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  Discovery Gaming Community Rules & Requests Rules
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Pirate ID (WITHDRAWN IDEA)

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Pirate ID (WITHDRAWN IDEA)
Offline Toris (Old Account)
07-25-2017, 11:58 PM, (This post was last modified: 07-26-2017, 11:58 AM by Toris (Old Account).)
#1
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Posts: 373
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Joined: Mar 2017


Withdrawn

Pirate ID
A Line Change Request.

Current lines Wrote:- Can defend itself and ships of the same affiliation
- Can demand Credits or Cargo from Freighters, Transports and Liners in House space and attack them if they do not comply
- Can pirate any ships outside of House Space (Bold and Italic) and attack them if they do not comply
- Cannot ally with any lawfuls
- Cannot use any transports with more than 3,600 cargo, except for the Pirate Train.

Proposed change Wrote:- Can defend itself and ships of the same affiliation
- Can demand Credits or Cargo from all ships, except for Police, Military and Intel, inside House space and attack them if they do not comply
- Can pirate any ships outside of House Space (Bold and Italic) and attack them if they do not comply
- Cannot ally with any lawfuls
- Cannot use any transports with more than 3,600 cargo, except for the Pirate Train.

Reasoning behind the proposal:

To avoid situation in which corporate ID or Freelancer ID snub (or gunboat) would be sitting next to the pirate on purpose, knowing that player cannot pirate or even punish such a player according to the ID rules. It can be abused to track the player down and have his ship destroyed by grouped/talked to Bounty Hunters or local authorities, hence the change request.

Signed,
Toris
Offline Techpriest
07-26-2017, 12:14 AM, (This post was last modified: 07-26-2017, 12:19 AM by Techpriest.)
#2
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Posts: 270
Threads: 19
Joined: Jul 2014

Except it was removed because pirates were using it as a watered down version of a terrorist ID(2mil or die to a snub) and now you want it reinstated because a corporate snub and freelancer snub is "stalking" someone on purpose for whatever reason.

If that becomes an issue, tell them to back off or you'll shoot in self-defense.

Communism Added - Tabris
Communism Removed - Techpriest
Offline Docent
07-26-2017, 07:15 AM,
#3
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Posts: 444
Threads: 48
Joined: Nov 2016

(07-26-2017, 12:14 AM)Techpriest Wrote: If that becomes an issue, tell them to back off or you'll shoot in self-defense.

Aye, I suppose it would be treated as RP consequence rulewise. It's only logical to dust the bastard sitting on your tail and reporting the police about your whereabouts.
Online Goliath
07-26-2017, 07:23 AM,
#4
Acestacker Supreme™
Posts: 1,873
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Joined: Sep 2016

Erm. You are missing something. Pirate ID is supposed to pirate in House space. But. What if I choose to have a Navy Bison? Hmmmm? That means a Pirate IDed player can't pirate me at all.

I do only suggest that Pirate ID can engage its enemies(police, House Military and Corporations at least)

[Image: 9Joq1q5.png]
Offline Kauket
07-26-2017, 07:27 AM,
#5
Dark Lord of the Birbs
Posts: 6,563
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(07-26-2017, 07:23 AM)=Sharky= Wrote: What if I choose to have a Navy Bison? Hmmmm? That means a Pirate IDed player can't pirate me at all.

Quote:- Can demand Credits or Cargo from Freighters, Transports and Liners in House space and attack them if they do not comply
Online Goliath
07-26-2017, 07:30 AM,
#6
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Posts: 1,873
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(07-26-2017, 07:27 AM)Auzari Wrote:
(07-26-2017, 07:23 AM)=Sharky= Wrote: What if I choose to have a Navy Bison? Hmmmm? That means a Pirate IDed player can't pirate me at all.

Quote:- Can demand Credits or Cargo from Freighters, Transports and Liners in House space and attack them if they do not comply

@"Auzari" ....after his change proposal...where Pirate ID would not be able to pirate Police/House Military ships (of any kind)

[Image: 9Joq1q5.png]
Offline Kauket
07-26-2017, 07:32 AM,
#7
Dark Lord of the Birbs
Posts: 6,563
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Joined: Nov 2014
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Oh right this is one of those, the ID is currently fine as it is, it doesn't need to be a pseudo-terrorist ID again.

[Image: kauket.gif]
Online Goliath
07-26-2017, 07:40 AM,
#8
Acestacker Supreme™
Posts: 1,873
Threads: 121
Joined: Sep 2016

If you want, be FR5ed by all 4 Houses, and Gallia, and you can get a Terrorist ID. Big Grin

If that would actually work Big Grin

[Image: 9Joq1q5.png]
Offline Epo
07-26-2017, 07:49 AM,
#9
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Posts: 1,706
Threads: 109
Joined: Jul 2014

I'm actually for since we merely see any pirate activity in Sirius. The only pirates I see are Hessians, but it's explained by @Weskers propaganda policy.

So, either some ID boost or NPC convoys with credit cards are needed to make piracy appealing again
Offline Diana.Daymarova
07-26-2017, 09:26 AM,
#10
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Posts: 268
Threads: 20
Joined: Jul 2016

The ID is okay as it currently is. It is a shame that people find freelancers sitting next to them, seeing them harmless. It doesn't really make a roleplay sense. About the stalking, why not? I mean, it does make a RP sense, but the stalker should not act as if you were unarmed and should consider you as someone, who can put an end to him.
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