• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 21 22 23 24 25 … 547 Next »
"Unique" Docking Rings/Jump Gates

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (3): 1 2 3 Next »
"Unique" Docking Rings/Jump Gates
Offline SnakThree
01-22-2018, 09:28 AM, (This post was last modified: 01-22-2018, 04:17 PM by SnakThree.)
#1
Member
Posts: 9,091
Threads: 337
Joined: Mar 2010

Clickbait title should have gotten your attention.

4.90 brought a very eye-pleasing upgrade on glowmaps in Docking Rings and Jump Gates

Therefore my question is would it be possible for each house to receive at least different lightning/glowmap? Liberty - blue, Rheinland - green, quasi-lawful/unlawful - grey, Zoners - white, etc?

How does this idea sound?

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
  Reply  
Offline Durandal
01-22-2018, 12:07 PM,
#2
Member
Posts: 5,106
Threads: 264
Joined: Apr 2009

See: https://discoverygc.com/forums/showthrea...tid=149387

From skype:

[6:09:19 AM] Justin Hopkins: The general consensus is "custom models for each house aren't such a great idea after all"
[6:09:35 AM] SnakThree: It's not models, it's just lights.
[6:09:39 AM] Justin Hopkins: I could maybe get behind changing the glowmaps, lights, and MAYBE textures
[6:09:42 AM] Justin Hopkins: But that's it.
[6:09:46 AM] Justin Hopkins: Yeah I know but the thing is,
[6:10:00 AM] Justin Hopkins: There's always that one asshole who barges into those threads and goes "REEEEEEEEE UNIQUE MODEL FOR EACH HOUSE"
[6:10:05 AM] Justin Hopkins: So I kinda hate them.
[6:11:24 AM] SnakThree: Uh, well, I am just asking if "glowmaps" could be changed for each house+unlawfuls/zoners.
[6:11:37 AM | Edited 6:11:44 AM] SnakThree: Wouldn't be anything unique, but still variaty.
[6:11:45 AM] Justin Hopkins: Its a question of could they be vs should they be
[6:11:50 AM] Justin Hopkins: Remember that red is a VERY odd color
[6:11:53 AM] Justin Hopkins: But it is vanilla.
[6:11:58 AM] Justin Hopkins: And fits none of the houses.
[6:12:13 AM] Justin Hopkins: Liberty presumably would be blue, Bretonia white, the others green and yellow ofc
Reply  
Offline eigos
01-22-2018, 12:47 PM,
#3
3D Artificer (Ex-Gold)
Posts: 647
Threads: 54
Joined: Jan 2012

I glowmapped them just to make them look better, especially in dark nebulae or unlit places. I just hope people enjoy them more now.

As for each house getting their own gates/lanes/rings.... what Justin pointed out says it all.

What CAN happen however is an upgrade on the aging vanilla assets, but only if either one of those 2 things happen first:
1.) Either we get Schmackbolzen's OpenGL renderer to enable quality graphics for our mod;
2.) Or Librelancer gets finished some day so we can upgrade every asset over time and get rid of FLhook entirely in favor of a stable game & server engine.

Special promotion on cloaks. Made In Donesia.
[Image: cloak_price.png]
*We claim no responsibility for any kind of damage or sudden explosion that might occur from proper use of this product.
Reply  
Offline Chronicron
01-22-2018, 12:54 PM,
#4
Assuming direct control
Posts: 1,465
Threads: 132
Joined: Aug 2017

(01-22-2018, 12:47 PM)eigos Wrote: 1.) Either we get Schmackbolzen's OpenGL renderer to enable quality graphics for our mod;
2.) Or Librelancer gets finished some day so we can upgrade every asset over time and get rid of FLhook entirely in favor of a stable game & server engine.

Wouldn't it be simplier to just make an entire game from scratch on a more modern engine?
Yeah, I understand that some of us run FL on pretty old desktops, but Disco is already passing a limit of vanilla FL.

[Image: uXIwfFB.png]
  Reply  
Offline WesternPeregrine
01-22-2018, 12:56 PM,
#5
Kusari Vanguard
Posts: 2,311
Threads: 166
Joined: Oct 2013

That is what Librelancer is.

[+]SIGNATURE
Kusari Former Mastermind
[Image: 5tZIDB3.jpg]
========================
| The Kusari Legal Codex |
| Character Profiles | The North Star Bulletin News|
Reply  
Offline Chronicron
01-22-2018, 12:59 PM,
#6
Assuming direct control
Posts: 1,465
Threads: 132
Joined: Aug 2017

Well, I only hope that Librelancer won't be as limited as the original Freelancer

[Image: uXIwfFB.png]
  Reply  
Offline SnakThree
01-22-2018, 01:00 PM,
#7
Member
Posts: 9,091
Threads: 337
Joined: Mar 2010

(01-22-2018, 12:47 PM)eigos Wrote: I glowmapped them just to make them look better, especially in dark nebulae or unlit places. I just hope people enjoy them more now.

As for each house getting their own gates/lanes/rings.... what Justin pointed out says it all.

What CAN happen however is an upgrade on the aging vanilla assets, but only if either one of those 2 things happen first:
1.) Either we get Schmackbolzen's OpenGL renderer to enable quality graphics for our mod;
2.) Or Librelancer gets finished some day so we can upgrade every asset over time and get rid of FLhook entirely in favor of a stable game & server engine.

I am just asking if we can have different glowmaps per each house, to make those look at least a bit different.

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
  Reply  
Offline Thyrzul
01-22-2018, 01:22 PM, (This post was last modified: 01-22-2018, 01:22 PM by Thyrzul.)
#8
The Council
Posts: 4,684
Threads: 115
Joined: Sep 2011

How I see it the possibility is certainly there, Gallia's unique designs should be the evidence that even various gate, lane or docking ring models can be implemented. It's more like a quesiton of who has the required skill, dedication and free time to do things like that, whether it's a new model, or just a retexture or a glowmap.

I assume this case is similar to new ships and other things, if you submit a full product it might be considered and reviewed for implementation, but the dev staff got a lot of other things to work on than to add one more task to their backlog.

Unique, house-specific looks would be a nice flavour though.

[Image: OFPpYpb.png][Image: N1Zf8K4.png][Image: LnLbhul.png]
Reply  
Offline Durandal
01-22-2018, 01:30 PM,
#9
Member
Posts: 5,106
Threads: 264
Joined: Apr 2009

I could recolor the glowmaps and have the patch pushed to the server within the week if I wanted to, I just frankly don't think I should.

That red color on every single gate and docking ring in the mod which has been there since vanilla will suddenly be replaced by every color other than the original. Something feels a little weird about that to me.

(01-22-2018, 12:47 PM)eigos Wrote: What CAN happen however is an upgrade on the aging vanilla assets, but only if either one of those 2 things happen first:
1.) Either we get Schmackbolzen's OpenGL renderer to enable quality graphics for our mod;
2.) Or Librelancer gets finished some day so we can upgrade every asset over time and get rid of FLhook entirely in favor of a stable game & server engine.

This statement is simply false. I have no intentions of sitting on my ass and doing nothing when 2003 era geometry can be overhauled right now in the engine we are currently using.
Reply  
Offline Lythrilux
01-22-2018, 01:34 PM,
#10
Edgy Worlds
Posts: 10,362
Threads: 737
Joined: Jan 2013

The new models make them actually look a bit scarier, in a way.

[Image: Lythrilux.gif]
Reply  
Pages (3): 1 2 3 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode