• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Rules & Requests Rules
« Previous 1 … 3 4 5 6 7 … 198 Next »
Overhaul Sieging Rules.

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Poll: Should these rules be implemented as is or should they be changed?
You do not have permission to vote in this poll.
Yes.
36.36%
16 36.36%
No.
43.18%
19 43.18%
There should be a change to the proposed rules. (Explain below.)
20.45%
9 20.45%
Total 44 vote(s) 100%
* You voted for this item. [Show Results]

Pages (10): 1 2 3 4 5 … 10 Next »
Overhaul Sieging Rules.
Offline Nodoka Hanamura
07-02-2018, 10:15 PM, (This post was last modified: 07-02-2018, 10:25 PM by Nodoka Hanamura.)
#1
Exuberant Lilith
Posts: 1,587
Threads: 185
Joined: Jul 2016

The recent attacks on the ABH installation in Kepler has had me thinking that the rules surrounding base sieges should be more strict than they already are - For two reasons:
  • These UOF/Indie Attacks are often done for flimsy, unsatisfactory or nonsensical inRP reasons. The recent attacks on ABH were done due to being a "Hazard to the system populace", when in all seriousness, ABH hasn't had any intentions to cause harm to the area, nor did the attacker (who I know of, but for the sake of keeping civility in this matter, will not be disclosed) have any proof or reason as to why or how the Tsukihime Complex was a risk.
  • Furthermore, these attacks are sometimes done for ooRP reasons, and as such, further brood toxicity within the community. Ergo, the administration should without bias or preferential treatment, shun such behavior with reprimand if necessary, and also hinder and deter such action.

Because of these reasons, I propose the following amendments and additions to rules pertaining to Base sieges:
  • Base Sieges can only be submitted by Official Factions and their COs for free as a Official Faction Right, or by registered Unofficial forum factions after paying 100,000,000 (One Hundred Million Credits) for a UOF Siege Request per individual POB, Which would require that either the account associated with the faction submit both payment and the request in question. Factions in their request MUST give a reasonable inRP reason as to why the base is being sieged, with proof validating the reason - for instance - KNF may siege a Golden Chrysanthemum POB within their ZOI for the reason of protecting trade and curbing terrorist activity. GRN cannot, however, siege a IFL POB when it is compliant with house regulations.
  • Factions and Indies may Freely participate in declared Sieges as long as the base in question is within their ZOI and they are either friendly or allied with the Declaring faction. Core cannot help BAF Siege a Corsair installation in Dublin, for instance, but a Freelancer can aid a Core siege of a Order POB in the Omicrons.
  • One week after the attack officially begins, if the POB is not destroyed, the Siege request is null and void. Official factions must wait 72 hours before submitting another one and Unofficial factions must wait one week.

Thoughts and comments are welcomed.

[Image: NodokaDisco.gif]
Reply  
Online Lythrilux
07-02-2018, 10:23 PM,
#2
Edgy Worlds
Posts: 10,365
Threads: 737
Joined: Jan 2013

This has been a hot topic in the OFL Chat. The siege mechanics right now are not equal. It's too easy for even a single player to destroy hours of effort as well as money. We had a good idea, albeit a temporary solution:
  • Sieging a POB requires a 'Module Tax'
  • This tax is the sum of all modules in that POB, including the cost of its Core upgrade.
  • Cost per Core upgrade stacks. So hypothetically a Core 2 POB without any modules costs 116,000,000 to siege. A Core 3 POB without any modules requires 232,000,000 credits to siege. Etc.
  • As the Core of the POB increases, the tax required scales as well because of the modules and stacking Core upgrade.
  • As the time invested into upgrading and maintaining a POB cannot realistically be equalised along with sieges, it's better to focus on making POB sieges a moneysink.

But yeah, things like the ABH siege should never have been allowed to happen. It had maliciousness painted all over it, on top of the very flaky roleplay.

[Image: Lythrilux.gif]
Reply  
Offline Nodoka Hanamura
07-02-2018, 10:26 PM,
#3
Exuberant Lilith
Posts: 1,587
Threads: 185
Joined: Jul 2016

Corrections to the suggestions have been made due to various typos, my apologies, got 10 different things on my mind at the time of writing this.

[Image: NodokaDisco.gif]
Reply  
Offline Nodoka Hanamura
07-02-2018, 10:27 PM,
#4
Exuberant Lilith
Posts: 1,587
Threads: 185
Joined: Jul 2016

(07-02-2018, 10:23 PM)Lythrilux Wrote: This has been a hot topic in the OFL Chat. The siege mechanics right now are not equal. It's too easy for even a single player to destroy hours of effort as well as money. We had a good idea, albeit a temporary solution:
  • Sieging a POB requires a 'Module Tax'
  • This tax is the sum of all modules in that POB, including the cost of its Core upgrade.
  • Cost per Core upgrade stacks. So hypothetically a Core 2 POB without any modules costs 116,000,000 to siege. A Core 3 POB without any modules requires 232,000,000 credits to siege. Etc.
  • As the Core of the POB increases, the tax required scales as well because of the modules and stacking Core upgrade.
  • As the time invested into upgrading and maintaining a POB cannot realistically be equalised along with sieges, it's better to focus on making POB sieges a moneysink.

But yeah, things like the ABH siege should never have been allowed to happen. It had maliciousness painted all over it, on top of the very flaky roleplay.

This is actually a good idea, and would be a suitable alternative to the OFR and 100 mil Request fee.

