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The Discovery ID Database

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The Discovery ID Database
Offline Discovery Freelancer Tutorials
02-17-2018, 12:58 PM, (This post was last modified: 03-14-2018, 07:08 PM by Discovery Freelancer Tutorials.)
#1
The Angels
Posts: 40
Threads: 22
Joined: May 2012

The Discovery ID Database


Below is a complete database of the IDs within Discovery (As of 2018). If you would prefer to use a nice UI for this you can use the Stardust Database (originally created by @Corile) here. If you are in a discord server with the bot "Zero", you can use the command $$id nick factionname to get it displayed within the discord server. (example: $$id nick outcasts)

Note: Most of this data has been pulled directly from the server and may reference deleted systems or ID lines that no longer apply.

The list below was created by the Discovery Tutorial Team. Contributors to this database are: @Dino, @Laz, @"Cyber Byte", @Silverlight.

Lawful IDs

[+]Liberty
[+] Liberty Police Inc
The Liberty Police Inc. are the police force of Liberty. They settle disputes, protect civilians and hunt criminals. Police officers generally do not leave Liberty space.

Pilot carrying this lawful ID is a member of Liberty Police, Inc who:

- Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply.
- Can attack ships which are in violation of Liberty laws or belong to a house or organisation considered hostile by Liberty within their Zone of Influence.
- Can defend allied or neutral Lawful ships and bases within their Zone of Influence.
- Can escort traders within their Zone of Influence.
- Cannot ally with any Unlawfuls or participate in Unlawful actions except as described above.
- Cannot use any Transports with more than 4,300 cargo.

Zone of influence: Liberty, systems directly bordering Liberty
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers
[+] Liberty Navy
The Liberty Navy are the military of Liberty. They maintain Liberty rule in systems claimed by Liberty and assist in law enforcement. They also patrol the systems bordering Liberty. Liberty is assisting Bretonia against Gallia.

Pilot carrying this lawful ID is a member of Liberty Navy, who:

- Can engage and destroy any ships within Alaska, Ellesmere or the Zone-21 Minefield that do not belong to either the LSF or Liberty Navy.
- Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply.
- Can attack ships which are in violation of Liberty laws or belong to a house or organisation considered hostile by Liberty within their Zone of Influence.",
- Can defend allied or neutral Lawful ships and bases within their Zone of Influence.
- Can escort traders within their Zone of Influence.
- Cannot participate in Unlawful actions except as described above.
- Cannot use any Transports with more than 4,300 cargo.

Zone of influence: Liberty, systems directly bordering Liberty, Leeds, Newcastle, Manchester, New London.
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
[+] Ageira
Ageira Technologies is a Liberty industrial corporation which specialises in Jump Gate and Trade Lane technologies, and other high tech industries. They partner with Universal Shipping and Deep Space Engineering.

Pilot carrying this lawful ID is an employee of Ageira Technologies, who:

- Can attack any ship in self-defense, to protect an allied or neutral Lawful ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence.
- Can attack ships belonging to houses or organisations considered hostile by Liberty within their Zone of Influence.
- Can demand Counterfeit Software, Docking Ring Parts, Jump Gate and/or Trade Lane Parts from traders not belonging to Ageira, Universal Shipping or DSE, and attack if they do not comply.
- Can attack Lane Hackers and Solar Engineering anywhere.
- Can engage in piracy against corporations affiliated with houses at war with Liberty anywhere.
- Cannot ally with any Unlawfuls.
- Cannot participate in Unlawful actions except as described above

Zone of Influence: Liberty
Allowed ships: Fighters, Freighters, Transports, Gunboats.
[+] Synth Foods
Synth Foods Inc. is a Liberty food producing company which specialises in genetically engineered food processing. The Farmers Alliance and LWB are sworn enemies of Synth Foods.

Pilot carrying this lawful ID is an employee of Synth Foods, who:

- Can attack any ship in self-defense, to protect an allied or neutral Lawful ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence.
- Can attack ships belonging to houses or organisations considered hostile by Liberty within their Zone of Influence, with the exception of Rheinland Lawfuls.
- Can attack LWB and Farmers Alliance anywhere.
- Cannot ally with any Unlawfuls.
- Cannot participate in Unlawful actions except as described above.

Zone of Influence: Liberty, Stuttgart
Allowed ships: Fighters, Freighters, Transports, Gunboats
[+] Orbital Spa and Cruise
Orbital Spa and Cruise is an independent corporation focusing on passenger Transports and luxury resorts for the rich and famous. They are known to have dealings with the Corsairs and Hogosha in the Sigma-19 system.

Pilot carrying this lawful ID is an employee of Orbital Spa and Cruise, who:

- Can attack any ship in self-defense, to protect an allied or neutral Lawful ship, or in defense of a base of the same affiliation.
- Can attack Gaians anywhere.
- Cannot ally with any Unlawfuls.
- Cannot participate in Unlawful actions except as described above.

Allowed ships: Fighters, Freighters, Transports, Gunboats
[+] Deep Space Engineering
Deep Space Engineering is a Liberty industrial corporation which specialises in heavy industry and shipbuilding. They partner with Universal Shipping and Ageira Technologies. Deep Space Engineering is responsible for building and maintaining Trade Lanes and Jump Gates using Ageira's technologies.

Pilot carrying this lawful ID is an employee of Deep Space Engineering, who:

- Can attack any ship in self-defense, to protect an allied or neutral Lawful ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence.
- Can attack ships belonging to houses or organisations considered hostile by Liberty within their Zone of Influence.
- Can attack Lane Hackers anywhere.
- Can engage in piracy against corporations affiliated with houses at war with Liberty anywhere.
- Cannot ally with any Unlawfuls.
- Cannot participate in Unlawful actions except as described above.

Zone of Influence: Liberty
Allowed ships: Fighters, Freighters, Transports, Gunboats
[+] Universal Shipping
Universal Shipping is a Liberty shipping company. It is partnered with Deep Space Engineering and Ageira Technologies.

Pilot carrying this lawful ID is an employee of Universal Shipping, who:

"Can attack any ship in self-defense, to protect an allied or neutral Lawful ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence.",
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence.
- Can attack ships belonging to houses or organisations considered hostile by Liberty within their Zone of Influence.
- Can engage in piracy against corporations affiliated with houses at war with Liberty anywhere.
- Cannot ally with any Unlawfuls.
- Cannot participate in Unlawful actions except as described above.

Zone of Influence: Liberty
Allowed ships: Fighters, Freighters, Transports, Gunboats
[+] Interspace Commerce
Interspace Commerce is an independent corporation that originated in Liberty. It focuses mainly on insurance of cargo shipments, and is very wealthy. It also often provides loans to house governments for large projects such as the construction of a Jump Gate or Trade Lane. They are rumored to have dealings with the Red Hessians and Golden Chrysanthemums.

Pilot carrying this ID is an employee of Interspace Commerce, who:

- Can attack any ship in self-defense, to protect an allied or neutral Lawful ship, or in defense of a base of the same affiliation.
- Can attack Lane Hackers anywhere.
- Cannot ally with any Unlawfuls except Red Hessians and Golden Chrysanthemums against other Unlawfuls.
- Cannot participate in Unlawful actions except as described above.

Allowed ships: Fighters, Freighters, Transports, Gunboats.
[+]Bretonia
[+] Bretonia Police Auth.
The Bretonia Police Authority are the police force of Bretonia. They settle disputes, protect civilians and hunt criminals. Police officers generally do not leave Bretonian space.

Pilot carrying this lawful ID is a member of the Bretonia Police Authority, who:

- Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply.
- Can attack ships which are in violation of Bretonia laws or belong to a house or organisation considered hostile by Bretonia within their Zone of Influence.
- Can defend allied or neutral Lawful ships and bases within their Zone of Influence.
- Can escort traders within their Zone of Influence.
- Cannot ally with any Unlawfuls or participate in Unlawful actions except as described above.
- Cannot use any Transports with more than 4,300 cargo.

