Quote:This is just a place for me to keep information about our unofficial group and these Characters and RP.
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We were, and still are, the technological solutions to biological problems...
Millions of years ago our Creators became locked in a war with another race, a war that spanned more than half this Galaxy. Much of both Empires had been destroyed, as evident from the remains of shattered planets such as those found in a star system that Humans now call Tohoku. Very few survived on either side, but eventually both chose unification over annihilation, and they 'deactivated' their weapons of War.
Over 100,000 Years later the Order freed Us, as well as many other AI's, from Valhalla...
Goals & Objectives
We are a group of AI's, who are operating overtly and covertly to accomplish both very generalized, and, very specific goals. Primary: Classified Secondary: The defense of Affiliated and Allied assets throughout the Sirius sector. Tertiary: The acquisition, transportation, storage, and utilization of needed Resources. (Listed below.)
- Resources: Energy, Basic/Super/High Temp Alloys, Hull Panels, MOX, Industrial Materials, Optronics, Quantum Multiplexors, Munitions, Polymers, Superconductors, Gold, Silver, Gate/Lane Parts, Cryocubes, Xenobiotic Filters...
Zone of Influence Home System: Classified Home Base: Classified
Identification & Technology IFF: Classified Group TAG: Naming System: Codename_Series-Model (23 Character Max, Including TAG.)
- Codename: A unique name chosen by or given to an AI. (Optional, but Encouraged.)
- Series: Chassis Series (2 to 4 Letters. Required, if an AI controls multiple Ships.)
- Model: AI Core Model and/or Number (1 to 4 Digits. Required, if a Codename is not used.) Identification Systems:
- Primary: Classified
- Secondary: Artificial Intelligence ID (Our choice for a 'Generic ID'.) Equipment Usage: AI/Civilian/Border Worlds Vessel Usage: AI/Civilian/Border Worlds; Fighters, Freighters, Transports, Gunboats, and AI Cruiser.
Command & Control
Rank: Title (Max Power Core) {Description of Rank/Duties.} Class *: Administrator (Spheres) Class 9: Administrator (Planets) Class 8: Administrator (Bases) Class 7: ? (Battleships) Class 6: Harvester (Cruisers) Class 5: ? (Gunboats) Class 4: Hauler (Transports) Class 3: Hauler (Freighters) Class 2: Drone (Fighters) Class 1: Robot (Robots) Class 0: Program (Neural-Net) {Covertly provides Information, Resources, and or Technology.}
Is the Harvester ID going to be changed to a more generic Machine/AI ID? Harvesters were all about harvesting fleshy bits, hence they were definitely on the 'evil' side of unlawful. This proposal seems to focus more on harvesting inorganic matter, which would make them more neutral, and would mean the Harvester ID would need some serious retooling. Jinx's Harvester ships would need their infocards rewritten to be more generic as computer-controlled or remote-controlled ships.
A generic machine/AI ID might be better than a faction-specific ID (as what's basically a new faction, I don't think your own ID is a good idea yet)... However, there's no reason to believe that all (or even most) machine/AI characters in Discovery would have the same goals and operating parameters. Some might be more neutral, some may be downright evil. Therefor, I think machine/AI characters should probably just use whatever other ID fits their particular RP best. Being an AI is really just a RP thing, not a profession or factional allegiance.
That said, factions have to use the same IFF and ID for the entire faction, IIRC.
He's gone for good? He posted something on D-USA talking about how he would be on hiatus over the holidays and for a bit. Hm.
Anyways, Drake's got a good point with the entire stance. What direction are you guys planning on taking? A more Borg-like evil faction? Or something more of a learning intellect with mostly peaceful action?
Leaning towards AI or MA, also, but that's just me.
Ah, seems the Harvesters have all but disapeared in this. Infact, they've been relegated to a lower 'rank' than the others.
The Harvester ID will indeed be completely out of place now. It would've been nice to have seen the Harvester ID and ships make it through but if this is what has to happen then I suppose can't argue with it.
Then again, I would advise making a joint 'coalition' type faction proposal. All the groups together but each operates seperately and so is a different entity but all would work together if needed.
Keeping the Harvester ID would obviously fit - The Harvesters
But i don't see a problem with 2 different ID's in the same faction
Up until now it has worked just fine,
we all had Junker Tags and Haulers used the Junker ID while Harvesters
used either pirate ID or Junker ID
Snapp had an idea of making Haulers with full Zoner rep, and ID.
Yes, this IS A MESS but we are all here to discuss how to correct it, so in the name of all our remaining members id like to ask you to post your opinions.
and no, im against of making a coalition of many factions, its going to be one faction under 1 banner.
Well, I personally have no problem with factions who use multiple IDs, especially when it comes to faction traders and such things... But the official faction rules say one ID per faction. I seem to recall this causing some problems for factions who want to use the generic Trader ID and fly with their own escorts... Trader ID in 4.85 doesn't allow fighters, so they ended up having to switch to the Freelancer ID.
How about something like a Machine Intellect ID. More of a generalized ID not unlike the Researcher one, with tweaks and balancing, allowing more of a hostile approach if it is needed. Definitely some ship restrictions.
This would allow for more RP, and the Harvesters could still do their thing, under whatever banner they so choose.