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Zyl's Model Storage - Feedback appreciated

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Pages (4): 1 2 3 4 Next »
Zyl's Model Storage - Feedback appreciated
Offline Zyliath
01-18-2017, 07:07 PM, (This post was last modified: 01-19-2017, 06:13 PM by Zyliath.)
#1
Spear of Light
Posts: 870
Threads: 64
Joined: Jan 2016

Following @eigos's post, I gave a try at modeling ships, starting with the Yojimbo Hogosha GB. Here's the 5 test models I made.

Test 1 Test 2 Test 3 Test 4 Test 5

More test models to come, all feedback is appreciated!

~ Zyl
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Offline SMI-Great.Fox
01-20-2017, 02:07 AM,
#2
Member
Posts: 2,670
Threads: 364
Joined: Mar 2009

If I may make a suggestion.

The lil 'tower' atop of the gunship may need to be turned so that the smaller face is pointed forward and the larger brunt is to the sides. For reference look at all the current Kusari capital ships.

-"If we do not learn at least one thing a day....Our minds turn to stupor"- Kyle Sparrgrove -2005
[+]
http://i849.photobucket.com/albums/ab53/Vandread010/BAF_1_FltAdm_zps4239822d.jpg
http://i849.photobucket.com/albums/ab53/...e32039.jpg
http://i849.photobucket.com/albums/ab53/...89ade0.jpg
While the signature did not break any rules before, the lack of third party hosting caused your signature to take up over half of the page. Until the problem is fixed, I'll have to revert those images to links. ~Inferno
Ships Log of the Maverick IV Logs of the Maverick.V  The.Maverick.IV & Maverick.V Feedback Lot How it all began...
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Offline Operator
01-20-2017, 02:50 AM,
#3
Member
Posts: 1,068
Threads: 60
Joined: Apr 2015

Nice models you have there, pretty interesting style, keep up a good work!
  Reply  
Offline Zyliath
01-26-2017, 09:09 AM,
#4
Spear of Light
Posts: 870
Threads: 64
Joined: Jan 2016

More models in the storage!
|----------|
Oracle Shipline Test - LF
Oracle Shipline Test - HF
Oracle Shipline Test - VHF
Oracle Shipline Test - Bomber
Oracle Shipline Test - Gunboat
Oracle Shipline Test - Cruiser/Shrine Vessel
|----------|
Even more models will come, in due time!
~ Zyl
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Offline Enkidu
01-26-2017, 02:42 PM, (This post was last modified: 01-26-2017, 02:43 PM by Enkidu.)
#5
UN| Unioners
Posts: 4,082
Threads: 378
Joined: Apr 2013

I like. Would love an Oracle shipline. Heck, more ships is always part of the fun. They've got those organic curves to them - like thicc dromedaries.

[Image: XTF1d6x.png]
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Offline Zyliath
01-26-2017, 02:47 PM,
#6
Spear of Light
Posts: 870
Threads: 64
Joined: Jan 2016

@"Tanith"

Glad you like those ^_^
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Offline Mao
01-26-2017, 03:41 PM,
#7
Member
Posts: 2,680
Threads: 165
Joined: Aug 2009

They're interesting... quite different shape from all the ships we have in the game.

[Image: ZZ0gBOD.png]
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Offline Zyliath
02-07-2017, 01:07 PM, (This post was last modified: 02-07-2017, 03:15 PM by Zyliath.)
#8
Spear of Light
Posts: 870
Threads: 64
Joined: Jan 2016

Thanks to everyone for the positive feedback, much appreciated Wink

I've hitboxed all these ships, they just need hardpointing and texturing (although i suck at proper texturing atm XD)! I might be able to finish the GB in time for the next patch (maybe ;3)

EDIT: Anyone willing to give me a hand with UTF Editor?

~ Zyl
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Offline Swallow
02-14-2017, 07:35 AM,
#9
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

A good start.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
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Offline Zyliath
02-14-2017, 08:18 AM,
#10
Spear of Light
Posts: 870
Threads: 64
Joined: Jan 2016

@Swallow That means a lot for me, said by an expert like you ^_^
---
By the way, I do encounter several issues when exporting the .obj from Blender, and that's well seen in 3ds: huge parts of my ships have their normals f*ked up. I tried to flip them normally, and recalculate them, to no avail. Also, my .sur file (when opened along the .cmp in HardCMP) is always turned 180° compared to the .cmp (which is correctly oriented).
Anyone knows why these happen? I've been striving to find out, but I still am looking for the answer.

~ Zyl
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