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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Bug Reports Archive
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PVP Rule 4.1

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PVP Rule 4.1
Offline Trivjum
10-22-2016, 05:21 PM,
#1
Member
Posts: 55
Threads: 3
Joined: Aug 2016

It's not an ingame bug but I would almost classify this as a bug.

This rule needs to be changed, especially the last part as it is way too open-ended and very outdated.

4.1 If you die whilst in a PVP situation, in any form, that character/ship does not re-enter the same system for 2 hours and the Player, on any of their ships, cannot reengage the aggressors on any character for 2 hours. You are allowed a grace period of 5 minutes to leave the system with an empty cargo hold and you are safe from further attack during this grace period within that system. If the attacker(s) log off, you may re-enter the system you died in.

This rule is good for skirmishes where people have no reason to come back and once it's done, it's done and doesn't last very long but it is not good for sieges so I suggest that this rule be changed with taking sieges in mind.

I will make things simple here, with such a rule, the inferior side is at an extremely disadvantageous situation in the situation of a siege.

Takes this as a example: JohnDoe kills 3 people in snubs, they are pvp dead. Now, another 6 random enemy guys log in, and kill JohnDoe. Now JohnDoe is pvp dead, since JohnDoe need to leave the system, the 3 dead enemy players that got killed by JohnDoe can log back, and continue the siege while JohnDoe has to sit out the whole 2 hours of PVP death.

Basically, this rule is very outdated and quite frankly, kind of confusing. It does not make much sense in the event of a siege, it's a loophole that can be freely used because the rule doesn't encompass everything as any good rule should and it keeps things way too open-ended.

Also in the event of a Siege, weapon platforms belonging to a player should be treated as PVP death, it would only make sense since a PoB attack is pretty much a PVP situation.

I suggest something along this line "In the event of a siege, any and all deaths relating to the sieging of the base should be treated as a 2 hour pvp death with no exception."
and if it's already implied in the rule then it should be made clearer because we have sieges happening right now with this loophole being blatantly abused but nothing can be done because nobody knows if it's allowed or not at this point.
Offline Shush Muppet
10-22-2016, 05:46 PM,
#2
Member
Posts: 324
Threads: 44
Joined: Nov 2009

POB seiges are a cancer.

Why not simply yank the ability to create POBs from the general public and make them SRP-request only.

People have already proved they can't be trusted with nice things, and 90% of the unique RP opportunities are already locked behind SRP restrictions. So why not add another to the list.

Would certainly reduce the headaches around here.

[+]Characters:
Cory Walsh - Unknown
Ari Kova (Yaroslava Ivanov) - Active
Declan "Owen" Quinn - Active
Agent 1854 - M.I.A.
"Junker's Remorse" Feedback Thread
 
Offline Corile
10-22-2016, 05:57 PM, (This post was last modified: 10-22-2016, 10:53 PM by Corile.)
#3
C::iemka pl
Posts: 3,248
Threads: 267
Joined: Apr 2014

i'm honestly a fan of the following

4.1 a character killed in pvp can't login for 2h

lol easy


(ye sfixed)




Reflections on the Revolution in Gallia
Custodi // High City of Heraklion // The Cult of Archangels
Log Filter // Post Creator // Manhattan
 
Offline Trivjum
10-22-2016, 06:07 PM,
#4
Member
Posts: 55
Threads: 3
Joined: Aug 2016

Yes, I had that in mind too. PoBs are creating a divide in the community, making them SRP-Request would definitely be a good suggestion too.
Offline nOmnomnOm
10-22-2016, 10:48 PM,
#5
Probation
Posts: 5,914
Threads: 247
Joined: May 2011

They are already kind of SRP things if you think about it.

[Image: zBEqQfl.jpg?1]
Offline Redeemer
10-22-2016, 11:14 PM,
#6
Banned
Posts: 25
Threads: 3
Joined: Sep 2016

Be kind, for the noobs shall inherit the server.

User was banned for: hello karlotta
Time left: (Permanent)


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