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Toxicity; The thing that is killing our community, and other things. #nOm_Rant

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Toxicity; The thing that is killing our community, and other things. #nOm_Rant
Offline nOmnomnOm
06-03-2017, 10:00 AM, (This post was last modified: 06-03-2017, 10:07 AM by nOmnomnOm.)
#1
Probation
Posts: 5,914
Threads: 247
Joined: May 2011

There are a few problems that I would like to address. These problems are both well known or not much known, but if we continue to sweep it under the rug, nothing will happen for the better.
To the people that will cry to "not speak of these things becasue 'new players' will see this, I'd like to say to you that YOU are probably part of the problem.

Let's start off with the largest topic and the one you were probably wanting to know due to the title: The Toxicity of the Community.
To be more precise: The toxic attitudes of several official faction leaders and their followers.

Ask anyone that is aware and they will most likely tell you (if they are not part of the problem) that when you get to being an offical faction, you will gain access into the INFAMOUS Offical Faction Leaders Chat on Skype. In here lies the den of all stink and fume that pollutes this otherwise great place to hang out in and have fun. In here, you will find bullies and rude individuals that love to pry on the weak. In here, you will find leaders that celebrate when they see people they hate leave the game. (A game that has a small community and really cannot afford to loose more members. Members including those that have proven to be influential to the activity of the server.) In here, you will find leaders that use their power to mock and humiliate other factions rather than help build them up. If you don't agree with this last statement, I point you towards myself and my own faction.

It's influential veterans like these that get away with this becasue they do all their dirty work over Skype, Teamspeak, and Discord. They go as far as to lie, twist facts and truth, or boarder-line troll eachother. For those unoffical faction leaders that want to gain officaldom, I highly suggest you NEVER enter the 'OFL' chat room. It's disappointing because these people in the end make it harder for those others to enjoy the game at a higher standard. You will often hear these people say that Faction Leaders have little control and not much leverage in terms of the server. I would argue that they have a highly influential role and that is to make this place fun, exciting, entertaining, and above all: a pleasant community environment.

You can argue with me about this all you want, but time and time again I have had to witness people leave due to these types of people. They did not even have to actually be offical faction leaders, but the issue still remains that the the leaders who knew about the problem did not do anything about it. Disappointing.

Because here is the thing that you might not realize: The thing that makes this game so addicting is the friendships you build among other players. It's the memories you have that are not of you by yourself, but together doing something cool! Anyone that does something to break this or create a harsh environment for these things to happen will be ruining the game for everyone but themselves and their own friends that are part in the act. Unfortunately, it has gotten now to almost the HIGHEST level of influential people, with even a mod. As seen from the faction leaders chat after another player had left:

"Another [insert] down. Several to go." - Quote from OFL Chat by an unnamed individual.



Another issue that I have been personally struggling with is creating events.
I am unsure if it is because of the above reason that it is not popular, or if it is about the next concern: A disproportionate advertisement system.

If you are reading this, you are highly likely to know about Spazzy's events. These events are highly popular becasue they are nicely polished and look more official. They have prizes that you cannot get your hands on anywhere else, they have the best advertisement by not only posting a thread on forums but also having it pinned on the home page, on top of every location on the forums, and ON TOP OF THAT there is also a randomly generated message on the server that occurs that informs people of the event.

I'm not going to say that this is simply unfair, but the problem that I see is that people have become used to this sort of advertisement and event prizes to the point that they are not interested in anything else. People do not look over the event thread section like they used to when they want to join something. People would RATHER go to one event becasue it has admin prizes than go to another event, event if it is more to their play style. It is upsetting, frustrating and difficult to compete with this sort of thing.
Additionally, it is really hard to get in contact with Admins influential to this, as they rather tend to ignore people like myself.

Before you tell me that 'no one likes racing', I'd like to point out that I've done other events other than racing with similar effects. It's been harder and harder to make events as people for more and more used to only going to admin-created events that are 'worth' going to. Hell.... even faction leaders push their members to go out and collect Scientific Data and all that. How could I blame them. The other funny thing is that these events are generally for cap-accessible factions which is another set of issues that is off topic from this.

While I am here, let me point out that in this 'Role Play Server', ordinary people have less and less influence from others. The classic example is the dev vs player situation but to be honest, it has not gone down to the worst level. Devs are open, after much debate and work on your own, to perhaps include something. That being said, you will most likely for example NOT hear about smaller factions in offical news or offical story-line development. It sucks that certain factions have more attraction than others in terms of this.