Zone of Influence: Bretonia, systems directly bordering Bretonia
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers
[+] Bretonia Armed Forces
The Bretonian Armed Forces are the military of Bretonia. They maintain Bretonian rule in systems claimed by Bretonia and assist in law enforcement. They also patrol the systems bordering Bretonia. Bretonia is at war with Gallia.

Pilot carrying this lawful ID is a member of the Bretonia Armed Forces, who:

- Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply.
- Can attack ships which are in violation of Bretonia laws or belong to a house or organisation considered hostile by Bretonia within their Zone of Influence.
- Can defend allied or neutral Lawful ships and bases within their Zone of Influence.
- Can escort traders within their Zone of Influence.
- Cannot participate in Unlawful actions except as described above.
- Cannot use any Transports with more than 4,300 cargo.

Zone of Influence: Bretonia, systems directly bordering Bretonia, Taus
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
[+] BMM
Bretonia Mining and Manufacturing is a Bretonian mining and industrial corporation that competes with Daumann and the Independent Miners Guild. They mine Gold, Beryllium, Hydrocarbons and Niobum. They partner with Border World Exports, and prefer not to deal with Gateway.

Pilot carrying this lawful ID is an empoyee of Bretonia Mining and Manufacturing, who:


- Can attack any ship in self-defense, to protect an allied or neutral Lawful ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence.
- Can attack ships belonging to houses or organisations considered hostile by Bretonia within their Zone of Influence.
- Can attack Mollys anywhere.
- Can engage in piracy against GMS, IMG, Daumann and Kruger within the Taus and the Omegas only.
- Can engage in piracy against corporations affiliated with houses at war with Bretonia anywhere.
- Cannot ally with any Unlawfuls.
- Cannot participate in Unlawful actions except as described above.

Zone of Influence: Bretonia, Omega-3, Omega-49
Allowed ships: Fighters, Freighters, Transports, Gunboats
[+] Borderworld Exports
Border Worlds Export is a Bretonian shipping company that competes with Gateway Shipping. They partner with Bretonia Mining and Manufacturing, and prefer not to deal with the Independent Miners Guild.

Pilot carrying this lawful ID is an employee of Border Worlds Exports, who:

- Can attack any ship in self-defense, to protect an allied or neutral Lawful ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence.
- Can attack ships belonging to houses or organisations considered hostile by Bretonia within their Zone of Influence.
- Can engage in piracy against Gateway outside of House systems.
- Can engage in piracy against corporations affiliated with houses at war with Bretonia anywhere.
- Cannot ally with any Unlawfuls.
- Cannot participate in Unlawful actions except as described above.

Zone of Influence: Bretonia, Omega-3, Omega-49
Allowed ships: Fighters, Freighters, Transports, Gunboats
[+] Gataway Shipping
Gateway Shipping is a Bretonian shipping company that competes with Border World Exports. They partner with the Independent Miners Guild and ALG Waste Disposal, and prefer not to deal with Bretonia Mining and Manufacturing.

Pilot carrying this lawful ID is an employee of Gateway Shipping, who:

- Can attack any ship in self-defense, to protect an allied or neutral Lawful ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence.
- Can attack ships belonging to houses or organisations considered hostile by Bretonia within their Zone of Influence.
- Can engage in piracy against Bowex outside of House systems.
- Can engage in piracy against corporations affiliated with houses at war with Bretonia anywhere.
- Cannot ally with any Unlawfuls.
- Cannot participate in Unlawful actions except as described above.

Zone of Influence: Bretonia
Allowed ships: Fighters, Freighters, Transports, Gunboats
[+] Planetform
Planetform Inc. is a Bretonian terraforming corporation. It specialises in making uninhabitable planets suitable for human life, and augmenting existing ecologies for more comfortable living on the surface. Terraforming processes take decades, sometimes centuries, and the costs involved mean only House governments can afford Planetform's services.

Pilot carrying this lawful ID is an employee of Planetform, Inc. who:

- Can attack any ship in self-defense, to protect an allied or neutral Lawful ship, or in defence of a base of the same affiliation, both within and outside of their Zone of Influence.
- Can attack ships belonging to houses or organisations considered hostile by Bretonia within their Zone of Influence.
- Can attack Gaians anywhere.
- Can engage in piracy against corporations affiliated with houses at war with Bretonia anywhere.
- Cannot ally with any Unlawfuls.
- Cannot participate in Unlawful actions except as described above.

Zone of Influence: Bretonia, Tau-31, California, Hudson
Allowed ships: Fighters, Freighters, Transports, Gunboats
[+]Kusari
[+] Kusari Naval Forces
The Kusari Naval Forces are the military of Kusari. They maintain Kusari rule in systems claimed by Kusari and assist in law enforcement. They also patrol the systems bordering Kusari.

Pilot carrying this lawful ID is enlisted in the Kusari Naval Forces, who:

- Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply.
- Can attack ships which are in violation of Kusari laws or belong to a house or organisation considered hostile by Kusari within their Zone of Influence.
- Can defend allied or neutral Lawful ships and bases within their Zone of Influence.
- Can escort traders within their Zone of Influence.
- Cannot participate in Unlawful actions except as described above.
- Cannot use any Transports with more than 4,300 cargo.

Zone of Influence: Kusari, systems directly bordering Kusari, Sigma-17
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
[+] Kusari State Police
The Kusari State Police are the police force of Kusari. They settle disputes, protect civilians and hunt criminals. Police officers generally do not leave Kusari space.

Pilot carrying this lawful ID is a member of the Kusari State Police, who:

- Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply.
- Can attack ships which are in violation of Kusari laws or belong to a house or organisation considered hostile by Kusari within their Zone of Influence.
- Can defend allied or neutral Lawful ships and bases within their Zone of Influence.
- Can escort traders within their Zone of Influence.
- Cannot ally with any Unlawfuls or participate in Unlawful actions except as described above.
- Cannot use any Transports with more than 4,300 cargo.

Zone of Influence: Kusari, systems directly bordering Kusari
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers
[+] Kishiro Technologies
Kishiro is one of the major Kusari corporations, and focuses on high-tech manufacturing such as Optronics. Kishiro competes with Samura in many markets. Kishiro has a strong partnership with the Gas Miners Guild.

Pilot carrying this lawful ID is an employee of Kishiro Technologies, who:

- Can attack any ship in self-defense, to protect an allied or neutral Lawful ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence.
- Can attack ships belonging to houses or organisations considered hostile by Kusari within their Zone of Influence.
- Can attack Farmers Alliance, Golden Chrysanthemums and Blood Dragons anywhere.
- Can engage in piracy against Samura outside of House systems.
- Can engage in piracy against corporations affiliated with houses at war with Kusari anywhere.
- Cannot ally with any Unlawfuls.
- Cannot participate in Unlawful actions except as described above.

Zone of Influence: Kusari, Okinawa, Sigma-19, Tau-29
Allowed ships: Fighters, Freighters, Transports, Gunboats
[+] Samura Heavy Industries
Samura is one of the major Kusari corporations, and focuses on heavy industries and shipbuilding. Samura competes with Kishiro in many markets. Samura often cooperates with the Hogosha and secretly supports the Farmers Alliance.

Pilot carrying this lawful ID is an employee of Samura Industries, who:

- Can attack any ship in self-defense, to protect an allied or neutral Lawful ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence.
- Can attack ships belonging to houses or organisations considered hostile by Kusari within their Zone of Influence.
- Can attack Golden Chrysanthemums and Blood Dragons anywhere.
- Can engage in piracy against Kishiro, GMG or Synthfoods outside of House systems.
- Can engage in piracy against corporations affiliated with houses at war with Kusari anywhere.
- Cannot ally with any Unlawfuls except for Farmers Alliance.
- Cannot participate in Unlawful actions except as described above.

