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Discovery 4.89.1 - Patch 3 Freighter Changes

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Discovery 4.89.1 - Patch 3 Freighter Changes
Offline Karst
06-22-2017, 05:35 PM,
#1
Chariot of Light
Posts: 2,991
Threads: 214
Joined: Sep 2009

Discovery 4.89.1 - Patch 3 Freighter Changes


I was asked what the freighter changes actually entail, since "Various freighter rebalances including powercore changes" (from patch notes) doesn't actually tell you much.

Hull and Hold should be self-explanatory, BB is nanobots and shield batteries, Max Turn is the maximum turn rate in degrees per second, Time to 90 is the time it takes to achieve 90% of that after initiating the turn, aka responsiveness.

I will put bug notes or planned changes in Karst pink.

Anki
-Hull: 18 500 -> 26 000
-Hold: 500 -> 550
-BB: 95 - > 135
-Max Turn: 52.52 -> 55.39
-Time to 90: 0.6448 -> 0.5680
-Power: Small

Annapurna
-Hull: 27 000 -> 19 500
-BB: 140 - > 95
-Max Turn: 52.60 -> 49.78
-Power: Small

Aurochs
-Hull: 24 500 -> 30 000
-Hold: 400 -> 630
-BB: 125 - > 165
-Max Turn: 52.60 -> 60.11
-Time to 90: 0.6342 -> 0.5587
-Power: Large

Bactrian
-Hull: 21 000 -> 25 800
-BB: 110 - > 130
-Max Turn: 51.57 -> 58.25
-Time to 90: 0.6447 -> 0.5680
-Power: Large

Camara
-Power: Small

Clydesdale
-Hull: 21 500 -> 22 000
-BB: 110 - > 115
-Max Turn: 51.57 -> 56.34
-Time to 90: 0.6447 -> 0.5910
-Power: Small

Correo
-Max Turn: 52.60 -> 56.36
-Time to 90: 0.6342 -> 0.5587
-Power: Large

Courier
-Hull: 20 000 -> 19 000
-Hold: 520 -> 450
-BB: 100 - > 90
-Max Turn: 47.75 -> 62.07
-Time to 90: 0.6447 -> 0.5296
-Power: Medium
-Can mount Class 6 guns

CSF
-Hull: 24 000 -> 25 800
-Max Turn: 47.75 -> 57.30
-Time to 90: 0.6447 -> 0.5680
-Power: Medium

Dromedary
-Hull: 18 800 -> 19 800
-BB: 95 - > 105
-Max Turn: 51.57 -> 53.48
-Time to 90: 0.6447 -> 0.6063
-Power: Small

Drone
-Hull: 18 000 -> 23 800
-BB: 90 - > 125
-Max Turn: 51.57 -> 56.34
-Time to 90: 0.6447 -> 0.5910
-Power: Small

Garanchou
-Hull: 18 500 -> 23 000
-BB: 90 - > 115
-Max Turn: 51.57 -> 53.48
-Time to 90: 0.6447 -> 0.5680
-Power: Medium

Grizzly
-Hull: 21 000 -> 25 500
-Max Turn: 51.57 -> 55.39
-Time to 90: 0.6447 -> 0.6063
-Power: Large

Humpback
-Hull: 19 800 -> 21 200
-BB: 100 - > 105
-Max Turn: 51.57 -> 53.48
-Time to 90: 0.6447 -> 0.6217
-Power: Medium

Kestrel
-Power: Small

OSC Ferry
-Hull: 22 500 -> 27 500
-BB: 120 - > 145
-Max Turn: 51.57 -> 55.39
-Time to 90: 0.6447 -> 0.5680
-Power: Large
-Aux/CD slot

Ragnar
-Hull: 29 000 -> 45 000
-Hold: 600 -> 850
-BB: 150 - > 180
-Max Turn: 52.60 -> 47.75
-Time to 90: 0.6342 -> 0.4221
-Power: Large
-Transport Shield
-Unique Engine*

Rhino
-Power: Small

Sunburst
-Power: Small

Tarvos
-Hull: 22 500 -> 23 500
-Hold: 370 -> 600
-BB: 115 - > 125
-Max Turn: 52.60 -> 54.48
-Time to 90: 0.6342 -> 0.6040
-Power: Medium

Voyager
-Max Turn: 45.84 -> 47.75
-Power: Medium
-Dedicated CD slot

*The Ragnar is now more of a light transport hybrid than a freighter. It thrusts at 174 and mounts a transport shield. The engines will not be working at the moment for existing ships, this should be fixed soon.