[Image: zBEqQfl.jpg?1]
Offline Sombs
06-03-2017, 10:15 AM,
#2
Three orange cats in a mech
Posts: 6,823
Threads: 503
Joined: Feb 2014

And what do you expect to happen now?




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Offline Misfit
06-03-2017, 10:22 AM,
#3
Member
Posts: 449
Threads: 21
Joined: Jan 2013

TL;DR, people are mean and my events aren't as popular as Spazzy's.

What solution to these problems do you propose? How are you going to make people nicer in this community?

[Image: 0RSV22Y.png]
Offline diamond1
06-03-2017, 10:24 AM,
#4
Member
Posts: 923
Threads: 21
Joined: Nov 2015

(06-03-2017, 10:00 AM)nOmnomnOm Wrote: There are a few problems that I would like to address. These problems are both well known or not much known, but if we continue to sweep it under the rug, nothing will happen for the better.
To the people that will cry to "not speak of these things becasue 'new players' will see this, I'd like to say to you that YOU are probably part of the problem.
k

Let's start off with the largest topic and the one you were probably wanting to know due to the title: The Toxicity of the Community.
To be more precise: The toxic attitudes of several official faction leaders and their followers.
Here we go, again.
Ask anyone that is aware and they will most likely tell you (if they are not part of the problem) that when you get to being an offical faction, you will gain access into the INFAMOUS Offical Faction Leaders Chat on Skype. In here lies the den of all stink and fume that pollutes this otherwise great place to hang out in and have fun. In here, you will find bullies and rude individuals that love to pry on the weak. In here, you will find leaders that celebrate when they see people they hate leave the game. (A game that has a small community and really cannot afford to loose more members. Members including those that have proven to be influential to the activity of the server.) In here, you will find leaders that use their power to mock and humiliate other factions rather than help build them up. If you don't agree with this last statement, I point you towards myself and my own faction.
Oh yea, i knew one in particular. Wasn't fun being on the recieving end of the ordeal which lead to another issue a few months later. Kinda silly what the reasons behind them are though. But it's even hard in the first place with the famous drama that's caused one "major" issue at least a week it seems.
It's influential veterans like these that get away with this becasue they do all their dirty work over Skype, Teamspeak, and Discord. They go as far as to lie, twist facts and truth, or boarder-line troll eachother. I've only been in one faction so i wouldn't know, but this is pretty commonsense to be seen from anyone at all lately.For those unoffical faction leaders that want to gain officaldom, I highly suggest you NEVER enter the 'OFL' chat room. It's disappointing because these people in the end make it harder for those others to enjoy the game at a higher standard. What i want to know is who follows an idea like this. Shouldn't it be pretty easy to understand to stay with your own group before merging with another?You will often hear these people say that Faction Leaders have little control and not much leverage in terms of the server. I would argue that they have a highly influential role and that is to make this place fun, exciting, entertaining, and above all: a pleasant community environment. Being here for a while, i can see that. Could screw you over if you do the wrong thing too.

You can argue with me about this all you want, but time and time again I have had to witness people leave due to these types of people. They did not even have to actually be offical faction leaders, but the issue still remains that the the leaders who knew about the problem did not do anything about it. Disappointing. I've sorta noticiced this as well and it's pretty saddening to be honest.

Because here is the thing that you might not realize: The thing that makes this game so addicting is the friendships you build among other players. It's the memories you have that are not of you by yourself, but together doing something cool! Anyone that does something to break this or create a harsh environment for these things to happen will be ruining the game for everyone but themselves and their own friends that are part in the act. Unfortunately, it has gotten now to almost the HIGHEST level of influential people, with even a mod. This may be surprising,
but i've found that in many cases, being an indie is better for yourself to work with people than being in a faction as that causes more problems. And it's worked since being out of a faction recently while bringing a few mates with, we've been having more fun than ever since then.
As seen from the faction leaders chat after another player had left:

"Another [insert] down. Several to go." - Quote from OFL Chat by an unnamed individual.
*Slow clap* Way to go.