[Image: NodokaDisco.gif]
Reply  
Offline Laura C.
07-02-2018, 10:31 PM, (This post was last modified: 07-02-2018, 10:33 PM by Laura C..)
#5
Member
Posts: 1,445
Threads: 51
Joined: Dec 2011

(07-02-2018, 10:23 PM)Lythrilux Wrote: This has been a hot topic in the OFL Chat. The siege mechanics right now are not equal. It's too easy for even a single player to destroy hours of effort as well as money. We had a good idea, albeit a temporary solution:
  • Sieging a POB requires a 'Module Tax'
  • This tax is the sum of all modules in that POB, including the cost of its Core upgrade.
  • Cost per Core upgrade stacks. So hypothetically a Core 2 POB without any modules costs 116,000,000 to siege. A Core 3 POB without any modules requires 232,000,000 credits to siege. Etc.
  • As the Core of the POB increases, the tax required scales as well because of the modules and stacking Core upgrade.
  • As the time invested into upgrading and maintaining a POB cannot realistically be equalised along with sieges, it's better to focus on making POB sieges a moneysink.
Uh, what? Is anybody who is behind this idea playing house lawful? So basically someone make an illegal base or start violating laws and lawfuls will be paying tens if not hundreds millions credits to be allowed to act? Are you guys crazy? Considering no RP or fee is required to build an illegal POB, this is perfect way to troll lawfuls just by throwing series of illegal bases on their turf and watching them pay incredible sums to be able to remove them.

Also no, single player can not destroy even core one base, unless the owner is too lazy to build proper shielding and keep proper supplies at the base. And then it is his fault to let his base unprotected.

On a ragebreak. Or ragequit. Time will tell.
Reply  
Offline Nodoka Hanamura
07-02-2018, 10:35 PM, (This post was last modified: 07-02-2018, 10:35 PM by Nodoka Hanamura.)
#6
Exuberant Lilith
Posts: 1,587
Threads: 185
Joined: Jul 2016

(07-02-2018, 10:31 PM)Laura C. Wrote: Also no, single player can not destroy even core one base, unless the owner is too lazy to build proper shielding and keep proper supplies at the base. And then it is his fault to let his base unprotected.

Tell that to Susu and the guy who sieged the ABH installations. a BD Cruiser took out 2 Core 1s in less than a half hour. And as POBs are a money sink, so too should be the effort of destroying them. I shouldn't have weeks of work be destroyed in 30 minutes because of ooRP aggression hidden behind a flimsy facade of "system safety".

[Image: NodokaDisco.gif]
Reply  
Offline Sombs
07-02-2018, 10:37 PM, (This post was last modified: 07-02-2018, 10:39 PM by Sombs.)
#7
Three orange cats in a mech
Posts: 6,809
Threads: 502
Joined: Feb 2014

You brought that argument already back when I proposed something similar here. Funny how you want to tax bases but don't want to pay anything for removing them. That being said, PoB Core 1 should cost nothing to siege, simply to prevent trolling. Anything bigger, yes, please.

By the way, have you guys analyzed how Erzie managed to kill those bases with a single BD Cruiser? From what I heard they weren't defended at all, neither did they contain repair stuff.




Uncharted System Stories: 18 | 32 | 34 | 37 | 38 | 85

Templates: Character | Transmissions

Alternative Soundtracks


Reply  
Offline Laura C.
07-02-2018, 10:37 PM,
#8
Member
Posts: 1,445
Threads: 51
Joined: Dec 2011

(07-02-2018, 10:35 PM)Nodoka Hanamura Wrote:
(07-02-2018, 10:31 PM)Laura C. Wrote: Also no, single player can not destroy even core one base, unless the owner is too lazy to build proper shielding and keep proper supplies at the base. And then it is his fault to let his base unprotected.

Tell that to Susu and the guy who sieged the ABH installations. a BD Cruiser took out 2 Core 1s in less than a half hour. And as POBs are a money sink, so too should be the effort of destroying them. I shouldn't have weeks of work be destroyed in 30 minutes because of ooRP aggression hidden behind a flimsy facade of "system safety".

There is no way how a single cruiser can take out core 1 base which is shielded and properly supplied. Numbers does not fit, unless there was some huge change I don´t know about.

On a ragebreak. Or ragequit. Time will tell.
Reply  
Online Kauket
07-02-2018, 10:41 PM, (This post was last modified: 07-02-2018, 10:41 PM by Kauket.)
#9
Dark Lord of the Birbs
Posts: 6,565
Threads: 507
Joined: Nov 2014
Staff roles:
Art Developer

All 4 of the bases had /no/ shield or (some had some, some not) repair commodities - apparently. Bases are harder to kill than you think.

Not having a shield or repairs is a death sentence, really, that's error on the user.

[Image: kauket.gif]
Reply  
Offline Nodoka Hanamura
07-02-2018, 10:44 PM,
#10
Exuberant Lilith
Posts: 1,587
Threads: 185
Joined: Jul 2016

(07-02-2018, 10:37 PM)Sombra Hookier Wrote: You brought that argument already back when I proposed something similar here. Funny how you want to tax bases but don't want to pay anything for removing them. That being said, PoB Core 1 should cost nothing to siege, simply to prevent trolling. Anything bigger, yes, please.

I can understand the griefing argument, but a Core 1 should be just as protected as others. Ergo, a flat 100 million credits would be suitable for a Core 1. If it's a act of trolling, report it to the admins.

[Image: NodokaDisco.gif]
Reply  
Pages (10): 1 2 3 4 5 … 10 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode