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POB Replacement Concept

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POB Replacement Concept
Offline Capt. Henry Morgan
09-16-2018, 06:40 PM, (This post was last modified: 10-02-2018, 04:29 PM by Capt. Henry Morgan.)
#1
Natio Octavarium
Posts: 1,739
Threads: 160
Joined: Feb 2008

Hello boys, girls, and assorted transgender individuals! Are you tired of your space stations looking drab and boring? Think that three docking bays on a stick is too 4.86? Well, BaseCo has the cure for your POBlems! We are proud to present the hottest new toy of the season, the MyFirstFreeport™ Kit!

Keep away from children under 5. Some assembly required, batteries not included.



Core 1
(View in 3D)
[Image: BqNje]



Core 2
(View in 3D)
[Image: 74U8m]



Core 3
(View in 3D)
[Image: QqVWq]



Core 4
(View in 3D)
[Image: gKOuJ]

[Image: pyBjInU.png]

Natio Octavarium
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Offline Nodoka Hanamura
09-16-2018, 07:08 PM,
#2
Exuberant Lilith
Posts: 1,586
Threads: 185
Joined: Jul 2016

Devs.
Push.
To.
Git/SVN.




NAO.

[Image: NodokaDisco.gif]
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Online Laz
09-16-2018, 07:13 PM, (This post was last modified: 09-16-2018, 07:18 PM by Laz.)
#3
(Sorta) Retired Code Monkey
Posts: 1,905
Threads: 106
Joined: Jan 2014

I see it being highly doubtful that new PoB models will be implemented before the rework is finished. The rework has some interesting things inside it that could use this actually. One of the new features is different PoB types, and it's rather easy for me to make it so they can have custom models.

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Offline Durandal
09-16-2018, 07:17 PM,
#4
Member
Posts: 5,106
Threads: 264
Joined: Apr 2009

(09-16-2018, 07:08 PM)Nodoka Hanamura Wrote: Devs.
Push.
To.
Git/SVN.




NAO.

I mean I could push it to git, but it would look pretty weird when upgrading to Core 2.

In all seriousness yes, please, continue.
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Offline Neraxon
09-16-2018, 07:32 PM,
#5
Member
Posts: 518
Threads: 49
Joined: Apr 2016

I want that please

[Image: aXlZguI.jpg]
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Offline Alex(Pineapple)
09-16-2018, 07:46 PM,
#6
Member
Posts: 260
Threads: 15
Joined: Nov 2017

If you ask me, it looks good and all BUT I like the current model it screams out it's a player base, not an NPC one. I like the current POB look we have but this one looks good as well. Good work!

[Image: 4MZbTfT.png]
[Image: 4nvDyxD.png][Image: zPMVxja.png][Image: crAuMXx.png][Image: ZUKB0LG.png]
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Offline Kazinsal
09-16-2018, 10:14 PM,
#7
Wizard
Posts: 4,541
Threads: 230
Joined: Sep 2009

Daaaaaaaaaaaang.

Now, I don't think I can make the executive decision on whether or not this is going to be implemented, but this is Freelancer as hell and I look forward to seeing it in-game.

Retired, permanently.
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Offline Venkman
09-16-2018, 10:16 PM,
#8
Fellow Junker
Posts: 3,496
Threads: 222
Joined: Jun 2011

There should be more variations in POB models.
+1 for this.

User was banned for: https://discoverygc.com/forums/showthrea...tid=206147
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Offline Greylock
09-16-2018, 10:18 PM,
#9
Buttcloaker Extraordinaire
Posts: 738
Threads: 72
Joined: Mar 2018

New models without Core 4/5 and spending loads of sci data? I'm down for this.

[Image: dqsrBM1.png]
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Offline Enkidu
09-16-2018, 10:24 PM,
#10
UN| Unioners
Posts: 4,082
Threads: 378
Joined: Apr 2013

I have no power whatsoever but I support this.

[Image: XTF1d6x.png]
THE SYNDIC LEAGUES
(A co-operative of Rheinland's Shipping Unions, retired from a life of piracy.)
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