Another issue that I have been personally struggling with is creating events.
I am unsure if it is because of the above reason that it is not popular, or if it is about the next concern: A disproportionate advertisement system.
Figured this would appear sooner or later.
If you are reading this, you are highly likely to know about Spazzy's events. These events are highly popular becasue they are nicely polished and look more official. They have prizes that you cannot get your hands on anywhere else, they have the best advertisement by not only posting a thread on forums but also having it pinned on the home page, on top of every location on the forums, and ON TOP OF THAT there is also a randomly generated message on the server that occurs that informs people of the event. The events themselves need tuning to go around peoples needs instead of flat-out handing it towards them.

I'm not going to say that this is simply unfair, but the problem that I see is that people have become used to this sort of advertisement and event prizes to the point that they are not interested in anything else. People do not look over the event thread section like they used to when they want to join something. People would RATHER go to one event becasue it has admin prizes than go to another event, event if it is more to their play style. It is upsetting, frustrating and difficult to compete with this sort of thing.That's a fact. People go directly for the most valuble thing they can hold onto for their own needs to gain an advantage over other. during the cultist event, a mate and i scored ALL of the loot from one cultist boss and about 13 other players just tried to go straight for the base to get whatever they could find. This clearly told me something.

Additionally, it is really hard to get in contact with Admins influential to this, as they rather tend to ignore people like myself.

Before you tell me that 'no one likes racing', I'd like to point out that I've done other events other than racing with similar effects. It's been harder and harder to make events as people for more and more used to only going to admin-created events that are 'worth' going to. Hell.... even faction leaders push their members to go out and collect Scientific Data and all that. How could I blame them. The other funny thing is that these events are generally for cap-accessible factions which is another set of issues that is off topic from this. I think the point has been made enough times what caps are doing. There has been suggestions made since then in the threads themselves in relation to the event, i even made a suggestion to turn certain comodities into useful things for freighters.
While I am here, let me point out that in this 'Role Play Server', ordinary people have less and less influence from others. The classic example is the dev vs player situation but to be honest, it has not gone down to the worst level. Devs are open, after much debate and work on your own, to perhaps include something. That being said, you will most likely for example NOT hear about smaller factions in offical news or offical story-line development. It sucks that certain factions have more attraction than others in terms of this.
It's pretty hard to implement the full rules of roleplay to people when the whole point of the game is to kill things/trade. not many people are used to that kind of thing. As for factions, even if they have activity, they're causing most of the issues around here in the meantime. The smaller ones just get shot up to pieces.

Offline Yber
06-03-2017, 10:30 AM, (This post was last modified: 06-03-2017, 10:38 AM by Yber.)
#5
Member
Posts: 1,665
Threads: 97
Joined: Jul 2011

Quote:I'd like to say to you that YOU are probably part of the problem.

Quote:INFAMOUS Offical Faction Leaders Chat

Quote: In here, you will find leaders that use their power to mock and humiliate other factions rather than help build them up. If you don't agree with this last statement, I point you towards myself and my own faction.
so you're essentially saying you're the greatest and everyone else is the most baddest and "i get bullied t.t "

k

Quote:Anyone that does something to break this or create a harsh environment for these things to happen will be ruining the game for everyone but themselves and their own friends that are part in the act

"do what i want you to do or you destroy my fun and immersion and therefore you're the baddest of all bad"

i don't think you even understand what toxicity means from all the hypocrisy you're spewing out here, you're just complaning people don't do as you want and you are the most bestest of all

pd: if your events are bad and no one goes to them, that's your problem. Look up the XTF birthday ones. We beat the maximum assistance of any server-sided official event at 50 players in the same system. Your qq thread will only make it worse
Offline sindroms
06-03-2017, 10:32 AM,
#6
Member
Posts: 9,437
Threads: 985
Joined: Feb 2008

The reason why I make cap-orientated events is not only because of NPC balance (fixed on the next patch) but also because I noticed that most player-made events focus on snubs. They do not like caps shooting snubs and so any player who has spent weeks of obtaining a cap gets to see it gather dust. I focus my events around larger ships because people want to use their caps. For something. Anything. Even if it is just to shoot bots.

Furthermore, there is an event idea submission thread. I see a few submissions, sure, and I take into account at least the locations people want to see events in, but I need more discussion from the community regarding the ideas themselves, but nobody actually discusses it. The last few posts are just the copy-pasted event writeups.

