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Dukduk - picture needed

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Dukduk - picture needed
Offline Epo
01-08-2017, 12:09 PM,
#1
Member
Posts: 1,706
Threads: 109
Joined: Jul 2014

Since I'm a lazy man...

I'm looking for a Nomad Battleship (old duk! - not the one sitting by Altair) render, or generally just a smexy pic. The perfect one would be pretty much a side view with some omicron-themed background, excluding Omicron 99 as it's starsphere is ugly and hurts my eyes. The perfect background would include a nomad lair and be somehow based on old omicron 92 (the lair system). I'm expecting a layer-based image to be sent, one layer with lone BS, while 2nd one would be the background. Object's visibility is appreciated, expose them or well, you most likely know it better.

Speaking about the price... Well, not sure... 100 million?

Cheers,

Your wannabeDuk-NPC
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Offline Sombs
01-08-2017, 12:18 PM,
#2
Three orange cats in a mech
Posts: 6,806
Threads: 502
Joined: Feb 2014

http://imgur.com/a/ssN7i

Maybe those are helping?




Uncharted System Stories: 18 | 32 | 34 | 37 | 38 | 85

Templates: Character | Transmissions

Alternative Soundtracks


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Offline Epo
01-08-2017, 12:33 PM,
#3
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Posts: 1,706
Threads: 109
Joined: Jul 2014

(01-08-2017, 12:18 PM)Sombra Hookier Wrote: http://imgur.com/a/ssN7i

Maybe those are helping?

Duks are smexy as always, but I'll wait for some peeps to actually play around it Smile
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Offline evanz
01-08-2017, 01:31 PM,
#4
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Posts: 1,951
Threads: 92
Joined: Jan 2013

i would have a bash at it, but rendering nomad ships is not possible, well for me, as the "glows" in game are done purely in game, never been successful
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Offline Epo
01-08-2017, 04:27 PM, (This post was last modified: 01-08-2017, 04:33 PM by Epo.)
#5
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Posts: 1,706
Threads: 109
Joined: Jul 2014

It isn't necessary to use the duk screenshot at all. The 'Duk' just needs to look like a duk, some minor customisations or generalisations might happen. Just make it look smexy enough to meet my dark plans.
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Offline Malacore
01-08-2017, 05:26 PM,
#6
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Posts: 82
Threads: 7
Joined: Sep 2010

(01-08-2017, 01:31 PM)evanz Wrote: i would have a bash at it, but rendering nomad ships is not possible, well for me, as the "glows" in game are done purely in game, never been successful

Press Shift+F12 in game the bloom effect is enabled by default pressing that turns it on or off =) hope that helps
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Offline Sombs
01-08-2017, 05:30 PM,
#7
Three orange cats in a mech
Posts: 6,806
Threads: 502
Joined: Feb 2014

(01-08-2017, 05:26 PM)Malacore Wrote:
(01-08-2017, 01:31 PM)evanz Wrote: i would have a bash at it, but rendering nomad ships is not possible, well for me, as the "glows" in game are done purely in game, never been successful

Press Shift+F12 in game the bloom effect is enabled by default pressing that turns it on or off =) hope that helps

Evanz was talking about rendering the model in an external program. That doesn't work, though, since the "glow effects" of the nomad ships are only appearing ingame, as they are coupled with the ships equipment. For example, an Admin could use the "glow" of a bigger nomad and put it on a smaller one. That would make it look really weird, though.

So, there is no way to recreate the glows external, if not created artificially.




Uncharted System Stories: 18 | 32 | 34 | 37 | 38 | 85

Templates: Character | Transmissions

Alternative Soundtracks


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Offline Malacore
01-08-2017, 05:32 PM,
#8
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Posts: 82
Threads: 7
Joined: Sep 2010

Ahhh right, fair enough then! My mistake =)
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