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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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Discovery Freelancer Patch 4.88.6 Fighter Gun/Turret Balance Update

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Discovery Freelancer Patch 4.88.6 Fighter Gun/Turret Balance Update
Offline Haste
11-24-2016, 05:02 PM,
#1
Lead Developer
Posts: 3,574
Threads: 107
Joined: May 2012
Staff roles:
Balance Dev

Discovery Freelancer Patch 4.88.6 Fighter Gun/Turret Balance Update




These changes are in as of 24-11-2016. That's November 24, 2016 (also: today) for peasants who don't understand date notation. Feedback should be posted in the continuation of this thread.



I'm going to just keep this short and sweet. The "fighter gun metagame" has been dominated by high efficiency, high refire, high projectile speed weapons like Flashpoints and Purple Goddesses for several years now. To encourage players to also use other weapons, we rebalanced all class 7, 8 and 9 guns' efficiencies according to a modified formula that "punishes" higher projectile speeds with lower efficiency than the last iteration. In addition, all guns now have a base energy use of five energy-per-shot. This is intended to further weaken - or at least reduce the efficiency of - high refire weapons like advanced flashpoints.

I could try to write a readable version of the formula here, but I doubt it'd actually be of any use to the vast majority of players. Instead, I'll just show you some examples of guns that were affected by this change. Note that energy consumption has been slightly increased across the board and thus the vast majority of guns have lost efficiency. It's not just your favourite gun that got "worse".



Class 7

Adv. Flashpoint
Power usage increased from 56 to 70 (+25%).
Efficiency reduced from 4.95 to 3.96 (-25%).

Kraken Type 2
Power usage increased from 103 to 123 (+19.5%).
Efficiency reduced from 5.63 to 4.72 (-19.5%).

Class 8
Higher refires and projectile speeds are less prevalent in this gun class, making the nerfs less significant.

Heavy Flashpoint
Power usage increased from 124 to 135 (+8.9%).
Efficiency reduced from 4.19 to 3.85 (-8.9%).

Flammenwerfer-C2
Power usage increased from 194 to 204 (+5.1%).
Efficiency reduced from 4.74 to 4.51 (-5.1%).

Class 9
Codenames were skipped over in previous gun rebalances. In addition, the guns are mostly low refire and low projectile speed, yielding increases in efficiency. Previous lower-grade codenames should also be more competitive, as 'legacy power levels' were not considered while rebalancing.

PROMETHEUS
Power usage reduced from 227 to 221 (-2.6%)
Efficiency increased from 4.26 to 4.38 (+2.6%)

EXCALIBUR
Power usage reduced from 375 to 345 (-8.0%)
Efficiency increased from 4.00 to 4.35 (+8.0%)



Credits to:
@Antonio
@Durandal
@Haste
@Tachyon
@Karst



tl;dr
Codenames master race. Further tweaks will be considered after the effects of this rebalance have been "live tested" on the Discovery Freelancer 24/7 RP server for a while. Discuss away.
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Offline Kalhmera
11-24-2016, 05:05 PM,
#2
Sadistic Tentacle
Posts: 3,205
Threads: 546
Joined: Nov 2015

Rip flash point users.

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Offline Traxit
11-24-2016, 05:19 PM, (This post was last modified: 11-24-2016, 05:20 PM by Traxit.)
#3
Sourdough
Posts: 1,184
Threads: 50
Joined: Dec 2012

nevermind, didn't fully read the OP.

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Offline Corile
11-24-2016, 05:22 PM,
#4
C::iemka pl
Posts: 3,248
Threads: 267
Joined: Apr 2014

How about you do something to fighter guns so that full-reload group fights don't last three hours?

Also MUUUUH PURPLE GODDEEEEEEEEEEEEEEEEEEESS




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Offline Internity
11-24-2016, 05:55 PM,
#5
Member
Posts: 726
Threads: 12
Joined: Feb 2008

Very bad move with the Kraken gun. Outcasts already have the Sabre with a low power core now all they needed was more power hungry guns.

LNS Ithaca
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Offline Haste
11-24-2016, 06:06 PM,
#6
Lead Developer
Posts: 3,574
Threads: 107
Joined: May 2012
Staff roles:
Balance Dev

(11-24-2016, 05:55 PM)Internity Wrote: Very bad move with the Kraken gun. Outcasts already have the Sabre with a low power core now all they needed was more power hungry guns.

I'm not sure why I bother replying, but have you considered that Krakens were an example of a class 7 taking a lesser efficiency hit than other "members" of that class? Maybe adding scary red percentages was a mistake. The raw values are much more interesting.

Not like anyone used Kraken Sabres while Purple Goddess / Flashpoint Sabres were around anyways, let's be honest here.
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Offline Wesker
11-24-2016, 06:09 PM, (This post was last modified: 11-24-2016, 06:11 PM by Wesker.)
#7
Level 99 Boss
Posts: 5,296
Threads: 457
Joined: Nov 2014

nevermi d

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Offline Vendetta
11-24-2016, 06:09 PM,
#8
Technocrat Overlord
Posts: 2,689
Threads: 230
Joined: Sep 2013

(11-24-2016, 06:06 PM)Haste Wrote:
(11-24-2016, 05:55 PM)Internity Wrote: Very bad move with the Kraken gun. Outcasts already have the Sabre with a low power core now all they needed was more power hungry guns.

I'm not sure why I bother replying, but have you considered that Krakens were an example of a class 7 taking a lesser efficiency hit than other "members" of that class? Maybe adding scary red percentages was a mistake. The raw values are much more interesting.

Not like anyone used Kraken Sabres while Purple Goddess / Flashpoint Sabres were around anyways, let's be honest here.

I used Krakens.

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Offline Haste
11-24-2016, 06:28 PM,
#9
Lead Developer
Posts: 3,574
Threads: 107
Joined: May 2012
Staff roles:
Balance Dev

Lucky you, they're almost as efficient as the old adv. flashpoints.

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Offline Inferno
11-24-2016, 06:33 PM,
#10
[LN]
Posts: 949
Threads: 97
Joined: Apr 2016

How about making me a 8.33 forward gun ))))))

Maybe we can get that Corsair shotgun for other factions.

All in all a decent update.
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