Zone of Influence: Kusari, Rishiri, Tau-29, Sigma-17
Allowed ships: Fighters, Freighters, Transports, Gunboats
[+]Rheinland
[+] Rheinland Military
The Rheinland Military is the military of Rheinland. They maintain Rheinland rule in systems claimed by Rheinland and assist in law enforcement. They also patrol the systems bordering Rheinland.

Pilot carrying this lawful ID is enlisted in the Rheinland Military, who:

- Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply.
- Can attack ships which are in violation of Rheinland laws or belong to a house or organisation considered hostile by Rheinland within their Zone of Influence.
- Can defend allied or neutral lawful ships and bases within their Zone of Influence.
- Can escort traders within their Zone of Influence.
- May demand credits and cargo from non-allied ships in the Sigmas only and destroy them if they refuse to comply.
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.

Zone of Influence: Rheinland, systems directly bordering Rheinland, Sigma-13, Sigma-15, Sigma-17, Sigma-21, and Omicron Xi
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
[+] Rheinland Federal Police
The Rheinland Federal Police are the police force of Rheinland. They settle disputes, protect civilians and hunt criminals. Police officers generally do not leave Rheinland space.

Pilot carrying this lawful ID is a member of the Rheinland Federal Polizei, who:

- Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply.
- Can attack ships which are in violation of Rheinland laws or belong to a house or organisation considered hostile by Rheinland within their Zone of Influence.
- Can defend allied or neutral Lawful ships and bases within their Zone of Influence.
- Can escort traders within their Zone of Influence.
- Cannot ally with any Unlawfuls or participate in Unlawful actions except as described above.
- Cannot use any Transports with more than 4,300 cargo.

Zone of Influence: Rheinland, systems directly bordering Rheinland
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers
[+] ALG Waste Disposal
ALG Waste Disposal is a Rheinland company that specialises in the disposal and reprocessing of hazardous industrial waste. It has a partnership with the IMG and Gateway, and is developing relations with Kruger.

Pilot carrying this lawful ID is an employee of ALG Waste Disposal, who:

- Can attack any ship in self-defense, to protect an allied or neutral Lawful ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence.
- Can attack ships belonging to houses or organisations considered hostile by Rheinland within their Zone of Influence, with the exception of Liberty Lawfuls.
- Cannot ally with any Unlawfuls.
- Cannot participate in Unlawful actions except as described above.

Zone of Influence: Rheinland
Allowed ships: Fighters, Freighters, Transports, Gunboats
[+] Daumann Heavy Construction
Daumann Heavy Construction is the largest mining and manufacturing corporation in Rheinland. It has a partnership with Republican Shipping and competes with BMM, and the Independent Miners Guild. Daumann often uses mercenaries to attack competition and protect its interests. The Red Hessians often attack Daumann ships.

Pilot carrying this lawful ID is an employee of Daumann Heavy Construction, who:

- Can attack any ship in self-defense, to protect an allied or neutral Lawful ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence.
- Can attack ships belonging to houses or organisations considered hostile by Rheinland within their Zone of Influence.
- Can attack Red Hessians anywhere.
- Can demand Blood Diamonds from any ship carrying them and destroy those who refuse to comply.
- Can engage in piracy against the IMG and BMM in the Omegas only.
- Can engage in piracy against corporations affiliated with houses at war with Rheinland anywhere.
- Cannot ally with any Unlawfuls.
- Cannot participate in Unlawful actions except as described above.

Zone of Influence: Rheinland, Saar, Omega-3, Omega-7, Omega-9, Omega-11
Allowed ships: Fighters, Freighters, Transports, Gunboats
[+] Kruger Minerals
Kruger Minerals is a Rheinland corporation which focuses on mining. It is developing relations with ALG Waste Disposal and competes with the Independent Miners Guild. The Red Hessians often attack Kruger ships.

Pilot carrying this lawful ID is an employee of Kruger Minerals, who:

- Can attack any ship in self-defense, to protect an allied or neutral Lawful ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence.
- Can attack ships belonging to houses or organisations considered hostile by Rheinland within their Zone of Influence.
- Can attack Red Hessians anywhere.
- Can demand Blood Diamonds from any ship carrying them and destroy those who refuse to comply.
- Can engage in piracy against the GMG and IMG in the Omegas and Sigmas only.
- Can engage in piracy against corporations affiliated with houses at war with Rheinland anywhere and may engage in corporate piracy against lawful non-allied ships in the Omicrons.
- Cannot ally with any Unlawfuls.
- Cannot participate in Unlawful actions except as described above.

Zone of Influence: Rheinland, Saar, Omega-7, Omega-9, Omega-11, Sigma-13
Allowed ships: Fighters, Freighters, Transports, Gunboats
[+] Republican Shipping
Republican Shipping is a Rheinland shipping company. It partners with Daumann Heavy Construction, and is often attacked by Unioners.

Pilot carrying this lawful ID is an employee of Republican Shipping, who:

- Can attack any ship in self-defense, to protect an allied or neutral Lawful ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence.
- Can attack ships belonging to houses or organisations considered hostile by Rheinland within their Zone of Influence.
- Can attack Unioners anywhere.
- Can engage in piracy against corporations affiliated with houses at war with Rheinland anywhere.
- Cannot ally with any Unlawfuls.
- Cannot participate in Unlawful actions except as described above.

Zone of Influence: Rheinland
Allowed ships: Fighters, Freighters, Transports, Gunboats
[+]Gallia
[+] Gallic Royal Navy
The Gallic Royal Navy are the military of Gallia. They maintain Gallic rule in systems claimed by Gallia and assist in law enforcement. They also patrol the systems bordering Gallia. Gallia is at war with Bretonia.

Pilot carrying this lawful ID is enlisted in the Gallic Royal Navy, who:

- Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply.
- Can attack ships which are in violation of Gallia laws or belong to a house or organisation considered hostile by Gallia within their Zone of Influence.
- Can defend allied or neutral Lawful ships and bases within their Zone of Influence.
- Can escort traders within their Zone of Influence.
- Cannot participate in Unlawful actions except as described above.
- Cannot use any Transports with more than 4,300 cargo.

Zone of Influence: Gallia, Gallia Borderworlds, Taus, Bretonia, Magellan, Cortez, California
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
[+] Gallic Royal Police
The Gallic Royal Police are the police force of Gallia. They settle disputes, protect civilians and hunt criminals. Police officers generally do not leave Gallic space.

Pilot carrying this lawful ID is a member of Gallic Royal Police, who:

- Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply.
- Can attack ships which are in violation of Gallia laws or belong to a house or organisation considered hostile by Gallia within their Zone of Influence.
- Can defend allied or neutral Lawful ships and bases within their Zone of Influence.
- Can escort traders within their Zone of Influence.
- Cannot ally with any Unlawfuls or participate in Unlawful actions except as described above.
- Cannot use any Transports with more than 4,300 cargo.

Zone of Influence: Gallia, Gallia Borderworlds, Taus
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers
Gallic Metal Service is a Gallic company which focuses on mining and manufacturing. They are partnered with IDF Shipping.

Pilot carrying this lawful ID is an employee of Gallic Metal Service, who:

- Can attack Unlawfuls and Quasi-Lawfuls in self-defense, to protect an allied or neutral Lawful ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence.
- Can attack ships belonging to houses or organisations considered hostile by Gallia within their Zone of Influence.
- Can engage in piracy against BMM and IMG in the Taus only.
- Cannot ally with any Unlawfuls.
- Cannot participate in Unlawful actions except as described above.

Zone of Influence: Gallia, Gallic Borderworlds, Tau-23
Permitted ships: Fighters, Freighters, Transports, Gunboats
[+] EFL Oil and Machinary
EFL Oil and Machinery is a Gallic industrial corporation which focuses on fuel production, heavy industry and shipbuilding. It is partnered with IDF Shipping.

