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Missiles everywhere!

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Missiles everywhere!
Offline Cawdor
01-09-2009, 07:50 PM,
#1
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Posts: 1,859
Threads: 211
Joined: Mar 2008

Woah! Missile Spam!

Did people forget how to use CDs properly, or what is going on? I had a fight with four RMs a few days ago and every single one of them had a CB mounted. Same at the hessians. Same at the Corsairs.

Now is this only a Rheinland phenomenon or is every kid and their mother mounting missiles these days? O_o

PS: I am not flaming the usage of one or two missiles here, since I find them comfortable to fight. I'm just wondering :mellow:

.

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.
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Offline ian
01-09-2009, 07:54 PM,
#2
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Posts: 573
Threads: 15
Joined: Feb 2008

hello again Von ^_^ i myself have kept the same missiles i had a long time ago although now advanced onto another missile and a mini-razor to go along it

although yeah alot more missiles these days
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Offline Dab
01-09-2009, 08:00 PM, (This post was last modified: 01-09-2009, 09:58 PM by Dab.)
#3
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Posts: 9,570
Threads: 320
Joined: Aug 2005

Every kid, mother, and dog.

The missile spam has gotten completely out of hand lately. I've seen tons of factions, unofficial and official who have been leaving their vanilla fighting to rust while they fly non-vanilla fighters loaded with 3-4 missiles and torps.. I've seen setups such as;

1x Paralyzer, 1x Cannonball, 1x Firestalker, 1x Mini-razor, 1x Supernova, 1x Nuke Mine..
Also, I've seen one with the same as above, but with Sunslayer instead of Mini-razor.
Most VHF loadouts are 1x Paralyzer, 1x Cannonball, then 1x Firestalker or a Sunslayer.

The biggest problem right now is the Corsair's overuse of missile-laden Ravens Talons, since they are very strong against missiles, yet fast enough to use their own quite effectively to kill vanilla fighters. You people know who you are.. And I don't approve, especially since those missile-laden RTs are being used to gank vanilla Templars and Sabres at every oppertunity.



And Gottes, some of us still use CDs.. I have a CD on every bomber and fighter of mine, except 2.. Both being Oc Sabres, 1 with Inferno, 1 with Mini-razor. And no missiles on any of them. CDs are becoming more and more important due to this problem we're having. I've spent the majority of my training time teaching other people to counter missiles with CDs and to fire missiles without getting killed by their opponents CMs.

[Image: DFinal.png]
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Offline Rudo
01-09-2009, 09:20 PM, (This post was last modified: 01-09-2009, 09:21 PM by Rudo.)
#4
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Posts: 1,411
Threads: 55
Joined: Jul 2008

I presently keep two fighters.
- A Collector with NO missiles and three grades of cannon for scrapping (Pulse, Photon and Antimatter, for that extra-tough scrap). I still get complaints because the Collector is a non-vanilla Titan with more regens and a surprising strafe velocity. It can literally fight for hours and still be dangerous at the end.
- A Manta with a Paralyzer, Sidewinder (ahoy missile spam), four Buckshots and a CD. Again, the setup upsets some people who expect to be able to run away from Bounty Hunters at will.

If anything, I've noticed that veteran fighters are moving away from missiles, while emerging fighters and miscreants lean toward missiles and chase after vanilla models.

[Image: DTdrqPU.gif]
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Offline Jinx
01-09-2009, 09:24 PM, (This post was last modified: 01-09-2009, 09:28 PM by Jinx.)
#5
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i really, really do wonder why "you do not approve". - mounting 6 missiles is no different than mounting 6 guns or 2 guns and 4 missiles or 4 guns and 2 missiles. - its not like they are ammo-less gunboat missles that can be shot without any thought.

so - maybe you can clear it up for me .. why exactly its "bad" to mount missiles?

edit: its not even "unfair" to mount missiles - when the opponent scans the weapons before fighting - its very very easy to evade missiles - the only way they hit is from straight front - while heading towards each other. - the firestalker "may" hit the rear of a ship sometimes, but thats only like when the enemy is flying in a straight line and drops no CM. ( oh - and ammo is really expensive replenishing a 6 missile fighter costs as much as the fighter itself )

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Offline MrCynical
01-09-2009, 09:44 PM,
#6
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Posts: 301
Threads: 10
Joined: Jan 2008

' Wrote:so - maybe you can clear it up for me .. why exactly its "bad" to mount missiles?

edit: its not even "unfair" to mount missiles - when the opponent scans the weapons before fighting - its very very easy to evade missiles - the only way they hit is from straight front

So the means of avoiding being overkilled by missiles is to fly round and round the missilefighter until his ammo runs out? There's your "why exactly it's bad" answer right there: reducing PvP to "who can twirl their ship the best".

