
Threads: 196
Joined: Nov 2009
Staff roles: Systems Lead

Agreed that they are pretty bad at the moment, however contrary to the popular opinion their arc is not broken and is actually normal just like any other gun. In fact all the stats are normal just like on other guns and the only thing that's making them "useless" is that they shoot no matter if they're on your crosshair or not, which results in them wasting unnecessary energy by shooting in random directions and making a nice lightshow. If you can afford the loss of energy, they're not bad at all. They have better stats than dulzians (for transports) or solarises (for caps), so they should perform better.

One of the solutions to fixing them without reworking is to increase their efficiency drastically, making the loss of energy negligible. As for adding more velocity, it'd make them overpowered pretty quickly so that's out of the question. A complete rework is possible as well, but it needs to be planned out.

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Offline Echelon
10-21-2016, 02:11 PM, (This post was last modified: 10-21-2016, 02:11 PM by Echelon.)
#6
Member
Posts: 179
Threads: 23
Joined: Sep 2012

Just delete them. maybe just make a turret with a ridiculous refire rate and slow projectile

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Offline Fish
10-21-2016, 02:29 PM,
#7
Member
Posts: 825
Threads: 117
Joined: Nov 2015

(10-20-2016, 09:56 AM)Antonio Wrote: They have better stats than dulzians (for transports) or solarises (for caps), so they should perform better.

i feel like solaris turrets on caps are the "huge refire means i have the best chance of at least some of them hitting the target" type of turret, where as zappers have terrible refire, waste energy and you're never sure if you're hitting them unless you can see the health/shield of the target dropping. in my opinion the only real reason to keep zappers is they have an OP projectile speed, 600m/s faster might not sound like much, but it's more than 25% faster than solaris turrets, which are already 500m/s faster than regular secondaries, and they are more accurate than even 4.00 solaris turrets in the sense of they always hit where you aim, though they don't lock on like 4.00 sols do
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Offline Stoner_Steve
10-21-2016, 03:47 PM,
#8
Master of Arms
Posts: 2,551
Threads: 339
Joined: Jan 2014

Zappers are the best thing ever to come from Orbitals R&D department, don't get rid of them!

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