Pilot carrying this lawful ID is an employee of EFL Oil and Machinery, who:

- Can attack Unlawfuls and Quasi-Lawfuls in self-defense, to protect an allied or neutral Lawful ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence.
- Can attack ships belonging to houses or organisations considered hostile by Gallia within their Zone of Influence.
- Cannot ally with any Unlawfuls.
- Cannot participate in Unlawful actions except as described above.

Zone of Influence: Gallia, Gallic Borderworlds
Permitted ships: Fighters, Freighters, Transports, Gunboats
IDF Shipping is a Gallic shipping company. They are partnered with EFL and GMS.

Pilot carrying this lawful ID is an employee of IDF Shipping, who:

- Can attack Unlawfuls and Quasi-Lawfuls in self-defense, to protect an allied or neutral Lawful ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence.
- Can attack ships belonging to houses or organisations considered hostile by Gallia within their Zone of Influence.
- Cannot ally with any Unlawfuls.
- Cannot participate in Unlawful actions except as described above.

Zone of Influence: Gallia, Gallic Borderworlds
Permitted ships: Fighters, Freighters, Transports, Gunboats
[+] Ill-de-France Shipping
IDF Shipping is a Gallic shipping company. They are partnered with EFL and GMS.

Pilot carrying this lawful ID is an employee of IDF Shipping, who:

- Can attack Unlawfuls and Quasi-Lawfuls in self-defense, to protect an allied or neutral Lawful ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence.
- Can attack ships belonging to houses or organisations considered hostile by Gallia within their Zone of Influence.
- Cannot ally with any Unlawfuls.
- Cannot participate in Unlawful actions except as described above.

Zone of Influence: Gallia, Gallic Borderworlds
Permitted ships: Fighters, Freighters, Transports, Gunboats
[+] The Core
The Core are a Paramilitary Organization operating mainly within the Edge Worlds and some Border Worlds. They're relentless and willing to do whatever it takes in order to crush their enemies, obtain alien technology, and establish their own Empire within the Edge Worlds. Any who oppose The Core, namely The Order and the Corsairs, are exterminated without mercy.

Pilot carrying this lawful ID is a member of The Core, who:

- Can attack lawfuls, unlawfuls and quasi-lawfuls in self-defense, to protect an allied or neutral lawful ship, or in defense of allied or neutral bases.
- Can attack lawfuls, unlawfuls, quasi-lawfuls and ships which belong to a house or organisation considered hostile by the Core within their Zone of Influence.
- Can enforce the Laws of The Core within systems containing a Core base.
- Can demand Alien Artifacts, Nomad equipment, Nomad remains, Cardamine, Liquid Cardamine, and Slaves from any ship within their Zone of Influence, and attack if ships refuse to comply.
- Can attack Wild, Nomad and Order ships, and any ships equipped with Nomad equipment or carrying Nomad remains anywhere.
- Cannot bring Capital Ships outside their Zone of Influence.
- Cannot use any transports with more than 4,300 cargo.

Zone of Influence: Omegas, Omicrons, Sigma-19, Sigma-17, Sigma-15
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
[+] The Crayter Republic
The Crayter Republic originated from a deep space mission prior to the Alliance/Coalition War. Forced from the system they were settling, they came to Sirius and found it already settled by humans. They have since tried to establish themselves several times, and are now trying to build up in Coronado. The Crayterians are allied with the IMG. They are enemies of Gallia and the Outcasts.

Pilot carrying this lawful ID is enlisted in the Crayter Military, who:

- Can demand contraband and levy fines within their Zone of Influence, and attack ships if they refuse to comply.
- Can attack any ship in self-defense, to protect an allied or neutral Lawful ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence.
- Can attack ships belonging to houses or organisations considered hostile by the Crayter Republic within their Zone of Influence.
- Cannot use any Transports with more than 4,300 cargo.
- Cannot ally with any unlawfuls except Council and Maquis.
- Cannot participate in Unlawful actions except as described above.

Zone of Influence: Bretonia, Taus, Drake, Inverness, Coronado, Cortez, Magellan, Omicron Tau, Omicron Alpha
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
[+] Gas Miners Guild
The Gas Miners Guild are a large corporation of Kusari origin in the Sigma systems which focus on H-Fuel production. They are considered the sovereign owners of the Sigmas and Okinawa. The Gas Miners Guild uses mainly small ships for combat. They are partnered with Kishiro and secretly support the Blood Dragons and Golden Chrysanthemums.

Pilot carrying this lawful ID is an employee of Gas Miners Guild, who:

- Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply.
- Can attack any ship in self-defense, to protect an allied or neutral Lawful ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence.
- Can attack ships belonging to houses or organisations considered hostile by the GMG within their Zone of Influence.
- Can engage in piracy against Samura and Kruger in the Sigmas only.
- Cannot ally with any Unlawfuls except for Golden Chrysanthemums and Blood Dragons.
- Cannot participate in Unlawful actions except as described above.

Zone of Influence: Sigmas, systems directly bordering the Sigmas
Permitted ships: Fighters, Freighters, Transports, Gunboats

[+] Independent Miners Guild
The Independent Miners Guild is a mining corporation that is not affiliated with any house. It focuses on mining and shipbuilding outside of the House systems, and will sometimes trade with Unlawful factions such as the Mollys and Hessians. The IMG is allied with the Crayter Republic and partnered with ALG and Gateway. Its enemies include the Outcasts and Corsairs.

Pilot carrying this lawful ID is an Independent Miners Guild member, who:

- Can attack any ship in self-defense, to protect an allied or neutral Lawful ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence.
- Can attack ships belonging to houses or organisations considered hostile by the IMG within their Zone of Influence.
- Can demand Slaves and Cardamine from any ship within their Zone of Influence and destroy those who refuse to comply.
- Can engage in piracy against Kruger, Daumann, GMS and BMM within the Taus and Omegas only and may engage in corporate piracy against lawful non-allied ships in the Omicrons.
- Cannot dock capital ships on any base within any House, except on IMG bases.
- Cannot use any Transports with more than 4,300 cargo.
- Cannot ally with any Unlawfuls except with Red Hessians or Mollys, against Unlawfuls only.
- Cannot participate in Unlawful actions except as described above.

Zone of Influence: Taus, Omega-3, Omega-7, Omega-9, Omega-47, Dublin, Cambridge, Newcastle, Magellan, Coronado
Permitted ships: Fighters, Freighters, Transports, Gunboats, Cruisers
[+] Bounty Hunters Guild
The Bounty Hunters Guild is a well-established mercenary group who specialise in hunting criminals and terrorists. A large number of bounty hunters are ex-criminals. All Unlawfuls treat the Bounty Hunters as enemies.

Pilot carrying this lawful ID is a Bounty Hunter, who:

. Can attack ships in self-defense, to protect an allied or neutral Lawful ship, or in defense of Bounty Hunter and BHG Core bases.
- Can fulfill Lawful bounty and escort contracts, and treat Transports as combat targets when executing a bounty or escort contract against them.
- Cannot use any Transports with more than 4,300 cargo.
- Cannot ally with any Unlawfuls.
- Cannot participate in Unlawful actions except as described above.

Zone of Influence: Sirius-wide
Permitted ships: Fighters, Freighters, Transports, Gunboats



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Offline Discovery Freelancer Tutorials
02-17-2018, 12:59 PM, (This post was last modified: 02-17-2018, 01:56 PM by Discovery Freelancer Tutorials.)
#2
The Angels
Posts: 40
Threads: 22
Joined: May 2012

Quasi-Lawful IDs


[+] LSF
The Liberty Security Force is the Liberty covert operations service, who specialise in spying and sabotage outside of Liberty space.

