• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 532 533 534 535 536 … 547 Next »
Story Singleplayer

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (2): 1 2 Next »
Story Singleplayer
Offline Spidervlad
09-13-2006, 10:40 PM,
#1
Member
Posts: 122
Threads: 8
Joined: Aug 2006

I was just thinking, it would be cool doing the storyline in a LIberty Cruiser or something like that :yahoo: But it is impossible, since you need a higher lvl. You made the Open Sp thing, but what about a Story SP mod, where all of the prices would be lowered so u can actually purchase it along the story line?

[Image: cloud5ty.jpg]

Skype: vladshafran
Chars: Radiel
Reply  
Offline DarkOddity
09-14-2006, 03:15 AM,
#2
Member
Posts: 931
Threads: 67
Joined: Aug 2006

I recomend you download Ioncross savegame editor.. and get the ioncross files for the mod...

Ioncross SP Character Editor
Ioncross SERVER Operator

As for the Ioncross files you can locate them by opening Freelancer Mod Manager, right click Discovery 4.80, open mods folder then navigate to the Ioncross folder to find them. I'm not 100% sure they will work with the SP editor but they should.

Hope this helps!


BTW using the above prevents someone from having to make you a price/level change mod. Which is alot of work and could possibly be used online to cheat.

My Website
  Reply  
Offline kiggles
09-14-2006, 05:53 PM,
#3
Member
Posts: 436
Threads: 13
Joined: Feb 2006

There is still a slight prob I was going through SP with a rouge GB for some reason and it is not that easy as missions such as docking at cali minor after willard will not work as if you try to dock at docking ring it says you are to big and if you try to dock at mooring fixture it says docking not allowed. (also does this docking at leeds first time you get there in mission)

And there is a planet later on that has no mooring fixture.

Ok that is all the probs I can think of with it right now but it is cool whilst you can do some of it. :)

Kiggles :laugh:

I've been mildly miffed by one-shot weapons since their implementation, oh so long ago. I remember the days when fights were a matter of who could aim better, rather than who could aim a single shot. - Virus
  Reply  
Offline Nightfall
09-14-2006, 06:01 PM,
#4
Member
Posts: 2,291
Threads: 58
Joined: Mar 2006

There's a 'Ghost Docking Ring' mod that should solve that coming with FLMM

[Image: da0cdf1d.jpg]
[Image: I_like_it_shiny_by_ravenwoodarts.gif] [Image: duque-de-corsica.png] [Image: ghosts-of-razgriz-tr-bk-2.png] [Image: outcast-pilot-3.png] [Image: raving-outcast.png] [Image: jolly_roger_a1a.gif]
If the stars should appear one night in a thousand years, how would men believe and adore and preserve for many generations the remembrance of the city of God? - from 'Nightfall' by I. Asimov
The Outcasts consider Siniestre Nube a sacred place for several reasons. Early explorers discovered a jumphole within the depths of the cloud that leads to a strange world of ringed stars and strange craft. All ships in the burrial ground are placed facing that hole to honor the Alien Spirits. - An Outcast rumor
  Reply  
Offline DarkOddity
09-14-2006, 06:11 PM,
#5
Member
Posts: 931
Threads: 67
Joined: Aug 2006

Yeah you'll have to use the ghost docking ring mod in order to use capital ships and large freighters at all in SP for the missions.

My Website
  Reply  
Offline onca
09-14-2006, 11:22 PM,
#6
Member
Posts: 1,370
Threads: 70
Joined: Jun 2006

But Spidervlad mate why would you wanna do the storyline in a BS? I mean come on, there would be no challenge at all! Even the Nomads are the "weak" variety.

Speaking of which, remember the mission where you have to go into the Nomad base to retrieve the power generator.... would a BS even fit down the tunnel.

If you wanna *real* challenge......... try the story right thru in the Starflier :cool:

o.
Reply  
Offline XraYZ
09-21-2006, 08:14 PM,
#7
Member
Posts: 3
Threads: 0
Joined: Sep 2006

I've tried to do the SP as it should but I've run into a couple of problems:

You cannot afford the really cool ships by the time they come available,
which in turn makes the SP a lot more difficult then it was with the vanilla
version. (Damn, I even had to cheat a couple of times)

A solution for this would be to delay the level advancement so that a player
has to do some more freelancing (I know I can decline missions but it somehow
feels wrong).

When you get around to the mission where you have to tractor in
that alien power thingie you're stuck, because there are no ships available
with a tractor beam (or am I missing something?). Presto, game over.

I was trying the SP again just to get in the mood for the open SP and MP...

cheers and keep up the good work.
  Reply  
Offline McNeo
09-21-2006, 08:18 PM,
#8
Member
Posts: 3,424
Threads: 52
Joined: Aug 2006

the id have a built in tractor beam ie get an fl id :D :D

hope that helps :cool:
  Reply  
Offline XraYZ
09-21-2006, 08:28 PM, (This post was last modified: 09-21-2006, 08:31 PM by XraYZ.)
#9
Member
Posts: 3
Threads: 0
Joined: Sep 2006

Okay, I missed something :$

That probably explains why I had to cheat to get that far as I wasn't able
to tractor in extra nanobots.

I think I'm gonna retry...had a good time anyway.
  Reply  
Offline Winkie
09-27-2006, 09:38 PM,
#10
Member
Posts: 86
Threads: 8
Joined: Sep 2006

onca,Sep 14 2006, 03:22 PM Wrote:But Spidervlad mate why would you wanna do the storyline in a BS? I mean come on, there would be no challenge at all! Even the Nomads are the "weak" variety.

Speaking of which, remember the mission where you have to go into the Nomad base to retrieve the power generator.... would a BS even fit down the tunnel.

If you wanna *real* challenge......... try the story right thru in the Starflier  :cool:

o.
[snapback]36373[/snapback]

Speaking of starfliers, Remember the very first fight? Taking a poorly outfitted starflier against 5 anabis ships! U don't think about it at the time but nowhere else in the game would you ever think of trying some thing like that!

My Lil' boats are
SS_Scorpion
SS_JackyBlue
SS_Guppy

  Reply  
Pages (2): 1 2 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode