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  Discovery Gaming Community Welcome Help & Support Tutorials & Tools Community Equipment Guides [Tutorial] Cruise Inhibitors - How do they work?

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[Tutorial] Cruise Inhibitors - How do they work?
Offline sindroms
03-04-2017, 08:57 PM,
#1
Member
Posts: 9,437
Threads: 985
Joined: Feb 2008

[Image: eJgojTX.png]
[Image: 8CApVa3.png?1]


1. Introduction
The "Cruise Inhibitor Generator" (Event_Commodity_24) is a ''low-tier'' event commodity which, once deployed via Player Request, will spawn a Cruise Inhibitor Generator Platform in the specified location, programmed with the specified IFF. The deployed platform will, once facing a ship hostile to its IFF, generate a disruption field that will instantly incapacitate all ships within the range of 10 000 meters. Mines, Missiles and other ordinances will also be affected during these ''pulses''. The discharge happens once every few seconds, making sure no ship can engage their cruise engines even after the cooldown timer.
The deployed platform is highly resilient to damage, but not invincible and will often take at least one battleship-grade ship to remove efficiently.
Multiple inhibitors may be deployed by the same player at a time.

2. Acquiring the Item
The item is purchasable via Scientific Data (50 units) or picked up during PVE events as rewards.

3. Using the Item
Once a player has obtained the item, they must submit a Player Request with the following information:
Name of the ship the item(s) are on.
Name of system they are to be deployed in.
Precise coordinates to deploy at (Using the /POS command) [Image: jSRCSUI.png]
IFF with which to program the inhibitor. Specify HOSTILE IFF if you wish for the generator to target all ships.

4. Rules and Limitations
1. The administration team can refuse activating the item if the resulting outcome brings harm to server gameplay. In such cases, the player will be PMed back to make adjustments to their request.
2. Deploying the item must be considered with restraint. You may not, for example, deploy a Liberty Rogue disruptor right in front of Manhattan's docking ring.

5. Questions
Will be answered in this thread.










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PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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Offline Kalhmera
03-04-2017, 09:00 PM,
#2
Sadistic Tentacle
Posts: 3,211
Threads: 547
Joined: Nov 2015

How long does this last if it is not destroyed?

[Image: iytffEd.png]
Just as the constant increase of entropy is the basic law of the universe, so it is the basic law of life to struggle against entropy. - V. Havel
Amenhotep SRP Thread | Amenhotep Captains Log | Jean Holiday Dossier & Logs | Vermont History


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Offline sindroms
03-04-2017, 09:03 PM,
#3
Member
Posts: 9,437
Threads: 985
Joined: Feb 2008

Until destroyed.

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PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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Offline Sombs
03-04-2017, 09:04 PM,
#4
Three orange cats in a mech
Posts: 6,824
Threads: 503
Joined: Feb 2014

Will there be any way to prevent lolwuts from shjoting those platforms? Or are they supposed to be "temporary" only, like for events?




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Offline sindroms
03-04-2017, 09:08 PM,
#5
Member
Posts: 9,437
Threads: 985
Joined: Feb 2008

No, but you may enforce roleplay consequences on players who attack the platforms. They will be named in a way that will make it obvious as to who they belong to.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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Offline Sombs
03-04-2017, 09:09 PM,
#6
Three orange cats in a mech
Posts: 6,824
Threads: 503
Joined: Feb 2014

Ah, good to know. Thanks for keeping up the good work! Smile




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Offline Foxglove
03-04-2017, 09:09 PM,
#7
Actually Sombra
Posts: 2,461
Threads: 169
Joined: Dec 2015

I can see Navy trying to place these around the Alaska gate, for example. Pretty cool idea. Smile

[Image: maYSx8o.png]
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Offline Epo
03-04-2017, 09:33 PM,
#8
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Posts: 1,706
Threads: 109
Joined: Jul 2014

(03-04-2017, 09:09 PM)Foxglove Wrote: I can see Navy trying to place these around the Alaska gate, for example. Pretty cool idea. Smile

I love the area-based cruise disruptor. Excellent toy
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Offline sindroms
03-04-2017, 09:43 PM,
#9
Member
Posts: 9,437
Threads: 985
Joined: Feb 2008

Oh, I should mind you that Nomads also can use this. They have their own version, using one of the old Nomad Disruption Platforms as the model, courtesy of @Xalrok.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
----------
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Offline Daynox
03-04-2017, 09:56 PM,
#10
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Posts: 113
Threads: 13
Joined: Oct 2016

This is pretty cool. I totally see the outer rim factions using these along the travel paths where there are no trade lanes... pretty well everyone who travels the outer rim takes the fastest path... JH to JH (or whatever). one of these along that path somewhere ...you get the idea.

Cool.
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