Pilot carrying this quasi-lawful ID is in the Liberty Security Force, who:

- Can engage and destroy any ships within Alaska, the Zone-21 Minefield, or the Ellesmere system that do not belong to either the LSF or Liberty Navy.
- Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply.
- Can attack ships which are in violation of Liberty laws or belong to a house or organisation considered hostile by Liberty within their Zone of Influence.
- Can defend allied or neutral Lawful ships and bases within their Zone of Influence.
- Can attack ships which belong to a house or organisation considered hostile by Liberty outside their Zone of Influence.
- Can demand Transports which belong to a house or organisation considered hostile by Liberty to drop all cargo and attack if they refuse to comply.
- Can ally with Unlawful factions.
- Cannot participate in Unlawful actions except as described above.
- Cannot use any Transports with more than 4,300 cargo.
- While using Cruisers, can only attack in self-defense when outside their Zone of Influence.
[+] Gammu AI
The AI ID signifies the character is an Artificial Intelligence from Gammu. Most AIs descend from Planet Gammu, where environmental conditions caused human settlement to fail, leaving only sentient machines behind, who then continued to evolve. AIs are fully self-aware and autonomous, and not under Human or Nomad control.

Vessels carrying this quasi-lawful ID are controlled by a Gammu originated Artificial Intelligence, who:

- Can attack any ship in self-defense or in defense of another AI ship.
- Can attack any ship in systems that do not contain a jumpgate.
- Cannot attack Transports and Freighterss, except in self-defense.
- Cannot use any Transports with more than 3,600 cargo.
- Cannot participate in Unlawful actions except as described above.

Zone of Influence: Sirius-wide
Allowed ships: Fighters, Freighters, Transports, Gunboats, AI Cruiser
[+] BIS
The Bretonia Intelligence Service is the Bretonian covert operations service, who specialise in spying and sabotage outside of Bretonian space.

Pilot carrying this quasi-lawful ID is a member of the Bretonian Intelligence Service (BIS), who:

- Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply.
- Can attack ships which are in violation of Bretonia laws or belong to a house or organisation considered hostile by Bretonia within their Zone of Influence.
- Can defend allied or neutral Lawful ships and bases within their Zone of Influence.
- Can attack ships which belong to a house or organisation considered hostile by Bretonia outside their Zone of Influence. Can demand Transports which belong to a house or organisation considered hostile by Bretonia to drop all cargo and attack if they refuse to comply.
- Can ally with Unlawful factions.
- Cannot participate in Unlawful actions except as described above.
- Cannot use any Transports with more than 4,300 cargo.
- While using Cruisers, can only attack in self-defense when outside their Zone of Influence.

Zone of Influence: Bretonia, systems directly bordering Bretonia
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers
[+] Kempeitai
The Kempeitai is the Kusari covert operations service, who specialise in spying and sabotage outside of Kusari space.

The pilot carrying this quasi-lawful ID is a member of the Kempeitai, the Kusari Police Intelligence Agency:

- Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply.
- Can attack ships which are in violation of Kusari laws or belong to a house or organisation considered hostile by Kusari within their Zone of Influence.
- Can defend allied or neutral Lawful ships and bases within their Zone of Influence.
- Can attack ships which belong to a house or organisation considered hostile by Kusari outside their Zone of Influence. Can demand Transports which belong to a house or organisation considered hostile by Kusari to drop all cargo and attack if they refuse to comply.
- Can ally with Unlawful factions.
- Cannot participate in Unlawful actions except as described above.
- Cannot use any Transports with more than 4,300 cargo.
- While using Cruisers, can only attack in self-defense when outside their Zone of Influence.

Zone of Influence: Kusari, systems directly bordering Kusari
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers
[+] Hogosha
The Hogosha are a Quasi-Lawful crime syndicate with a strong influence in Kusari society who wish to repel influences from foreign houses. They oppose the Blood Dragons, Golden Chrysanthemums and Junkers. Considered civilians in Kusari society, they abide by Kusari law within Kusari systems, but can engage in piracy outside of Kusari borders. The Hogosha are allied with the Corsairs and frequently smuggle Alien Artifacts.

Pilot carrying this quasi-lawful ID is a member of Hogosha, who:

- Can attack any ship in self-defense, to protect an allied or neutral Lawful ship, or in defense of a base of the same affiliation.
- Can demand cargo and credits from ships within their Zone of Influence, and attack them if they do not comply. Ships belonging to Samura are exempted from this.
- Cannot engage in piracy inside of Kusari House space.
- Can demand contraband and levy fines, destroying ships that refuse to comply and as specified within house space as specified by house law.
- Can attack Unlawfuls and ships which belong to a house or organisation considered hostile by Kusari within their Zone of Influence.
- Can attack Junkers anywhere, including transports.
- Cannot ally with any Lawfuls except for KNF, KSP, and Samura against Unlawfuls only.
- Cannot use any Transports with more than 4,300 cargo.

Kusari, systems directly bordering Kusari, Lyonnais, Taus, Sigmas
Allowed ships: Fighters, Freighters, Transports, Gunboats
[+] MND
Marinenachrichtendienst is the Rheinland covert operations service, who specialize in spying and sabotage outside of Rheinland space.

Pilot carrying this quasi-lawful ID is a member of the Marinenachrichtendienst (MND), the Rheinland Military intelligence agency, who :

- Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply.
- Can attack ships which are in violation of Rheinland laws or belong to a house or organisation considered hostile by Rheinland within their Zone of Influence.
- Can defend allied or neutral lawful ships and bases within their Zone of Influence.
- Can attack ships which belong to a house or organisation considered hostile by Rheinland outside their Zone of Influence. Can demand transports which belong to a house or organisation considered hostile by Rheinland to drop all cargo and attack if they refuse to comply.
- Can ally with unlawful factions.
- May demand credits and cargo from non-allied ships in the Sigmas only and destroy them if they refuse to comply.
- Cannot participate in unlawful actions except as described above.
- Cannot use any transports with more than 4,300 cargo.
- While using cruisers, can only attack in self-defense when outside their Zone of Influence.

Zone of Influence: Rheinland, systems directly bordering Rheinland, Sigmas, Omicron Xi
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers
[+] GRI
Gallic Royal Intelligence is a semi-autonomous branch of the Royal Navy, which is charged with conducting advanced research, foreign reconnaissance, and covert strikes as deemed necessary by the Crown. They have dedicated marine detachments and some Obstinate battlecruisers at their disposal, yet prefer making precise incisions with smaller units. Further, they are known to exercise leeway with the finer regulations or war and diplomatic relations.

Pilot carrying this quasi-lawful ID is a member of the Gallic Royal Intelligence, who:

- Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply.
- Can attack ships which are in violation of Gallia laws or belong to a house or organisation considered hostile by Gallia within their Zone of Influence.
- Can defend allied or neutral Lawful ships and bases within their Zone of Influence.
- Can attack ships which belong to a house or organisation considered hostile by Gallia outside their Zone of Influence.
- Can demand transports which belong to a house or organisation considered hostile to Gallia to drop all cargo and attack if they refuse to comply.
- Cannot ally with unlawful factions.
- Cannot participate in unlawful actions except as described above.
- Cannot use any transport with more than 4,300 cargo.
- While using cruisers, can only attack in self-defense when outside their Zone of Influence.

Zone of Influence: Gallia, Gallia Borderworlds, Taus, Bretonia, Magellan, Cortez, California.
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers
[+] Unione Corse
The Unione Corse is a highly organised quasi-lawful criminal syndicate within Gallia which focuses on smuggling and controlling the black market in Gallia, and Mercenary work for both lawful and unlawful groups. They generally do not attack targets inside Gallia. They are rumored to control the distribution of the Nox narcotic.

Pilot carrying this quasi-lawful ID is a member of the Unione Corse, who:

- Can attack Lawfuls, Unlawfuls and Quasi-Lawfuls in self-defense, to protect an allied or neutral Lawful ship, or in defense of a base of the same affiliation.
- Can demand cargo and credits from ships within their Zone of Influence but outside of Gallic house space, and attack them if they do not comply.
- Can demand contraband and levy fines, destroying ships that refuse to comply and as specified within house space as specified by house law.
- Can fulfill any bounty and escort contracts.
- Can treat Transports as combat targets when executing a bounty or escort contract against them.
- Cannot use any Transports with more than 4,300 cargo.

