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[Admin Notice]: Issues with POB plugin

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[Admin Notice]: Issues with POB plugin
Offline sindroms
12-10-2016, 08:53 PM,
#1
Member
Posts: 9,434
Threads: 985
Joined: Feb 2008

Good day.

It is sad to say, but the recent attempts to make the plugin better and to introduce new things to the POB mechanic caused the already unstable plugin to completely crash, at which point bases aren't repairing themselves as per set instructions regarding consumption rate of repair commodities, as well as spontaneously dying.

Due to this (And due to the fact that hollidays are coming) we are making all POBs invulnerable/Undegradable and removing the ability to create new POBs until we can get this fixed.


We are very sorry for the inconvenience caused, especially to the recent sieges. A list of bases to be restored after we confirmed they died after the last changes were implemented will be announced soon.


This will not be a fun weekend for us, while we try to figure out what happened, as the new stuff that would have made it in was supposed to be a xmas present for you, peeps.
We are very sorry.


~Admin team

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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Offline Sombs
12-10-2016, 09:00 PM,
#2
Naughty Catto
Posts: 6,790
Threads: 501
Joined: Feb 2014

Keep up the good work, guys. Smile




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Offline Kalhmera
12-10-2016, 09:01 PM,
#3
Sadistic Tentacle
Posts: 3,205
Threads: 546
Joined: Nov 2015

We all new since mephs base that something was not right. Good Call Admin team.

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Just as the constant increase of entropy is the basic law of the universe, so it is the basic law of life to struggle against entropy. - V. Havel
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Offline Jack_Henderson
12-10-2016, 09:02 PM,
#4
Independent Miners Guild
Posts: 6,103
Threads: 391
Joined: Nov 2010

Mistakes happen.
Let's see what is wrong, but ye.
8 BS should not even scratch the paint of a Core 5.
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Offline Piombo65
12-10-2016, 09:03 PM,
#5
Boh
Posts: 1,822
Threads: 126
Joined: May 2013

[10.12.2016 20:54:37] {AC}=Carl.Benson: //Excuse me, but from when is there this "Bug"?

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Offline GamerGirl
12-10-2016, 09:12 PM, (This post was last modified: 12-10-2016, 09:13 PM by GamerGirl.)
#6
Member
Posts: 121
Threads: 5
Joined: Jun 2013

So suddenly it is impossible for a core 5? Well i guess i see my beloved reutlingen back soon and all other bases that died during that time to appear back in space.

But outside of disco, happy holidays to you too!
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Offline Alley
12-10-2016, 09:14 PM,
#7
Member
Posts: 4,524
Threads: 406
Joined: Jun 2009

(12-10-2016, 09:03 PM)Piombo65 Wrote: [10.12.2016 20:54:37] {AC}=Carl.Benson: //Excuse me, but from when is there this "Bug"?

Mr Grineer,

No one really knows. Eyebrows were raised when Iejima was destroyed in a feat that was nothing short of impossible. I actually started looking over this last weekend but work left me very little time to have a deeper look at it. The same impossibility happened again with LIS tonight. If anything good came out of this, it's that I have more debug data to analyze with these two attacks and figure out how this is happening.

(12-10-2016, 09:12 PM)GamerGirl Wrote: So suddenly it is impossible for a core 5? Well i guess i see my beloved reutlingen back soon and all other bases that died during that time to appear back in space.

But outside of disco, happy holidays to you too!

No, Reutlingen was analyzed twice and it is a fair kill.

Laz Wrote: Alley was right.
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Offline Officially_that_Guy
12-10-2016, 09:15 PM,
#8
Member
Posts: 133
Threads: 16
Joined: Oct 2016



On a serious note - thanks for all the hard work. Make the best of your holidays, try to get some distance from this cess pool of toxicity and butthurt diarrhea! (sun)

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Offline sindroms
12-10-2016, 09:16 PM,
#9
Member
Posts: 9,434
Threads: 985
Joined: Feb 2008

We have disabled bases entirely until we can solve this issue. Stay tuned.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
----------
Reply  
Offline Jack_Henderson
12-10-2016, 09:24 PM,
#10
Independent Miners Guild
Posts: 6,103
Threads: 391
Joined: Nov 2010

(12-10-2016, 09:16 PM)sindroms Wrote: We have disabled bases entirely until we can solve this issue. Stay tuned.

Thank you for this early x-mas present!

~ someone who is tired to supplying POBs. Smile
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