I see this as a problem, simply.. new factions popping up trying to take the place of pre-existing factions or factions that are heavily populated.
Example being the Corsairs, seen 2+ new factions pop up on top of 3 official factions.
Blood Dragons, theres one faction and it struggles to fight anything with KNF being slow lately, a new BD faction pops up, why? there's no need.
Or Bounty hunter cap ships, bit too many dont you think?
in Bretonia, a merc faction has taken to policing it, why I wonder? we have a large BH faction stationed here, we have likely the largest Military in terms of players and of course MM is allied to BAF, and they dont get much action as it is.
Main point, what is making people create factions where they are not needed? is it hard to see a gap and fill it? do they want to be on the winning side with the most numbers? what fun is there in that? you'll have noone to fight equally and the faction will die, perhaps even with the faction you attempted to be side by side with. If you want to make a faction, how about trying the forums and asking where there is a gap in players, I understand you might have your hearts set on something, but sometimes its not practical.
I understand this is not exactly an endearing post, and im sorry if I offend anyone.
"Overlapping" faction typically arise when a group of people decide that they do not want to join the current factions for one of the below, but not restricted to, reasons:
1) An Import: The Mercenary faction that you are referring to, the WT, are from another server. They wanted to maintain the cohesiveness and brotherhood-like spirit of their past, so they did not choose to join the BAF, or become part of the BAF. Many other factions, such as the Mandalorians and now defunct DW are imports.
2) A Conflict with the exiting Leadership: Many new factions were created because their leaders disagreed with the leadership of a pre-existing faction and decided to form their own. These overlap factions are very rare, as they do often get shot down in the faction creation boards.
3) A New Origin: The RoS and Benitez are somewhat like this. They technically are overlap factions to their original counterparts, but were formed because there was a difference in their origin and background. Typically, these factions do similar work as their original counterparts, but are unique in many different ways.
4) A New Mission Statement: The OPG and faction status hopeful CSS are examples of these. Both have ZoIs and altered goals that are rather different than that of their original counterparts.
5) A New Concept: Examples include the Phantoms, SCRA, and Harvesters. These factions were created to add a new facet of RP to the server. Their RP is completely unique and has little to do with the original vanilla storyline, though it is based off of it.
None of these, however, should be used to judge a new faction. It's performance and existence on the server should solely be judged by first hand experience with their leadership, players, and roleplay quality.
Quote:[7:42:05 PM][6:51:36 PM] Igor (Smokey): btw terry
[6:51:48 PM] Terrance Cooper: Ye?
[6:52:00 PM] Igor (Smokey): nothin
[6:52:03 PM] Igor (Smokey): just sayin btw
[6:52:05 PM] Terrance Cooper: <_<
Quote:Johnny_Haas: you shot anti criuse speed rockets!!!
Johnny_Haas: but why????
Johnny_Haas: ??
Johnny_Haas: why you shoot criuse speed rockets?
Some of us also have "angles" we play that might not be a concern to another faction (I do for example).
Multiple Corsair, Outcast, Hogosha, Rogue and pretty much any criminal or even house faction can be explained by divisions, gangs, families, companies, etc. etc.
IMG might have unions within unions for example. One group might be the "Niobium Miners" and another the "Diamond Jacks". The IMG may be the overall "worker's union" for miners but there could be unions or political blocs within it--even corporate divisions.
Hogosha or Junkers could be a variety of gang bosses dealing with different trade. Outcasts and Corsairs built on family line loyalties, militaries as divisions.
It lets people have their own role play and still be in the faction as long as they don't build something above and beyond the faction that breaks the overall role play--not to mention some factions are very unimaginative and restricting to role play putting emphasis on structure over substance.
Mercenary or Freelancer? Click banner to enter site.
Maybe my point wasnt exactly clear.. I mean a side that is already outnumbering its foes.
if KNF cant match NovaPG's numbers, or if they managed to fight 6v6 without GC being called to help, adding a new BD faction making it 10+/6, the KNF wont even try and neither side will get a fight out of it.
and while i was not advocating that WT join with other factions already present, their choice of location for their merc faction is already full of people doing what they intend.
Choice. People chose to join/make that faction because they wanted to.
They clearly don't want to be KNF so it really makes little sense to tell them to fill it up. You wouldn't join a faction you didn't really want to unless you had a very good reason (such as being concerned over inactivity etc but that happens mainly with those who have been around for a while)
' Wrote:Maybe my point wasnt exactly clear.. I mean a side that is already outnumbering its foes.
if KNF cant match NovaPG's numbers, or if they managed to fight 6v6 without GC being called to help, adding a new BD faction making it 10+/6, the KNF wont even try and neither side will get a fight out of it.
and while i was not advocating that WT join with other factions already present, their choice of location for their merc faction is already full of people doing what they intend.
Sorry--I did miss that. But fact is, if you aren't drawn to play a certain faction, you aren't going to.