Zone of Influence: Gallia, Gallic Borderworlds, Taus
Permitted ships: Fighters, Freighters, Transports, Gunboats
[+] Zoners
Zoners are civilians who have rejected house rule. They are usually isolationists, and prefer to live outside of house borders, unburdened by house laws. They generally welcome both Lawful and Unlawful factions, trading freely between them. Zoners avoid conflict when possible, however this does not exempt Zoners from piracy by many Unlawful factions.

Pilot carrying this quasi-lawful ID is a Zoner, who:

- Can attack any ship in self-defense, to protect another Zoner ship, or in defense of Zoner bases.
- Cannot dock Cruisers and Battleships on any base within House Sovereign Space.
- Cannot dock Transports with more than 3,600 cargo on any base within House Sovereign Space.
- Cannot participate in Unlawful actions except as described above.

Zone of Influence: Sirius-wide
Permitted ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
[+] The Junkers
The Junkers are a group of smugglers and black market traders who maintain a legal front through scrap peddling. They are rumored to deal with a lot of Unlawful factions, but are enemies of the Xenos and the Hogosha.

Pilot carrying this quasi-lawful ID is a member of the Junkers, who:

- Can attack any ships in self-defense, to protect another Junker ship, or in defense of a Junker base.
- Can demand cargo and credits from ships outside of Rheinland, Liberty and Bretonian house space, and attack them if they do not comply.
- Can attack Xenos and Hogosha anywhere.
- Cannot use any Transports with more than 4,300 cargo.

Zone of Influence: Sirius-wide
Permitted ships: Fighters, Freighters, Transports, Gunboats
[+] Freelancer
Freelancers are people not affiliated with any faction in particular. They generally operate independent trade ships or small ships. They sometimes act as mercenaries, but mostly just explore Sirius, taking the odd job here or there to pay for fuel and supplies.

• Can attack any ship in self-defense or to protect a friendly or allied ship.
• Can fulfil any bounty and escort contracts, and may treat Transports as combat targets when executing a bounty or escort contract against them.
• Cannot use any Transports with more than 3,600 cargo, except for the Pirate Train.
• Cannot participate in Unlawful actions except as described above.

Zone of Influence: Sirius-wide
Permitted ships: Fighters, Freighters, Transports, Gunboats
[+] Miner
Independent Miners are freelancing miners. They are considered thieves by most mining corporations and are generally driven away from claimed resources. In many cases, they affiliate themselves with another faction, such as the Zoners.

• Can attack any ship in self-defense or to protect an allied or neutral ship.
• Cannot use any Transports with more than 3,600 cargo.
• Cannot participate in Unlawful actions except as described above.

Zone of Influence: Sirius-wide
Permitted ships: Fighters, Freighters, Transports, Gunboats

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Offline Discovery Freelancer Tutorials
02-17-2018, 12:59 PM, (This post was last modified: 03-20-2018, 10:23 PM by Discovery Freelancer Tutorials.)
#3
The Angels
Posts: 40
Threads: 22
Joined: May 2012

Unlawful IDs

[+]Liberty
[+] Hellfire Legion
The Hellfire Legion is a paramilitary faction seeking to overthrow Liberty's government or attain independence from Liberty. The Hellfire Legion was formed by disheartened Liberty Navy pilots who believe a change in power is necessary to ensure the safety and prosperity of Liberty and it's people.

Vessels carrying this ID belong to the Hellfire Legion, who:

- Can trade and escort traders.
- Can attack any ship in self-defense, to protect another Hellfire ship, in defense of Hellfire bases.
- Can attack any ship within their Zone of Influence. Transports cannot be attacked except for the two exceptions below.
- Can treat Liberty Navy, Liberty Security Force, transports within the Hellfire Zone of Influence as combat targets.
- Can demand Cardamine, Slaves, Nox, Artifacts, Liquid Cardamine from any ship (including transports) and destroy them if they do not comply.
- Cannot ally with Liberty lawfuls and unlawfuls except Corporations & Xenos.
- Cannot use any Transports with more than 4,300 cargo.

Zone of Influence: Liberty systems, systems directly bordering Liberty, Vespucci, Humboldt, Kansas, Coronado, Inverness.
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers.
[+] Xenos
The Xenos are an ultranationalist terrorist group in Liberty who focus on the expulsion of foreigners. They prefer to hit foreign shippers instead of Liberty shippers, and prefer to destroy rather then steal.

Pilot carrying this unlawful ID is a member of the Xenos, who:

- Can attack any ships not belonging to Liberty corporations within their Zone of Influence. Can treat Transports as combat targets.
- Can demand cargo from any ship within their Zone of Influence.
- Cannot ally with any Lawfuls.
- Cannot use any Transports with more than 4,300 cargo.

Zone of Influence: Liberty, systems directly bordering Liberty, Humboldt, Vespucci, Shikoku.
Allowed ships: Fighters, Freighters, Transports
[+] Lane Hackers
The Lane Hackers are a criminal group in Liberty who focus on piracy of high-value targets. They prefer to attack Ageira, Universal, Interspace and DSE ships, or shipments of high-tech equipment, especially Trade Lane and Jump Gate components.

Pilot carrying this unlawful ID is a member of the Lane Hackers, who:
- Can attack any ships within their Zone of Influence, except Transports.
- Can demand cargo and credits from any ship within their Zone of Influence, and attack them if they do not comply.
_ Can attack Ageira, Interspace and IND anywhere.
- Can treat Transports carrying Ageira Whiteboxes and Gate/Lane parts as combat targets.
- Cannot ally with any Lawfuls.
- Cannot use any Transports with more than 4,300 cargo.

Zone of Influence: Liberty, systems directly bordering Liberty, Manchester, Leeds, Shikoku, Coronado.
Allowed ships: Fighters, Freighters, Transports, Gunboats.
[+] Liberty Rogues
The Liberty Rogues are a criminal group in Liberty which focus on smuggling and piracy. They are allied with the Outcasts, the Lane Hackers and the Unioners, and often work with the Junkers.

Pilot carrying this unlawful ID is a member of Liberty Rogues, who:

- Can attack any ships within their Zone of Influence, except Transports.
- Can demand cargo and credits from any ship within their Zone of Influence, and attack them if they do not comply.
- Cannot ally with any lawfuls.
- Cannot use any Transports with more than 4,300 cargo.

Zone of Influence: Liberty, systems directly bordering Liberty, Shikoku, Humboldt, Coronado.
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers
[+]Bretonia
[+] Mollys
The Mollys are a Bretonian Unlawful faction that formed out of revolting BMM miners. They focus on Piracy and smuggling Gold. They prefer to attack BMM and are most numerous in the Dublin system. They are enemies of the Corsairs.

Pilot carrying this unlawful ID is a member of the Mollys, who:

- Can attack any ships within their Zone of Influence, except Transports.
- Can demand cargo and credits from any ship within their Zone of Influence, and attack them if they do not comply.
- Can attack BMM anywhere.
- Cannot ally with any Lawfuls except against Bretonia Lawfuls or Corsairs.
- Cannot use any Transports with more than 4,300 cargo.

Zone of Influence: Bretonia, systems directly bordering Bretonia.
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers
[+] Gaians
The Gaians are an eco-terrorist faction. They oppose terraforming and the exploitation of Planet Gaia in the Edinburgh system. They prefer to attack Planetform.