It should also be noted that official event requests are very sparce. There is only one on the list right now and I am just waiting for Rheinland's turn to hit. The issue there is that all requests usually turn into drama because people often use these events without any planning. If I make an event that involves blowing up a navy base and repairs being done, that is fine. If someone else submits an event about it, people will rage about it being too powergame-y.
The reason why admin events work is not only the prices but also because there is a trust that they are made for any side involved, rather than for the RP benefit of one. Which if you look at the failed official-request events is a common thing.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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Offline sindroms
06-03-2017, 10:36 AM,
#7
Member
Posts: 9,437
Threads: 985
Joined: Feb 2008

It should also be noted that my events are currently just life support. Once the Devs are done testing the new Uncharted systems (and they look pretty epic right now) where you can obtain scientific data and other unique rare gear without admin input, my random events will for the most part be over and I will only process and set up official event requests and reward requests.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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Offline moebus
06-03-2017, 10:41 AM,
#8
Member
Posts: 1,086
Threads: 76
Joined: Feb 2010

Toxic people: yes there are a few of them.
One day, Jinx said: players should play WITH players not AGAINST them.
This is something that is still misunderstood by a few players.

About events, I think they have a positive effect on the community. But indeed, it would be good that all events are being promoted in the same way (no matter they are admin-made or faction-made or even player-made)


»»» The Seraphim Info Page »»» Recruitment »»» Missions and Reports »»»

Offline Hannibal
06-03-2017, 10:53 AM,
#9
Still a Pyromaniac
Posts: 875
Threads: 79
Joined: Oct 2012

about the first part..i got a " peek " at it very closely, unfortunately there aren't too many members who can not be include into that category or a subcategory as i would like to call it plainly just " sheeps " of the aforementioned one

as for the second part
a. you only create one type of event(s) , one that not many would draw their attention towards it and there's nothing you can do about that, other than mixing things up
b. advertising can be done by admins/moderators if their asked about it, both on the forums and ingame
c. lack of events from faction leaders is not due to better events made by sindroms but due to lack of will from faction leaders to even come up with an idea and start writing down the stuff, you have no idea how often i pushed others into taking that initiative but most of them are just expected to be handed everything over on a silver platter just like they got to be official leaders in the first place and "make" their money (ie: peoples quit and donating billions to them)


People want to believe that God has a plan for them.
They don't wanna believe that anyone else does..
Offline nOmnomnOm
06-03-2017, 11:22 AM, (This post was last modified: 06-03-2017, 11:23 AM by nOmnomnOm.)
#10
Probation
Posts: 5,914
Threads: 247
Joined: May 2011

(06-03-2017, 10:30 AM)Yber Wrote: grumbling nonsense

A great example of how someone can take things out of context and turn it around to make the other 'look bad'.
Perhaps you need to go learn english some more, yber, becasue what you understood from what I wrote does not match what I have written. You're very own quotes do not even match. That's the most hilarious part.
Thanks for proving my point, bud. Take care.


(06-03-2017, 10:22 AM)Misfit Wrote: TL;DR, people are mean and my events aren't as popular as Spazzy's.

If you state anything so plainly then it would seem plain. Of course you would, anyway.
I'm not complaining that the event's themselves are not as popular. Im saying that the amount of PR is disproportionate and people that would be interested tend to not event get informed effectively.

(06-03-2017, 10:53 AM)Hannibal Wrote: a. you only create one type of event(s) , one that not many would draw their attention towards it and there's nothing you can do about that, other than mixing things up
b. advertising can be done by admins/moderators if their asked about it, both on the forums and ingame

a) Actually i have done other types of events. not only racing. Are you stereotyping me? Tongue
b) Really? Because I've tried that.

(06-03-2017, 10:15 AM)Sombra Hookier Wrote: And what do you expect to happen now?
(06-03-2017, 10:22 AM)Misfit Wrote: What solution to these problems do you propose? How are you going to make people nicer in this community?

What Do i expect to happen? Honestly: Nothing from the source.
Why? Becasue the people that are responsible for their actions wont change.
The question of 'how are you going to make people nicer' is stupid as well. It's a nice trick question becasue no one can force anyone else to become 'nice'. It's up to them.

As Yber quoted and mistook what I was saying, if people create a place where it harms friendships to become created or similar, then it's not good for the health of the place.

Public awareness is what's initially important, anyway. You have a problem with this, Sombra?

I don't have answers to all the questions, but at least im forward enough to post the issues that are plaguing this community and stopping it from becoming what it once was.
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