No longer active online due to a dwindling amount of non-PvP (trading, pirating, mining, etc.) fun in the new version.
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Offline Jinx
01-09-2009, 09:56 PM,
#7
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

but whats really different to a ship with guns. - put a good gunner into it - and you ll have to whirl around, too. - missiles require a different skill to hit with them - and they require a different skill to avoid them. - but in contrast to guns, there are very effective ways to counter them.

what i mean is not that missiles are bad. - but i don t like how its considered "bad form" to use missiles. - but then... i never understood why ppl got mad about gunboats with missiles, too. - you give up at least as much as you gain.

saying that all missiles is bad is like saying that all kraken 2 is bad or all debs+ sunslayer is bad. - its not "bad" its different.

i wrote in the other thread that different loadouts require different tactics - when you face a bomber with 4 debs and a SN + a good gunner, you shouldn t joust this bomber.... if you do.... should you blame the bomberpilot?

so if you face a missle fighter and joust it..... do you blame the missle fighter? -

as a missle fighter, i could also complain that an all gun fighter can hit me in the back all the time, while i have no chance to hit it when i am sticking on its six. - but THAT would be considered "a good skill" instead of "bad form", i guess....

the point is - - and its a funny point....

ppl find something to be annoyed at all the time...

- capships
- missle gunboats
- fighter like bombers
- cerberus battlecruisers
- missle fighters

the list will not end - untill we either have exactly the same loadout like the NPCs - or untill those that complain have it their way, no matter the cost.. .

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Offline tfmachad
01-09-2009, 10:05 PM,
#8
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Posts: 1,245
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' Wrote:the list will not end - untill we either have exactly the same loadout like the NPCs - or untill those that complain have it their way, no matter the cost.. .
It's called making conversation.

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Offline Dab
01-09-2009, 10:06 PM,
#9
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Posts: 9,570
Threads: 320
Joined: Aug 2005

' Wrote:edit: its not even "unfair" to mount missiles - when the opponent scans the weapons before fighting - its very very easy to evade missiles - the only way they hit is from straight front - while heading towards each other. - the firestalker "may" hit the rear of a ship sometimes, but thats only like when the enemy is flying in a straight line and drops no CM. ( oh - and ammo is really expensive replenishing a 6 missile fighter costs as much as the fighter itself )
I see you don't do much VHF vs VHF/bomber fighting.. Missiles are NOT so easy to dodge. Especially when you have 3 or more people firing at you, as well as dropping nuclear mines and torpedoes. You can dodge and dodge, but eventually you WILL get hit before they run out of missiles, and CMs have to drop 3 times before they pull the missiles off of you, which means you run out in under two minutes. In this people CAN fire just like a GB. Indiscriminately because they know eventually one will hit, and one is all they need. Out of ~ 420 ammo split between 3 ships, that gives them 420 chances to easily kill you. And dodging and trying to wait for the ammo to run out is impractical because you'll be dodging for the next hour, unless they are conservative, where you'll be dodging for even longer. And the above statements are still valid, for one hit and your dead, and out of 420, your gonna get hit eventually.

And your comment about the ammo.. Maybe as expensive as the ship, but armor and all factored in, not nearly. Plus people can get money so easily, ammo costs don't matter unless your loading 70 Nova torpedoes everytime. Ammo costs don't count for anything to be completely honest, they are so low, the ammo might as well be free.

I've fought Vanilla vs non-vanilla missile spam about 5 times a week for the past month.. It is QUITE unfair when the opponent's missile ship is a non-vanilla ship and yours is vanilla. If they were also vanilla, it'd be perfectly fine. But they aren't. So any missile hit, or blowing their missiles up with CDs would normally kill a Vanilla ship, and WILL kill you, but hurt your opponents only slightly. If this were not a problem, then why would the modding team be making all ship's explosive weakness equal?

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Offline Spear
01-09-2009, 10:09 PM,
#10
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Posts: 876
Threads: 6
Joined: Sep 2007

Nice to see some ppl developing their missile use IMO, they can be countered and it takes skill to use them properly. The vanilla weakness will be gone soon altho I have to admit I will miss the thrill of fightin in my vannila fighters and their weakness to ordinance, really makes battles full on intense.

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=LSF=
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