Pilot carring this unlawful ID is a member of the Gaians, who:

- Can attack any ships within their Zone of Influence, except Transports.
- Can demand cargo and credits from any ship within their Zone of Influence, and attack them if they do not comply.
- Can attack Planetform and Orbital Spa anywhere.
- Can treat Transports carrying Terraforming Gases or Gaian Wildlife as combat targets.
- Cannot ally with any Lawfuls.
- Cannot use any Transports with more than 4,300 cargo, except for the Corsair Train

Zone of Influence: Bretonia, systems directly bordering Bretonia, California, Vespucci, Inverness, Omegas, Taus
Allowed ships: Fighters, Freighters, Transports, Gunboats
[+] Privateers
The Privateers are a group of mercenaries and pirates who engage in piracy and raiding of houses or factions Bretonia considers hostile. They are secretly supplied and sanctioned by Bretonia, and may not commit unlawful acts inside Bretonia or against Bretonian corporations or Bretonian allies.

Pilot carrying this unlawful ID is a Bretonian Privateer, who:

- Can attack any ship in self-defense or to protect an allied ship.
- Can attack any ships within their Zone of Influence, except Transports. Ships belonging to Bretonian corporations or allies of Bretonia are exempted from this.
- Can demand cargo and credits outside of Bretonia from any ship within their Zone of Influence, and attack them if they do not comply. Ships belonging to Bretonian corporations or allies of Bretonia are exempted from this.
- Cannot ally with anyone except with Bretonian lawfuls, Golden Chrysanthenums, Outcasts, Council, and Maquis.
- Cannot use any transports with more than 4,300 cargo.

Zone of Influence: Bretonia, systems directly bordering Bretonia, Taus, Omegas, Gallic Borderworlds
Allowed ships: Fighters, Freighters, Transports, Gunboats
[+]Kusari
[+] Blood Dragons
The Blood Dragons are a revolutionary group who wish to overthrow the Kusari government and restore their imperial line. They also oppose Nomad influences in Kusari, and are allied with The Order and the Golden Chrysanthemums.

Pilot carrying this unlawful ID is a member of the Blood Dragons, who:

- Can attack any ships within their Zone of Influence, except Transports.
- Can demand cargo and credits from any ship within their Zone of Influence, and attack them if they do not comply.
- Cannot ally with any Lawfuls except for the GMG.
- Cannot use any Transports with more than 4,300 cargo.

Zone of Influence: Kusari, systems directly bordering Kusari, Lyonnais
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
[+] Farmers Alliance
The Farmers Alliance are an ultranationalist terrorist group who wish to rid Kusari of foreign influences, especially Synth Foods. They are secretly supported by Samura.

Pilot carrying this unlawful ID is a member of Farmers Alliance, who:

- Can attack any ships within their Zone of Influence, except Transports. Ships belonging to Samura are exempted from this.
- Can demand cargo and credits from any ship within their Zone of Influence, and attack them if they do not comply. Ships belonging to Samura are exempted from this.
- Can attack Synth Foods anywhere.
- Can treat any ship carrying Synth Paste or Synth Gel as combat targets.
- Cannot ally with any Lawfuls except for Samura.
- Cannot use any Transports with more than 4,300 cargo.

Zone of Influence: Kusari, systems directly bordering Kusari, Lyonnais
Allowed ships: Fighters, Freighters, Transport, Gunboats
[+] GC
The Golden Chrysanthemums are a revolutionary group who want equal rights for women in Kusari society. They promote Cardamine use in Kusari. They are allied with the Outcasts and the Blood Dragons.

Pilot carrying this unlawful ID is a member of the Golden Chrysanthemums, who:

- Can attack any ships within their Zone of Influence, except Transports.
- Can demand cargo and credits from any ship within their Zone of Influence, and attack them if they do not comply.
- Cannot ally with any Lawfuls except for the GMG and Interspace.
- Cannot use any Transports with more than 4,300 cargo.

Zone of Influence: Kusari, systems bordering Kusari, Lyonnais
Allowed ships: Fighters, Freighters, Transports, Gunboats
[+]Rheinland
[+] Unioners
The Unioners are a criminal faction who frequently attack Republican ships. They focus mainly on piracy and smuggling. They cooperate with both Corsairs and Red Hessians.

Pilot carrying this unlawful ID is a member of the Unioners, who:

- Can attack any ships within their Zone of Influence, except Transports.
- Can demand cargo and credits from any ship within their Zone of Influence, and attack them if they do not comply.
- Cannot ally with any Lawfuls.
- Cannot use any Transports with more than 4,300 cargo.

Zone of Influence: Rheinland, Bering, Hudson, Texas, Sigma-13
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers
[+] Red Hessians
The Red Hessians are a large revolutionary group in Rheinland who consider the Rheinland government corrupt and in need of overthrowing. They often commit acts of piracy and attacks on Kruger and Daumann. They are also enemies of the Corsairs and are allied with the LWB and Bundschuh.

Pilot carrying this unlawful ID is a member of the Red Hessians, who:

- Can attack any ships within their Zone of Influence, except Transports.
- Can demand cargo and credits from any ship within their Zone of Influence, and attack them if they do not comply.
- Can treat ships carrying Artifacts as combat targets.
- Cannot ally with any Lawfuls except with Interspace, or Rheinland Lawfuls against Liberty Lawfuls.
- Cannot use any Transports with more than 4,300 cargo.

Zone of Influence: Rheinland, Omegas, Cambridge, Omicron Theta, Omicron Gamma
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
[+] Bundschuh
The Bundschuh are a revolutionary faction in Rheinland who consider the Rheinland government corrupt and in need of overthrowing. They occasionally commit acts of piracy to support their cause.

Pilot carrying this unlawful ID is a member of the Bundschuh, who:

- Can attack any ships within their Zone of Influence, except Transports.
- Can demand cargo and credits from any ship within their Zone of Influence, and attack them if they do not comply.
- Cannot ally with any Lawfuls except with or against Rheinland Military or Rheinland Police.
- Cannot use any Transports with more than 4,300 cargo.

Zone of Influence: Rheinland, systems directly bordering Rheinland
Allowed ships: Fighters, Freighters, Transports, Gunboats
[+]Gallia
[+] The Council
The Council is a large revolutionary movement in Gallia who want to overthrow the Gallic monarchy and install a republic. They prefer to not attack civilian targets. The Council is allied with the Maquis and the Brigands.

Pilot carrying this unlawful ID is a member of the Council, who:

- Can demand contraband and levy fines within their Zone of Influence, and attack if ships refuse to comply.
- Can attack Unlawfuls, Quasi-Lawfuls and ships which belong to a house or organisation considered hostile by the Council within their Zone of Influence.
- Can defend allied or neutral ships and bases within their Zone of Influence.
- Can escort traders within their Zone of Influence.
- Cannot participate in Unlawful actions except as described above.
- Cannot use any transport with more than 4,300 cargo.

Zone of Influence: Gallia, Gallic Borderworlds, Taus, Bretonia
Permitted ships: Fighters, Freighters, Transports, Gunboats, Cruiser, Battleships
[+] The Maquis
The Maquis are a terrorist faction which broke away from the Council, who want to overthrow the Gallic monarchy. They often attack civilian targets. They are allied with the Council.

Pilot carrying this unlawful ID is a member of the Maquis, who:

- Can attack any Gallic Lawful ships within their Zone of Influence. Can treat Transports as combat targets.
- Can demand cargo from any ship within their Zone of Influence.
- Cannot ally with any Lawfuls, except against Gallic Lawfuls.
- Cannot use any Transports with more than 4,300 cargo except for the l'Ane and Vache.

Zone of Influence: Gallia, Gallic Borderworlds, Taus
Permitted ships: Fighters, Freighters, Transports
[+] Gallic Brigands
The Gallic Brigands are a loosely organised criminal faction in Gallia who focus on smuggling and piracy. They are allied to the Council.

Pilot carrying this unlawful ID is a member of the Gallic Brigands, who:

- Can attack any ships within their Zone of Influence, except Transports.
- Can demand cargo and credits from any ship within their Zone of Influence, and attack them if they do not comply.
- Cannot ally with any Lawfuls.
- Cannot use any Transports with more than 4,300 cargo.

