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Laser projectiles

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Laser projectiles
Offline Wesker
10-06-2018, 09:51 PM,
#1
Level 99 Boss
Posts: 5,296
Threads: 457
Joined: Nov 2014

This sorta applies to this subsection so I guess I'll leave this here for now.

Originally, I liked the change of the laser projectiles for the aesthetics; however, as I continued to play I noticed all it did was wear at my eyes and make it harder to aim in many different scenarios. Obviously everyone is different, so some people may have a simpler time aiming with these new projectiles. But for those of us that enjoyed the aspects of the old projectiles, would there be any way to get .ale edits for the old laser projectiles alone back?

[Image: P6DLUCr.png?4][Image: AX5RcTh.png?4]
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Offline Mephistoles
10-06-2018, 09:55 PM,
#2
Gas Miners Guild
Posts: 2,347
Threads: 91
Joined: Jun 2013

I've only dealt with the new Derringer effect and I have to say while I appreciate the effort put into upgrading it, the new projectile makes it immensely more difficult to use the weapons. If there are other lasers that have been subjected to the same changes I think they should be toned down a bit in favour of ergonomics.

Sigma & GMG Discord Chat: https://discord.gg/d4j3W4v

[Image: stDvDRX.jpg]
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Offline Kauket
10-06-2018, 10:11 PM,
#3
Dark Lord of the Birbs
Posts: 6,563
Threads: 506
Joined: Nov 2014
Staff roles:
Art Developer

I was planinng to open a poll about reverting the lasers back to what they were before, and offer the changes as an optional revert for those who actually liked it.

I'll open one in a bit.

[Image: kauket.gif]
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Offline Durandal
10-06-2018, 10:15 PM,
#4
Member
Posts: 5,106
Threads: 264
Joined: Apr 2009

Just please post it with before/after examples.
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Offline Kazinsal
10-07-2018, 04:55 AM,
#5
Wizard
Posts: 4,541
Threads: 230
Joined: Sep 2009

The Heavy Flashpoint one is WAY too chunky and that one's my fault. It's fun to put up next to a gunboat and watch as your VHF's projectiles have more girth than gunboat basics.

Retired, permanently.
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Offline Wesker
10-22-2018, 01:57 PM,
#6
Level 99 Boss
Posts: 5,296
Threads: 457
Joined: Nov 2014

A friendly bump.

[Image: P6DLUCr.png?4][Image: AX5RcTh.png?4]
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Offline Backo
10-22-2018, 02:56 PM,
#7
Basilica Combat Patrol
Posts: 3,594
Threads: 123
Joined: Feb 2009

+1 actually. I prefer the smaller projectiles as well and never had issue with them being hard to see or anything.

Republic of the Sword and Sun
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Offline Antonio
10-22-2018, 02:59 PM,
#8
PvP = RP
Posts: 3,192
Threads: 196
Joined: Nov 2009
Staff roles: Systems Lead

Keep them on heavy flashpoints, the old projectile + sound always looked/sounded off.

[Image: BMdBL0j.png]
SNAC Montage Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Thruster SNAC
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Online Lythrilux
10-22-2018, 03:08 PM,
#9
Edgy Worlds
Posts: 10,361
Threads: 737
Joined: Jan 2013

(10-22-2018, 02:59 PM)Antonio Wrote: Keep them on heavy flashpoints, the old projectile + sound always looked/sounded off.

Agreed.

[Image: Lythrilux.gif]
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Offline JorgeRyan
10-23-2018, 07:31 PM,
#10
The Brotherhood
Posts: 1,107
Threads: 64
Joined: Jul 2016

Cant say I'm a fan of the new effects at all.... a way to revert them would be very nice.

[Image: EjUDu1h.png]
Feedback and comm bumping here
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