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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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4.89 Missiles & Sidewinder Poll

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Poll: Other Sidewinder Alternatives
You do not have permission to vote in this poll.
Nerf Sidewinder Total Hull Dmg (reduce ammo)
7.14%
1 7.14%
Option 1 + also nerf their Total Shield Dmg
0%
0 0%
Option 2 + make other missiles competitive
64.29%
9 64.29%
Delete the Sidewinder
28.57%
4 28.57%
Total 14 vote(s) 100%
* You voted for this item. [Show Results]

Pages (2): 1 2 Next »
4.89 Missiles & Sidewinder Poll
Offline Skyelius
09-02-2017, 07:16 PM, (This post was last modified: 09-02-2017, 07:45 PM by Skyelius. Edit Reason: Added some color and made the table easier to see )
#1
Eternal Fighter
Posts: 262
Threads: 52
Joined: Aug 2007

Hey everyone,

A couple of days ago, I made a small chart comparing 4.89 missiles. Here's what we have presently:


Paralyzer - guided
S.Dmg: 15,000_____Ammo: 20_____S.DPS: 2,107_____Total.S.Dmg: 301,000

Firestalker - guided
H.Dmg: 3,500______Ammo: 30_____H.DPS: 1,155_____Total.H.Dmg: 105,000

Sidewinder - guided
H.Dmg: 7,800______Ammo: 25_____H.DPS: 780_______Total.H.Dmg: 195,000

Cannonball - unguided
H.Dmg: 10,000_____Ammo: 15_____H.DPS: 2,500______Total.H.Dmg: 150,000

Catapult - unguided & imprecise
H.Dmg: 2,500______Ammo: 120____H.DPS: 15,000____Total.H.Dmg: 300,000


[Poll Option 1] - Sky's Proposal 1: Reduce the Sidewinder's Total Hull Damage by reducing ammo count + buff or change other missile stats (EXPLAIN)
[Poll Option 2] - Sky's Proposal 2: Proposal 1 + nearly zero the Sidewinder's shield damage (only good vs. hull) + + buff or change other missile stats (EXPLAIN)
[Poll Option 3] - Sky's Proposal 3: Proposal 2 + buff or change other missile stats (EXPLAIN)
[Poll Option 4] - Wesker's Proposal: Delete the Sidewinder :^)

Comment: I take Poll Option 3; Besides nerfing Sidewinders' ammo count and shield damage, I think the Cannonball needs a buff; the Catapult missile pod is just too good compared to it.

Personal Note: I don't use Sidewinders. However, they are a ruthless counter to careless jousting and heavy arcade-style boxing which is the most popular "pro-level" dueling style. I do not like this style because it reminds me how FL is a fun arcade game and not a fun space/flight sim. As such, I don't think making missiles nearly useless or having average pilots stand 0.01% chance against boxing abuse is a viable option. In vanilla, missiles were super OP, but I think that making them useless again is silly too...

-Sky

"It is a cold universe until you know God as your Father, and then it becomes a home. Even the next life simply becomes the Father's house, home."
—David Pawson
  Reply  
Offline Karst
09-02-2017, 07:37 PM,
#2
Chariot of Light
Posts: 3,023
Threads: 218
Joined: Sep 2009

The Catapult does not function the same way as the Cannonball.
The Catapult is actually a gun, like the Hellfire rocket pod: It has no explosion radius, no detonation distance, only direct hits cause damage.
The Cannonball is more similar to an easy to use MR. It does substantial damage, but doesn't require a direct hit.

And again, the Sidewinder is broken. It's too fast.

[Image: jWv1kDa.png]
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Offline TheShooter36
09-02-2017, 07:40 PM,
#3
Guardian of Oaths
Posts: 1,970
Threads: 228
Joined: Jul 2014

SideWinder is way too broken compared to others.

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Offline DannyDelicious
09-02-2017, 07:56 PM, (This post was last modified: 09-02-2017, 07:57 PM by DannyDelicious.)
#4
Banned
Posts: 177
Threads: 6
Joined: Apr 2017

What's weird about the sidewinder is it actually travels at 60 ms. but is displayed as 400 due to the acceleration time being 0. (Not sure why) It's not as broken as everyone thinks and is fairly easily dodge-able if you're not running head on.

User was banned for: https://discoverygc.com/forums/showthrea...tid=191789
Time left: (Permanent)
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Offline Smolik.Evgeniy
09-02-2017, 08:15 PM,
#5
Member
Posts: 71
Threads: 17
Joined: Apr 2017

need more amo to sidewinder

[Image: bfbndf13gi_1343768_26329052.gif]
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Offline Sombs
09-02-2017, 08:18 PM,
#6
Three orange cats in a mech
Posts: 6,829
Threads: 503
Joined: Feb 2014

(09-02-2017, 08:15 PM)Smolik.Evgeniy Wrote: need more amo to sidewinder

Now that's really something where Tom Cruise is appropiate to post.




Uncharted System Stories: 18 | 32 | 34 | 37 | 38 | 85

Templates: Character | Transmissions



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Offline Jayce
09-02-2017, 08:19 PM, (This post was last modified: 09-02-2017, 08:21 PM by Jayce.)
#7
Heads Will Roll
Posts: 2,167
Threads: 141
Joined: Nov 2008

i think sidewinder not have enough ammo to it

i think 120 is ok for ammo count!

Edit: I thought this was flood. I'm sorry.

I think the ammo should remain at the same or higher count, with severely reduced damage.

[Image: jKk7NOg.png][Image: 1iGGFXz.gif]
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Offline Omi
09-02-2017, 08:19 PM,
#8
By Unpopular Demand
Posts: 1,716
Threads: 87
Joined: Aug 2007

I think the Sidewinder would be more competitive if it didn't suffer from such crippling ammo issues. 25 really isn't enough for the population we now enjoy in 2017 - I think we need at least double that, and maybe even touching on triple digits.
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Offline Yber
09-02-2017, 08:30 PM,
#9
Member
Posts: 1,665
Threads: 97
Joined: Jul 2011

i think all weapon slots should be auxilitary slots

having to press 1 key more than once to kill an opponent is poor understanding of pvp from the dev side
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Offline Backo
09-02-2017, 08:32 PM,
#10
Basilica Combat Patrol
Posts: 3,594
Threads: 123
Joined: Feb 2009

Where's the option to bring back the Starkiller? #TorpLivesMatter

Republic of the Sword and Sun
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