There are now three types of powercore, small, medium, large.
Small is 1200/30000, Medium 1400/34000, Large 1650/38400.

As a general change, all freighters should be able to mount fighter auxiliary weapons in their CD slot.

Minor arc adjustments not mentioned here were also made.

The process that led to these changes was to test the ability of a freighter to evade fire, their most important trait, to determine survivability and speed buffs, and their purpose for determining powercore. Mining-capable freighters have been buffed relatively less. Unlawful freighters have been buffed relatively more.
You'll notice that almost all freighters except those that performed exceptionally well in testing were buffed in one way or another.
This is intentional to make them more viable for roles other than self-defense, which they are currently rarely used for.



I encourage you to test freighters in various roles, and post questions, bugs, and suggestions here.

[Image: jWv1kDa.png]
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Offline Antonio
06-22-2017, 06:03 PM,
#2
PvP = RP
Posts: 3,192
Threads: 196
Joined: Nov 2009
Staff roles: Systems Lead

Good work, keep it up.

@Jayce when do we duel in Conn?

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Offline Ikarus_Hagen
06-22-2017, 06:39 PM,
#3
Fort FRNC-Schleswig
Posts: 460
Threads: 41
Joined: Jul 2015

yaaay, the grizzly is great againBig Grin cool!
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Offline Thunderer
06-22-2017, 07:09 PM,
#4
Tea Disposal Unit
Posts: 5,611
Threads: 463
Joined: Jul 2011

The Ragnar is a mini gunboat. Maybe Rheinland can now defend its POBs from all the Jorms.

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Offline Foxglove
06-22-2017, 08:02 PM, (This post was last modified: 06-22-2017, 08:02 PM by Foxglove.)
#5
Actually Sombra
Posts: 2,461
Threads: 169
Joined: Dec 2015

I find it a bit sad that no freighter is actually small enough to use to a fighter cloak. Would be a cool idea, imo, but the changes were really welcome. Thanks for your effort, guys!

Edit: Before, the Aurochs was small enough to use a fighter cloak, since it had less than 420 cargo hold.
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Offline Karst
06-22-2017, 08:28 PM,
#6
Chariot of Light
Posts: 2,991
Threads: 214
Joined: Sep 2009

You mean the Tarvos? Okay, they both were.

I'm 94% sure I discussed this with Thyrzul and he wanted a bigger cargo hold.
I was unsure of how exactly to rebalance the Aurochs, Courier, and Tarvos, since all three were very broken.
The Aurochs was the single worst ship in the test, incredibly easy to hit, so it got some very large buffs.
The Courier has been made into something of a "freighter Bastet", while the Tarvos is a more moderately balanced ship with improved arcs (and a cargo hold that isn't absurdly small anymore).

[Image: jWv1kDa.png]
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Offline Foxglove
06-22-2017, 08:30 PM,
#7
Actually Sombra
Posts: 2,461
Threads: 169
Joined: Dec 2015

It was the Aurochs and maybe the Tavros as well. It's cool that they now should be able to put up more of a fight, but it's also a bit sad that there is now no freighter anymore who can cloak.
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Offline Karst
06-22-2017, 08:31 PM,
#8
Chariot of Light
Posts: 2,991
Threads: 214
Joined: Sep 2009

Freighters can use Cloaking Device Mk II aka cruiser cloaks.

[Image: jWv1kDa.png]
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Offline Foxglove
06-22-2017, 08:33 PM,
#9
Actually Sombra
Posts: 2,461
Threads: 169
Joined: Dec 2015

Can they? Oh well, nevermind. (sun)
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Offline Antonio
06-22-2017, 08:59 PM,
#10
PvP = RP
Posts: 3,192
Threads: 196
Joined: Nov 2009
Staff roles: Systems Lead

Grizzly can use a fighter cloak (+ a CM).

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