One way to maybe pad things would be make "reservist accounts" with public access to them. Maybe fighters with basic weapons so players could jump in for a single battle. Some issues there (I wouldn't put good gear on them that costs for example).
Mercenary or Freelancer? Click banner to enter site.
Markam, you're asking questions about human nature, and frankly, its not out job to correct it. You can't force people to create factions they aren't interested in do just so that the game will become more balanced.
Attempting to achieve fairness in that manner is unfair.
Quote:[7:42:05 PM][6:51:36 PM] Igor (Smokey): btw terry
[6:51:48 PM] Terrance Cooper: Ye?
[6:52:00 PM] Igor (Smokey): nothin
[6:52:03 PM] Igor (Smokey): just sayin btw
[6:52:05 PM] Terrance Cooper: <_<
Quote:Johnny_Haas: you shot anti criuse speed rockets!!!
Johnny_Haas: but why????
Johnny_Haas: ??
Johnny_Haas: why you shoot criuse speed rockets?
The Hunters need organisation. A decent idea I saw in a recent sanction report was a council of some kind.
And /bias on, something I've noticed is that many people seem to want to make unlawful factions in Liberty, or at least ones who can stroll through and pewpew things (Don't take this as a stereotype), but few people seem to even attempt to make a Liberty Lawful factions. Sure, with the LPI and LN we don't -really- need any more, but it's simply an observation.
I think it all simply boils down to the fact that when people come in, they are drawn to the popular factions like moths to a flame & just want to put their own spin to what's already there.
' Wrote:in Bretonia, a merc faction has taken to policing it, why I wonder? we have a large BH faction stationed here, we have likely the largest Military in terms of players and of course MM is allied to BAF, and they dont get much action as it is.
' Wrote:and while i was not advocating that WT join with other factions already present, their choice of location for their merc faction is already full of people doing what they intend.
Markam,
I'm the Leader of the WT. If there is anything that you feel that needs to be added to our Official Faction Proposal, please let me know, either via the faction post, or via pm.
The evolution of our RP is quite convoluted. Originally there was an Interspace Military Wing, but that idea was rejected by the owner of the IND. That would have been purest in nature to our role, assisting traders and rebuffing the 'power-pirate'.
Then we tried a combination of the BAF and the WT, but that caused friction between the members of the lower ranks, as the pecking order had suddenly become shaken up. Understandable, and FAR too much effort to bang otherwise seasoned RPers heads together over a little thing like that.
Several more angles were tried, a few saw the light of day, and then we became Mercenaries. Only little cap-ships for us, and then only when needed.
And heres the thing: We're mercs, not police. If you have SS showing that one of my boys is trying to be a policeman, let me know. We're not allowed to scan for cargo, but we ARE allowed to protect traders and assist the BAF, which I see in your signature.
Finally, we're not restricted to bretonia. We're just based there, as its the beginning of many a profitable run. The BAF can't escort traders into new berlin, but we can. Hell, we can even escort people into sig 17;), maybe. Our ZOI is HUGE, and we're taking a lot of stick for that, as people are, rightly, worried about a nascent Sirius Police Force, which we do NOT want to be, and they're saying we should stick to bretonian space.
You seem to be saying that we shouldn't be in bretonia at all.... head/desk.
' Wrote:Maybe my point wasnt exactly clear.. I mean a side that is already outnumbering its foes.
if KNF cant match NovaPG's numbers, or if they managed to fight 6v6 without GC being called to help, adding a new BD faction making it 10+/6, the KNF wont even try and neither side will get a fight out of it.
I know for a fact that there are many BAF members of the upper echelons who have characters on the other side of the fence, so to speak, and that if a battle is looking one-sided, they jump into their other character to even up the score. There is nothing stopping the NovaPG having KNF characters.... in fact, I actually think it is encouraged.
Perhaps walk a mile in another man's shoes before attempting trial-by-forum? Leading a clan is hard work; i already have two jobs, and running the WT creates more paperwork than the other two COMBINED! The rank and file can log in, play and log off. We who chose to devote our time to structuring YOUR gaming experience, get to log off and then spend 45mins-1hr every night, scanning the forums for political shifts and new policies.
This is not meant as an attack, but its 4am here, and i have joy-of-joys another forum to troll through before i get to hit the sack tonight. I see your comments and, if i may paraphase them 'If we stuck to the vanilla factions it would be easier to remember who is who'. That would definately be a priority on a PVP server, but on an RP server, you have to go on the ID, not the IFF. On the ship and the load-out but more importantly the RP coming from the player, not just red=dead.
Sure, in an ideal world, we'd only have vanilla factions. But even on vanilla servers, this is not the case. There are one or two servers (no names, no pack-drill) who REFUSE to let new factions join, and even hound new players until they join a pre-existing one. That kind of totalitarian mindset is a slippery slope.