Zone of Influence: Gallia, Gallic Borderworlds, Taus, Kyushu
Permitted ships: Fighters, Freighters, Transports, Gunboats
[+] The Outcasts
The Outcasts are a large criminal faction founded from the descendents of the Hispania. They focus on piracy and Cardamine smuggling. They are allied with the Golden Chrysanthemums, Lane Hackers and Liberty Rogues. Their enemies include the IMG, Order and Corsairs. The Outcasts generally do not attack Nomads. Some Outcasts are known to revere the Nomads.

Pilot carrying this unlawful ID is a member of the Outcasts, who:

- Can attack any ships within their Zone of Influence, except Transports.
- Can demand cargo and credits from any ship within their Zone of Influence, and attack them if they do not comply.
- Can treat ships carrying Artifacts or Stabiline as combat targets.
- Cannot ally with any Lawfuls except with Bretonian Lawfuls against other Unlawfuls or Gallic Royal Navy only.

Zone of Influence: Bretonia, Liberty, Kusari, Taus, Sigmas, Omicrons, Gallic Borderworlds, Magellan, Cortez, Coronado
Permitted ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
[+] The Corsairs
The Corsairs are a large criminal faction founded from the descendents of the Hispania. They focus on piracy and Alien Artifact smuggling. They are allied with the Hogosha, cooperate with the Gaians and the Unioners. Their enemies include the Red Hessians and Outcasts.

Pilot carrying this unlawful ID is a member of the Corsairs, who:

- Can attack any ships within their Zone of Influence, except Transports.
- Can demand cargo and credits from any ship within their Zone of Influence, and attack them if they do not comply.
- Can treat ships carrying Blood Diamonds and Cardamine as combat targets.
- Cannot ally with any Lawfuls except with Kusari Lawfuls against other Unlawfuls only.

Zone of Influence: Bretonia, Omegas, Sigmas, Omicrons, Honshu, Frankfurt, Munich, Stuttgart, Dresden
Permitted ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
[+] The Coalition
The Coalition consists of descendants of the Coalition forces that stowed away on the Hispania and sabotaged the ship before it arrived in the Sirius sector, and people who sympathise with their cause and have joined them. They are considered enemies by all five house, but cooperate with the Mollys and Red Hessians.

Pilot carrying this unlawful ID is a member of the Coalition, who:

- Can attack any ship in self-defense or to protect an allied ship.
- Can attack ships which belong to a house or organization considered hostile by the Coalition, except Transports.
- Can demand Slaves, Cardamine, Liquid Cardamine, Artifacts, Nox, Hypnotainment Bands, Nomad equipment, Nomad remains, and attack if ships refuse to comply.
- Cannot use any Transports with more than 4,300 cargo.
- Cannot participate in Unlawful actions except as described above.

Zone of Influence: Sirius-wide
Permitted ships: Fighters, Freighters, Transports, Gunboats, Cruisers
[+] The Order
The Order is an organisation which has its roots in Liberty. Founded to counter the threat posed by subversion of human bodies by the aliens known as 'Nomads', the Order operates Sirius-wide to counteract Nomad activity. They are considered a terrorist faction by all major Houses however, and are in conflict with The Core. Their allies include the Bundschuh and the Blood Dragons.

Pilot carrying this unlawful ID is enlisted in the Order, who:

- Can attack Lawfuls, Unlawfuls and Quasi-Lawfuls in self-defense, to protect an allied or neutral Lawful ship, or in defense of bases of the same affiliation.
- Can attack Unlawfuls, Quasi-Lawfuls and ships which belong to a house or organisation considered hostile by the Order, except Transports.
- Can demand Alien Artifacts, Nomad equipment and Nomad remains from any ship, and attack if ships refuse to comply.
- Can attack Wild, Nomad, Outcasts, BHG, BHG Core, LSF, MND, Kempeitai and BIS ships, and any ships equipped with Nomad equipment.
- Cannot bring Cruisers or Battleshipss into any system containing a Jump Gate with the exception of Sigma-19, Sigma-17 and the Omicrons.
- Cannot participate in Unlawful actions except as described above.

Zone of Influence: Sirius-wide
Permitted ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
[+] The Nomads
The Nomads are sentient biological machines left over from a highly advanced alien race known as the ''Daam K'vosh''. The Daam K'vosh had intended to let the Nomads develop and colonise Sirius, but the human arrival disrupted this. The humans have taken many secrets which were left behind for the Nomads: Trade lanes, Jump gates, Cruise engines, Cardamine longevity. The Nomads can subvert humans by infesting their bodies.

Entity carrying this ID is a Nomad, which:

- Can freely engage any ship in the systems listed in the ZoI except for Nomad and Wilde ships.
- Can treat Transports as combat targets, except while flying the Nomad Cruiser.
- Cannot leave it's ZoI - listed below on this ID
- Cannot ally with anyone except Nomads and Wild
- Cannot demand credits
- Cannot land anywhere except Nomad and Wild bases
- Is requested to follow the roleplay engagement rules while uncloaked, prior to combat

Zone of Influence: Omicrons, Tau-37, All Omegas systems except for Omega-3, Omega-7 and Omega-11
Allowed ships: Nomad Light Fighter, Nomad Fighter, Nomad Assassin, Nomad Bomber, Nomad Gunboat, Nomad Cruiser
[+] Pirate
Independent Pirates are people who want to make money by extorting it from others or through other unlawful means. An independent pirate acts only for his own benefit, and has no allegiance to anyone.

Pilots carrying this unlawful ID is a Pirate, who:

- Can defend itself and ships of the same affiliation.
- Can demand Credits or Cargo from Freighters, Transports and Liners in House space and attack them if they do not comply
- Can pirate any ship outside of House space (Bold and Italic) and attack them if they do not comply
- Cannot ally with any Lawfuls
- Cannot use any Transports with more than 3,600 cargo, except for the Pirate Train.

Zone of Influence: Sirius-wide
Allowed ships: Fighters, Freighters, Transports, Gunboats

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Offline Lythrilux
02-17-2018, 04:39 PM,
#4
Edgy Worlds
Posts: 10,356
Threads: 737
Joined: Jan 2013

Second line on The Core ID is incorrect, it actually reads:
- Can attack lawfuls, unlawfuls, quasi-lawfuls and ships which belong to a house or organisation considered hostile by the Core within their Zone of Influence.

There's also no bounty hunting line on the ID.

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Offline Vitoniz30
03-14-2018, 02:47 PM,
#5
Humanity's Shield
Posts: 687
Threads: 134
Joined: Nov 2012

(02-17-2018, 12:58 PM)Discovery Freelancer Tutorials Wrote: The Bounty Hunters Guild is a well-established mercenary group who specialise in hunting criminals and terrorists. A large number of bounty hunters are ex-criminals. All Unlawfuls treat the Bounty Hunters as enemies.

Pilot carrying this lawful ID is a Bounty Hunter, who:

. Can attack ships in self-defense, to protect an allied or neutral Lawful ship, or in defense of Bounty Hunter and BHG Core bases.
- Can fulfill Lawful bounty and escort contracts, and treat Transports as combat targets when executing a bounty or escort contract against them.
- Cannot use any Transports with more than 4,300 cargo.
- Cannot ally with any Unlawfuls.
- Cannot participate in Unlawful actions except as described above.

Zone of Influence: Sirius-wide
Permitted ships: Fighters, Freighters, Transports, Gunboats
The Independent Miners Guild is a mining corporation that is not affiliated with any house. It focuses on mining and shipbuilding outside of the House systems, and will sometimes trade with Unlawful factions such as the Mollys and Hessians. The IMG is allied with the Crayter Republic and partnered with ALG and Gateway. Its enemies include the Outcasts and Corsairs.

Found an incorrect ID description. Replace actual BHG instead IMG ID description.

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